Scrapper Havoc Build for WvW

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Posted by: Nessuno.1253

Nessuno.1253

I have made a Scrapper build for small scale roaming and havoc in larger wvw fights. I have been playing engineer for a while and have a good idea what I am trying to do but I do like getting feedback and advice.

http://gw2skills.net/editor/?vdMQFASnUU5miqr8ZZnXSuwdL9VQ7lNRLTGF9cn3/tYzUABw46VBnFA-TlyHABBcBBeTDheq50jyBnUCSoqBDpkzLdAhv/AAPIgAAIA38mB28mZoDdoDdoDthO0bezhO0SBE4WL-w

Strengths:
Over 3000 Power through might stacking
30% Crit Chance; 50% with fury (Over 51%, precision starts to lose its effectiveness as a stat)
226% Crit Damage
3000 Armor
65%-85% Boon Duration
Permanent Swiftness
Very high uptime on fury, vigor, might, retaliation, and stability
Moderate uptime on protection and regeneration
High AoE burst and mobility
Evades, blocks, reflects and invulnerability
Great at reviving downed allies

Weaknesses:
Extremely high condition pressure (Necromancers or Engineers)
Other than stability, might, and water fields not very supportive
Very little vulnerability
Still in the midst of finding the other weak points

Things Worth Mentioning:
Runes of Durability actually give 25% boon duration even though it only mentions 20% so boon durations are a little higher than you think. (ie. Elixir B gives 19 1/4 seconds of fury, retal, etc. in game even though it says 18 seconds.)

I took Invigorating Speed because I already get protection from runes and heal thanks to Recovery Matrix. The days when Protection Injection was our only reliable source of protection are over!

I would probably switch out Energy sigil for Agility Sigil. My boon duration makes it give me 1 3/4 seconds of quickness and it can proc Invigorating Speed reliably.

Just as HGH can reduce the cooldown of the Self-Regulating Defenses trait, Gadgeteer can reduce the cooldown of the Reactive Lenses trait to 30 seconds while giving you 5 more might.

Streamlined Kits trait’s interaction with the Elixir gun is very good for locking multiple ppl down and running away and is the build’s only source of immobilize without a rifle.

Adrenal Implant is not worth taking since vigor and the trait do not stack. You are forced to use vigor by the 1st Tools minor so taking this always means you are wasting something you are giving to yourself.

Here is a vid of the current build.It seems like the lack of vulnerability stops me from killing tanky targets in a decent frame of time.
https://www.youtube.com/watch?v=knbXDr4aALU

Agrippa The Snake
Perfect Dark [PD]

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Posted by: GreenRipper.6432

GreenRipper.6432

Great build, gratz!

Currently I do roaming using a configuration with Static Discharge.
It has enough control and the vulnerability of stack and might are high, and this increases the damage. Usually kill the opponent by hitting the Thunderclap, can you keep the opponent unresponsive for a long time doing the sequence:

Thunderclap→ Launch Personal Batery RAM→ Throw Wrench→ Rocket Charge + Analyse

Use this sequence because Analyse can be used for other skill, different from other toolbelt the skills that I have available.

Since HP is high, it has 40% reduction on the condition of time, 20% damage condition, 300 toughness bonus, protection and 20% damage reduction while stunned, 2500 armor become sufficient.

http://gw2skills.net/editor/?vdEQFASnUUBlchNeBudBEqilNjiesP71Gs4SuIacCKgAA-TxBFABFcBASTHgSK/aZ/BAeAAFq+zVKBDAgAczbGAG6QH6QH6Qb5KXnLXnLnUAFpMC-e

Nightmare Clown – RUSH guild [Yak’s Bend]
www.twitch.tv/nightmare_clown

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Posted by: Dimes.6024

Dimes.6024

:)
starting with video – it definitly shows that you are not so “pro”-engi :P mising f1+eg4 combo, when you strongly need heal, etc :P havok is more in your gameplay then around.
i afraid your video displays bad lvl of play of your enemies more than anything.

about build: skill choise is pretty common, though idk if there is much benefit from taking SS without Rapid Regeneration – elixir U or S could be better.

gear choise is little strange – runes are nearly awful, even melandru is better if you want it defensive (or hoelbrak/strength if offensive) – at least it covers part of your condi weakness. tools traitline+invigorating speed and sigil of energy stack badly. food also junk – better take defensive.

so idk, build seems like a try to be “at least not” meta, but it has no profits against it.
work should be continued

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Posted by: Dimes.6024

Dimes.6024

nice one, maybe trade soldier gear parts for knight, UG for SS (less cd stunbreak+more cc) and ram for rifle turret :P

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Posted by: GreenRipper.6432

GreenRipper.6432

nice one, maybe trade soldier gear parts for knight, UG for SS (less cd stunbreak+more cc) and ram for rifle turret :P

UG is good to stun break and fury too, I use this to maximize my burst

RAM have a better sinergy with Expert Examination, grant weakness and vuln on target and have a high damage. RT have a less CD, but less damage

Nightmare Clown – RUSH guild [Yak’s Bend]
www.twitch.tv/nightmare_clown

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Posted by: GreenRipper.6432

GreenRipper.6432

nice one, maybe trade soldier gear parts for knight, UG for SS (less cd stunbreak+more cc) and ram for rifle turret :P

UG is good to stun break and fury too, I use this to maximize my burst

RAM have a better sinergy with Expert Examination, grant weakness and vuln on target and have a high damage. RT have a less CD, but less damage

EDIT:
Analyze + Launch Personal RAM = Instant 15 stacks vuln

Nightmare Clown – RUSH guild [Yak’s Bend]
www.twitch.tv/nightmare_clown

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Posted by: Nessuno.1253

Nessuno.1253

Hey thanks for the comments guys!

I will have to try out that build or at least take a part of it to make up for the lack of vulnerability GreenRipper! I have some trouble with condis but am usually able to super speed out of danger when I meet those condi tanks. I just do not fight them alone. I used to go full condi reduction, but I felt like even with 60% dmg reduction I just make the fight longer and don’t actually increase my chance of killing them. Maybe the vuln helps in those situations. I may have a bit too much toughness though I agree. Might switch some cav for valk.

:)
As for vid I am not perfect and will admit that when stunned and immobilzed inside necro wells while trying to harvest my vegetables in the middle of an outnumbered fight I may have been able to make a better decision or two. I knew my teammates were “pro” or else we would have never succeeded at taking the tower. (They rez me and we take it if you did not read the video description)

As I said in OP energy may be too much and I could definitely change it out.

Those runes are pretty good. Lots of ppl in ESL pro leagues were using them yesterday if you watched. The food is just a buff to the runes, and together give me almost 2 seconds of resistance. This has saved me many times from a necro fear bomb or other condi bomb where I would not have been able to pull of my heal or gain distance because of fear/chill. This rune is offensive and defensive with strength rune lvl might stacking when combined with the food while giving stat bonuses similar to melandru. There may be better food. The synergy with the runes is why I take it.

By meta I assume you mean the celestial scrapper pvp build Dimes? This build’s crits are much better. I made this build because I do not like playing condi and when I was celestial and stacked might I was doing more condi damage than power and did not like the playstyle. I also have not been benefitting much from healing power if I do not have high toughness because there are so many bursty builds right now you cannot outheal the damage 1 good bursty player is capable of putting out without going completely defensive as celestial Scrapper unless you use bulwark gyro or something. It may be less effective in PvE or on paper, but I am getting better results and having more fun without condition damage and healing power. In PvP, what that build was made for, I use the meta build because the level of burst is toned down in there so no problem with sustain.

If anyone has any other ideas let me know!

Agrippa The Snake
Perfect Dark [PD]

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Posted by: Nano.3706

Nano.3706

I play more or less the same build and the runes are great in my opinion. Take Agility sigil, Quick stomp all day long!

Some ideas you could check :

Medgyro for even more (group) protection.
Ram or rifle turret and sd instead of ss.
Kynetic battery for more stab, protection (with medgyro) etc.
Adding commander armor and weapon for 100% boondura.
Iron blooded for the total tankiness.

Just some ideas, with which I playin around…

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Posted by: neptunechild.4831

neptunechild.4831

This is something I’ve had most successes with for solo roaming / small group havoc in wvw.

http://gw2skills.net/editor/?vdEQFASnUUBlchtbBWXBEqilJjiOuz7/Oc7SmwS8ZOgAA-TxxHwA9U+N4BAoZ/Bv6A8r+DgLAATlgBAQAu5NDADdoDdoDdotclrzlrzlTKAB1aB-e

I must say I hit like a truck with all the might stacking. Also decent survivability with invuls, regens, and sneak gyro. I don’t find condis to be too big of a problem as long as you time well your elixirs, evades, and blocks while giving them constant damage pressure.

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Posted by: Nessuno.1253

Nessuno.1253

Oh I like some of those ideas Nano! I really like the med gyro since it is instant cast with moving water field and can blow up on ppl for up to 3k damage. I was using it before but I kept running into fights where I wished I had a little more cleanse and so went back to the good ol’ healing turret. I know now to just run away so I will most likely go back the the medic gyro.

I was thinking of trading out ss for grenades, but if I pick up sd I can still burst one guy without having to worry about my condis that do no damage getting thrown back at me by necros and I won’t have to switch out Tools for Explosives. I am not sure if I should get ram or rifle turret. Ram has cc and a good cripple for catching ppl but I worry about knocking ppl away from me when I am trying to get into melee. rifle turret has the higher dps and gives lots of vigor with its low cooldown but not much utility when compared to ram.

I do see Kinetic battery as not as bad as I used to now that I rely on evades for stab anyway so I will try that out for sure.

I think I have a good amount of boon duration. Any more and it would cut into my crit damage which is nice and high just the way I like it!

I am not sure if I can get to 25-ish might without HGH but I will test and if I can then yes Iron Blooded would make me overpowered! If I can give up a little crit damage to be able to stack that might so that I do not need HGH, that would be a fair trade.

This is something I’ve had most successes with for solo roaming / small group havoc in wvw.

http://gw2skills.net/editor/?vdEQFASnUUBlchtbBWXBEqilJjiOuz7/Oc7SmwS8ZOgAA-TxxHwA9U+N4BAoZ/Bv6A8r+DgLAATlgBAQAu5NDADdoDdoDdotclrzlrzlTKAB1aB-e

I must say I hit like a truck with all the might stacking. Also decent survivability with invuls, regens, and sneak gyro. I don’t find condis to be too big of a problem as long as you time well your elixirs, evades, and blocks while giving them constant damage pressure.

After looking at this, maybe tool kit over the other two? I was going to go ram but toolkit has high utility too. Won’t have to worry about knocking targets out of my damage like with ram and stealth gyro pull is ridiculous too with the burst you could do.

Agrippa The Snake
Perfect Dark [PD]

(edited by Nessuno.1253)

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Posted by: Nubu.6148

Nubu.6148

Here we go ^^ ,
in my Opinion defender rune ist the better choice , cause you have aegis , a 4 k heal on top and perma regen .
You have a perma reg about 370 Hp / sek without superspeed.

http://gw2skills.net/editor/?vdEQFASnUUBlchtbB2UBEqilJjieur79W8ZOgAYcEqg4D-TxBFABIp8T9HAA47PkmOA9V/BgLAwVKBDAgAczbGAG6QH6QH6Qb5KXnLXnLnUAFp1C-e

Nubú -Engie -Asura-
BNF-Bitte nicht füttern-
Smallscale <3 !

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Posted by: Nano.3706

Nano.3706

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Posted by: Nessuno.1253

Nessuno.1253

Good sd build Nubu. I personally like a build that has a bit less sustain and more damage. Something like that is probably better for solo roaming and in 1v1 you would have the upper hand, but I am building to be the guy that runs in outnumbered, does a ton of damage to as many targets as he can, and then gets away in a party of 5 with other skilled players. I would hope to have a druid or a tempest in party giving me sustain so that I don’t need to pick up traits that just regen me and enough toughness so that I don’t die before they get a chance to do so. I like the boon duration because not only can I stack to 25 might rather quickly (6 seconds after I used my thunderclap I had 25 might in the video.), I also get tons of fury (which I absolutely need at my base crit chance), and high uptime on defensive boons like protection and vigor. Relying on these boons, I can afford to put stats in places I otherwise would not be able to.

+33% boon duration for 7 seconds on a 9 second cooldown?! Wow I had never even heard of that sigil! Expensive as hell though so must be new. With that I may be able to remove some other boon duration things (HGH, runes, or food) and go for more damage! This may be what lets me go for Iron Blooded so I will test this out as soon as I can.

I tried roaming without slick shoes and it was very fun in some situations. I tried ram, rifle turret, rocket boots, tool kit, elixir U, the bulwark and purge gyros (if I see a condi mesmer/engi/necro that thinks they are the best player in the game [you know those condi tank mesmers that just sit out in the open because they know no one can kill them?] just get out of combat and put on purge gyro and I can hunt them down! Since they no longer do damage! The cooldown is 20 seconds but I can last that long with the condi removals I already have.), and even switched out Tools for Explosives to try nades (hitting glass players with Thunderclap + Grenade Barrage from stealth for over 10k was hilarious). I missed the superspeed from ss that allowed me to kite around a dozen players and completely outrun the slow ones. Rocket boots gave me the mobility back, but it didn’t give me the chance to lock down multiple opponents that were chasing me or that I was engaging on so even new players could just double dodge roll out of my bomb. I might stick to ss for now.

Kinetic Battery was fun! I was not used to looking for it so sometimes I completely wasted it but that is just a l2p matter. Having an extra med gyro water field to leap through or super speed when running has saved my life a few times. Gadgeteer is still good for its help with reactive lenses and ss, but I am sure now there are other viable options even if I end up not using any gadgets.

The healing gyro is a very good choice from the healing turret for this playstyle. Having an instant heal is great when you are outnumbered and can get chain cc’d easily. When ppl are chasing you and the gyro is too slow to keep up it is usually floating around where you just were a.k.a. where your pursuer likely is. It crits most ppl for 2.3k to 3k damage and can interrupt them with it’s daze. As a roamer I am always outnumbered and have to constantly be on the run, so the moving water field makes sure you can get off all the finishers you can without worry of leaping out of it. It also gives me almost permanent protection uptime with my boon duration.

Thanks for the ideas guys! Let me know if you have any more! Especially if there are any other skills that could still let me get in, effectively bomb, and then gtfo!

Agrippa The Snake
Perfect Dark [PD]

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Posted by: Nubu.6148

Nubu.6148

+33% boon duration for 7 seconds on a 9 second cooldown?! Wow I had never even heard of that sigil! Expensive as hell though so must be new. With that I may be able to remove some other boon duration things (HGH, runes, or food) and go for more damage! This may be what lets me go for Iron Blooded so I will test this out as soon as I can.

Take the major one , 33% for 5 seks is enough .

Nubú -Engie -Asura-
BNF-Bitte nicht füttern-
Smallscale <3 !

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Posted by: UntimelyM.7860

UntimelyM.7860

I thought Boon duration affected the boons only at the point of activation. If you have an adaptive boon duration, it might be difficult to manage.

For example –
1) You have 65% boon duration and you drink Elixir B for 16.5 sec Fury.
2) You have 65% boon duration + you swap kits to activate Concentration Sigil (+33%) You now drink Elixir B for ~20 sec Fury.

I haven’t tested it, but I would assume that swapping kits and activating Concentration Sigil AFTER drinking the Elixir B in example (1), wont affect your 16.5 sec Fury.

This might be more viable on a prof with 10 sec weapon swap, as it is pretty tricky to reliably keep track of your swap sigil CDs on kit engi (unless you want to mess around swapping back and forth before drinking Elixir B, wasting the 3 seconds you would have had as bonus fury anyway…)

Engineer – Prozap H [JDGE] Judge Legends & [CHvc] Cry Havoc – Gandara
Youtube Channel- https://www.youtube.com/channel/UCFPEOjy4Pt8jupHeT2LkiUA

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Posted by: Nubu.6148

Nubu.6148

I haven’t tested it, but I would assume that swapping kits and activating Concentration Sigil AFTER drinking the Elixir B in example (1), wont affect your 16.5 sec Fury.

Thats it , but the 33% lasts even after the 5 or 7 secs , what means all boons you will cast during this 5 or 7 seconds will last 33% longer.

Nubú -Engie -Asura-
BNF-Bitte nicht füttern-
Smallscale <3 !

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Posted by: UntimelyM.7860

UntimelyM.7860

I haven’t tested it, but I would assume that swapping kits and activating Concentration Sigil AFTER drinking the Elixir B in example (1), wont affect your 16.5 sec Fury.

Thats it , but the 33% lasts even after the 5 or 7 secs , what means all boons you will cast during this 5 or 7 seconds will last 33% longer.

Yeah, that’s my understanding too.
With the major sigil, it basically boils down to a 56% chance that boons will last 33% longer. Since realistically you can’t keep track of the sigil swap CD or random chance boons (e.g. pack runes/durability runes/ etc).

You could be lucky in a duel or two.. but almost equally you could be unlucky, meaning you would’ve been better off with cleansing sigil or w/e instead.

On a build with controlled boon application instead of random (e.g. FT Juggernaut), you could argue that it is worth it. However you would need to pay attention to the CD to benefit most.

I guess it depends on the build then. I think I will stick to cleansing sigil

Engineer – Prozap H [JDGE] Judge Legends & [CHvc] Cry Havoc – Gandara
Youtube Channel- https://www.youtube.com/channel/UCFPEOjy4Pt8jupHeT2LkiUA

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Posted by: Nessuno.1253

Nessuno.1253

The superior sigil raises that chance to 78%. I was also thinking of Replacing Tools with Firearms and Elixir B with Flamethrower. You generate too much might with Juggernaut, HGH, and Mass Momentum all together. Only 2 of these 3 is needed to get to 25 might so i could take off Mass Momentum for Expert Examination for more damage through vulnerability, or take off HGH for Iron Blooded for up to 16% less direct damage. I personally like the extra damage from switching MM for EE.

I have not had a chance to equip the sigil but I would hope there would be some kind of interaction with the UI like intelligence. If not I would still want it as I would only have to worry about it 22% of the time and I am getting used to counting the seconds since my burst counts on it with hydromancy sigil. I am sure the price will drop just as the price has dropped for Agility

Agrippa The Snake
Perfect Dark [PD]

(edited by Nessuno.1253)

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Posted by: Nessuno.1253

Nessuno.1253

The FT/Firearms thing was meh. I had a nice burst but am completely screwed when I get condi bombed… At least with Elixir B I could still manage to run away most of the time. EE change works well, but it is very hard to get to 25 might without MM or Juggernaut. I may stick with MM since I gave up Flamethrower.

Agrippa The Snake
Perfect Dark [PD]

(edited by Nessuno.1253)

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Posted by: Nano.3706

Nano.3706

Yeah. I personally don’t like ft for buffstacking. Feels clunky and you risk to camp the kit.

The Sigil has an Icon in you buff bar, when active.