Scrapper PVE HoT feels like torture
Play another gamemode
for HoT Pve i was using flamethrower and it worked pretty well while i was unlocking my elite.
“Buff my main class, nerf everything else. "
I was using hammer and bomb kit back at launch, and flamethrower for tagging. I had no problems.
The fact that you are wearing medium armor means nothing, engi doesn’t have low health and hammer has very good survivability. Turrets are bad other than healing turret or riffle for the toolbelt.
Same with gyros, really, they are supportive abilities first and foremost. Stealth and medic are the only ones I would use.
Don’t rely on turrets or gyros. Turrets are a joke, and gyros are support abilities meant for PvP. Use a bomb kit or grenade kit for DPS with power builds, and use the hammer as a defensive weapon.
Yep it’s not good.
First there’s no toughness included with the weapon equip of a 2h hammer or healing when it comes to melee. Most classes have either or, or some form of defense when fighting melee. In the case of my ranger he gets healed alot from that setup. My thief has alot of toughness and healing while doing damage, engis need this too as an option it simply doesn’t exist.
Second, there’s nothing on the skill list that causes a continuous blindness.
Yep it’s not good.
First there’s no toughness included with the weapon equip of a 2h hammer or healing when it comes to melee. Most classes have either or, or some form of defense when fighting melee. In the case of my ranger he gets healed alot from that setup. My thief has alot of toughness and healing while doing damage, engis need this too as an option it simply doesn’t exist.
Second, there’s nothing on the skill list that causes a continuous blindness.
What are you talking about? Hammer has a block and projectile reflect. You want blinds? Use mortar and/or bomb kit. Most classes front even have continuous blinds to begin with, engi is lucky to have 2. You want healing, take the medpack trait.
Don’t blame the class for your shortcomings. You don’t need a specific setup to play open world pve.
Yep it’s not good.
First there’s no toughness included with the weapon equip of a 2h hammer or healing when it comes to melee. Most classes have either or, or some form of defense when fighting melee. In the case of my ranger he gets healed alot from that setup. My thief has alot of toughness and healing while doing damage, engis need this too as an option it simply doesn’t exist.
Second, there’s nothing on the skill list that causes a continuous blindness.
What are you talking about? Hammer has a block and projectile reflect. You want blinds? Use mortar and/or bomb kit. Most classes front even have continuous blinds to begin with, engi is lucky to have 2. You want healing, take the medpack trait.
Don’t blame the class for your shortcomings. You don’t need a specific setup to play open world pve.
The issue with that is that they STILL haven’t addressed the problems with explosives here we are in an expansion 5 years since beta and they still have problems with mines and explosives.
The issue is this: rangers and dragon hunters enjoy a large zone for all of their traps. They trigger at the same size as they are on screen. Additionally, bombs on land are way slower than they are underwater this has been an issue for a while now and it slows dps and breaks the bunker build.
Mines and bombs not only have a tiny trigger size like 120 and they hardly do any damage. Bunker has been broken for a long long time now and they don’t seem to care.
Additionally melee on other classes easily and quickly take enemies out whereas the engineer melee still has to work overtime for it. Even the lightning Eles don’t have this issue a few skills and things are dead whereas burst damage still doesn’t really exist on the engineer without using the flame thrower or the grenades.
Until they address this issue with explosives and with the burst damage issues that engineers have that meta simply doesn’t exist in pve.