Scrapper: Re-using your skills [mechanic]

Scrapper: Re-using your skills [mechanic]

in Engineer

Posted by: The V.8759

The V.8759

hey guys!

We have had some serious feedback of the scrapper not having a “real profession mechanic”. Here is a refreshing and themes idea I had.

The scrapper learned to create weapon out of scrap because of years of labor in it. Now we have learned to create more uses for our weapons without using our loved toolbelt: the scrapweapon :

What is a scrapweapon?
When you use a skill, like rocket boots it does leave behind an unusable skill, which will be usable again when the cooldown is run down. However as a specialist of using things in a different manner again, you can use the scrap to create a whole new reaction. This mechanic replaces your toolbelt bar with empty slots. When you use a skill (Cooldowns on kits have to be determined) a scrap skill will appear. For example, when you use your grenade kit , you get a piece of blackpowder.

What can you do with these “scrapsweapons”? :
When you use a scrap weapon it becomes an effect that remains a certain ammount of time on you. The effect applies on you will then be activated after using or getting a corrosponding action. The effect will be removed in most cases after having the reaction.

List of Scrap Weapons and their effects :
Utility Goggles: Keeness: your next 2 attack will critical hit.
Rocket Boots: Exhaust : Your next attck will blind for 5 seconds in an area of 240.
Launch Personal Battering Ram: Dazing Strike: Your next attack will daze.
Slick Shoes: Reactive Boots : When you take damage, you will gain full 50% endurance.
Flamethrower: Shared Napalm: When you receive burning, copy it to your foe.
Elixir Gun: Adrenaline Shot : Inject quickness in yourself when you evade an attack.
Toolkit: Cog Block : Grant 200 toughness to allies when struck for 6 seconds.
Throw Mine: Self Destruct: Deal damage to yourself while massively dealing damage to enemies too when hit.
Exlixir C: Transmute version C : When you get a conditon, transfer it into a boon. An effect that lasts for 3 seconds.
Elixir R: Speed reaction : When you receive a movement impairing condition, you receive super speed and remove that condition.
Grenade kit: Blackpowder : Your attacks will be explosive. (Synergizing with explosion traits and dealing 10% more damage).
Bomb Kit: Dark Matter Blob : After dodging you drop dark matter, making the next attacks against foes in that area unblockable (Dark Field).
Rocket Turret: Rocket Launch : When you jump (Spacebar) you evade an attack (This does not cost endurance).
Elixir B: Boon Hunger : When a foe hits you, you steal 3 of their boons.
Elixir X: Energy Rush : Endurcance regenerates 50% faster after dodging, stacks with any other endurance regen effect.
Elixir S: Opposed Shrink : Shirnk an enemy when you hit them for at least of 15% of your max HP. Shrinking an enemy will result them in doing 25% less damage.
Rifle Turret: Slugs : When you attack an enemy, it’s toughness is decreased by 10%.
Flame Turret: Pain Extension : When you have 3 conditions or more, you convert 3 of them in burning in an area of 240.
Net Turret: Quick net : When a foe evades an attack, immobilize them.
Thumpet Turret: Doubled Control : Double the effect of the next CC you apply.

The Gyro “toolbelt skills” would remain the same since you need to be a scrapper to use them (If I’m wrong, feel free to think of something for them). I think making toolbelt skills reactive would fill the theme and create a whole new and nice playstyle

What do you think?:)

PS. I did not think of any stunbreakers etc. Please do not take these in concideration.

One of the Firstborn Channel of Fvux

(edited by The V.8759)