Scrapper PvE Build for Fractals and Raids?
Yea, that’s what I ran while building up a condi set. You can pretty much just play exactly like the previous power grenadier meta build, but just use the hammer skills in rotation instead of the rifle ones.
As far as runes go, Scholar with a group that can keep up enough might/fury/etc. on its own is probably ideal, but Eagle is fine.
the best scrapper build for fractals is to run base engi instead except for the rare instances where sneak is good.
head here to discuss wvw without fear of infractions
the best scrapper build for fractals is to run base engi instead except for the rare instances where sneak is good.
For Condi engi? Yes. For power? That’s debatable.
For fractals mobility potions are great with scrapper, they let you take explosives+firearms without losing any mobility from the lack of tools, there’s no need to take Heavy Armor Exploit. And Expert Examination is great for stacking vuln on groups of enemies, your party will benefit a lot more from it than you will from Mass Momentum.
the best scrapper build for fractals is to run base engi instead except for the rare instances where sneak is good.
For Condi engi? Yes. For power? That’s debatable.
barely… imo it comes down to: if you have reliable ooc permaswiftness from others, the damage is the same ish. if you need your own, play base engi. if you have a ps warrior (or thief in certain cases), feel free to waste blasts on swiftness.
head here to discuss wvw without fear of infractions
the best scrapper build for fractals is to run base engi instead except for the rare instances where sneak is good.
For Condi engi? Yes. For power? That’s debatable.
barely… imo it comes down to: if you have reliable ooc permaswiftness from others, the damage is the same ish. if you need your own, play base engi. if you have a ps warrior (or thief in certain cases), feel free to waste blasts on swiftness.
OOC permaswiftness is meaningless in fractals. At most you need a bit of swiftness to move from one fight to the next, which is often provided by a party member, but can easily be granted by a lightning field + blast.
And I really don’t see how there’s a ‘waste’ of a blast on a lightning field. If you’re blasting a field for swiftness to get somewhere, the cooldown will pretty much be available by the time you get there.
What you DO gain from scrapper in Fractals, however, is an additional small reflect, a block, and a ranged rez. None of these are critical, game-changing bonuses, but they do help and they’re not coming at the loss of anything critical from your normal meta power build.
I find myself to have little to none problems with swiftness in Fractals so far. My group generally provides me with it and in the rare occasion that it isnt enough i can still blast the lightning field myself and have the cooldown ready again when i need it. It just doesnt feel as comfortable as the tools line but i can live with that and i will probably get used to it.
@ANort
Thx for the advice. I will defenitly try it out. My concern is tho that bosses tend to be quite tanky in Fractals 80+ and i dont know yet how good my Party can maintain the 25 stacks of vuln over a long period without me going into Heavy Armor Exploit.
If the vuln is a none issue it would be great to have the 10% increased critchance on low range wich would allow me to go for scholar runes without losing my 100% critchance. And ur right stacking vuln and weaknes on enemys is probably alot better for the party then having a flat amount of 100 power more.
In conclusion my build would look something like this:
(I chnaged my Rifle from Assassin to Zerk cause i dont need the extra presicion anymore) This gives me about 150 power more then the previous build.
Gryjok
(edited by Jyrio.4637)
the best scrapper build for fractals is to run base engi instead except for the rare instances where sneak is good.
For Condi engi? Yes. For power? That’s debatable.
barely… imo it comes down to: if you have reliable ooc permaswiftness from others, the damage is the same ish. if you need your own, play base engi. if you have a ps warrior (or thief in certain cases), feel free to waste blasts on swiftness.
OOC permaswiftness is meaningless in fractals. At most you need a bit of swiftness to move from one fight to the next, which is often provided by a party member, but can easily be granted by a lightning field + blast.
And I really don’t see how there’s a ‘waste’ of a blast on a lightning field. If you’re blasting a field for swiftness to get somewhere, the cooldown will pretty much be available by the time you get there.
What you DO gain from scrapper in Fractals, however, is an additional small reflect, a block, and a ranged rez. None of these are critical, game-changing bonuses, but they do help and they’re not coming at the loss of anything critical from your normal meta power build.
not gonna lie, ive been jaded by bad / nonspeedrun groups, and scrapper gives up either damage or utility just to access unnecessary things that you dont need or your group does better anyways, even as baddies.
with a static group, you can pretty much run whatever you want anyways and no one will get mad at you if its even a notch above viable because you more than likely have the necessary roles covered (such as reflects, stealth, and offensive support). when you end up pugging at least a couple slots… well, anything goes. and building for that so that your group can do 75-95% of optimal dps regardless of your partys baddies is something i highly recommend, and scrapper does not fit that bill.
head here to discuss wvw without fear of infractions
the best scrapper build for fractals is to run base engi instead except for the rare instances where sneak is good.
For Condi engi? Yes. For power? That’s debatable.
barely… imo it comes down to: if you have reliable ooc permaswiftness from others, the damage is the same ish. if you need your own, play base engi. if you have a ps warrior (or thief in certain cases), feel free to waste blasts on swiftness.
OOC permaswiftness is meaningless in fractals. At most you need a bit of swiftness to move from one fight to the next, which is often provided by a party member, but can easily be granted by a lightning field + blast.
And I really don’t see how there’s a ‘waste’ of a blast on a lightning field. If you’re blasting a field for swiftness to get somewhere, the cooldown will pretty much be available by the time you get there.
What you DO gain from scrapper in Fractals, however, is an additional small reflect, a block, and a ranged rez. None of these are critical, game-changing bonuses, but they do help and they’re not coming at the loss of anything critical from your normal meta power build.
not gonna lie, ive been jaded by bad / nonspeedrun groups, and scrapper gives up either damage or utility just to access unnecessary things that you dont need or your group does better anyways, even as baddies.
with a static group, you can pretty much run whatever you want anyways and no one will get mad at you if its even a notch above viable because you more than likely have the necessary roles covered (such as reflects, stealth, and offensive support). when you end up pugging at least a couple slots… well, anything goes. and building for that so that your group can do 75-95% of optimal dps regardless of your partys baddies is something i highly recommend, and scrapper does not fit that bill.
Except it’s not really a damage loss. There’s a 10% loss from tools that you only get at full endurance, but you gain 3 hammer skills that deal more damage over rifle. Also since you can spend more time using high dps hammer skills over rifle skills, you don’t spend as much time filling your rotation with grenade AA.
So even if you’re convinced that only “baddies” will ever need to revive a player, there’s still reason to go scrapper over base engi in 1337 cool guy groups.
(that being said, if you’re focused on being meta cool guys, you’ll want a sinister/viper engi over power anyways)
the best scrapper build for fractals is to run base engi instead except for the rare instances where sneak is good.
For Condi engi? Yes. For power? That’s debatable.
barely… imo it comes down to: if you have reliable ooc permaswiftness from others, the damage is the same ish. if you need your own, play base engi. if you have a ps warrior (or thief in certain cases), feel free to waste blasts on swiftness.
OOC permaswiftness is meaningless in fractals. At most you need a bit of swiftness to move from one fight to the next, which is often provided by a party member, but can easily be granted by a lightning field + blast.
And I really don’t see how there’s a ‘waste’ of a blast on a lightning field. If you’re blasting a field for swiftness to get somewhere, the cooldown will pretty much be available by the time you get there.
What you DO gain from scrapper in Fractals, however, is an additional small reflect, a block, and a ranged rez. None of these are critical, game-changing bonuses, but they do help and they’re not coming at the loss of anything critical from your normal meta power build.
not gonna lie, ive been jaded by bad / nonspeedrun groups, and scrapper gives up either damage or utility just to access unnecessary things that you dont need or your group does better anyways, even as baddies.
with a static group, you can pretty much run whatever you want anyways and no one will get mad at you if its even a notch above viable because you more than likely have the necessary roles covered (such as reflects, stealth, and offensive support). when you end up pugging at least a couple slots… well, anything goes. and building for that so that your group can do 75-95% of optimal dps regardless of your partys baddies is something i highly recommend, and scrapper does not fit that bill.
Except it’s not really a damage loss. There’s a 10% loss from tools that you only get at full endurance, but you gain 3 hammer skills that deal more damage over rifle. Also since you can spend more time using high dps hammer skills over rifle skills, you don’t spend as much time filling your rotation with grenade AA.
So even if you’re convinced that only “baddies” will ever need to revive a player, there’s still reason to go scrapper over base engi in 1337 cool guy groups.
(that being said, if you’re focused on being meta cool guys, you’ll want a sinister/viper engi over power anyways)
the baddies arent exactly the ones that need to be reviving, theyre the ones standing at 900 range autoattacking in soldier gear and saying “u guys suck” when the rest of the party wipes. i think youve misunderstood me. im saying that i feel like its better to prepare for the worst case especially when pugging, and scrapper does not fit that, but i agree that its a wash in a static good group. and you maybe think im saying too many meta leet buzzwords.
personally i dont have a static group, i have 1 person i almost always run with, a group of about 20-30 friends i dont always run with, and the brutishness to want my runs NOW when i decide to run and i just get whoever is on and fill the other spots with pugs. because ive done fractal content over and over and over and over and i know many little things that i can do as an engi to make them easier, so it doesnt matter to me that 1-3 members of my group are people i dont know or trust. but by not being able to trust them, i need to prepare for them so i dont have to depend on them.
the stuff that scrapper brings for that kind of group is not as good as base engi.
if you never pug, by all means. have at it. your group probably wont care. personally i pug all the time. and i think a lot of people do too. static group schedules are hell. its a game, not a job.
head here to discuss wvw without fear of infractions
This is pretty much the optimal build for organized dungeon/frac groups if you want to run power.
http://metabattle.com/wiki/User:Ocirne/Engineer_-_Power_Grenadier_Scrapper
Has about 21k DPS with the perfect rotation against 2000 toughness enemies . (most dungeon mobs/bosses)
Spreadsheets! https://docs.google.com/spreadsheets/d/1NPT_iLK5-Pmga6V_6QhJDD0fliKjQS2sjnJKxRtQifc/edit?usp=sharing
Condi is still better for high level fracs because bosses have high toughness and health but for dungeons power is definitely the way to go in 99% of the encounters.
(edited by ocirne.7915)
I’ve found myself running into serious problems justifying Scrapper in PVE- at least as a damage dealer. It just doesn’t seem to synergize well with the rest of the talents available for damage… at least when using a hammer.
Replacin Tools with Scrapper and Rifle with Hammer, I’m failing to see this apparently large drop in damage/utility, as far as power builds go of course.
Thing is that current meta isnt just about top notch dps because of breakbars where you have small window of double damage after stun its like small IB almost. Hammer is great in breaking bars. I now testing condi scrapper with this build and fractals 75+ works great. Utilities what Scrapper bringing on the table most ppl overlooking now because they still live in old burst meta.
http://en.gw2skills.net/editor/?vdAQFASnUUB9ZhlYB2aBEqil0iiu4X+nH8EXxD47pCgGA-TxRBQBNU9Hqp8zf7P0IlgO7CC0PdEA4BBEA4AY8xD0d3M+4jP+4j3u7u7u7OepAubZF-e
Tekkit’s Workshop
(edited by Rozbuska.5263)
I’ve found myself running into serious problems justifying Scrapper in PVE- at least as a damage dealer. It just doesn’t seem to synergize well with the rest of the talents available for damage… at least when using a hammer.
Well, it still does the highest damage of any power spec, even if you can’t tie in hammer to a lot of traits.