Scrapper Suggestions (Utilities and Traits)

Scrapper Suggestions (Utilities and Traits)

in Engineer

Posted by: LilBiM.3581

LilBiM.3581

The Utilities
Bulwark Gyro
The Problem: In high scale fights (such as in WvW) this Gyro will likely struggle to perform.

The Proposed Solution: If this Gyro is destroyed within the first interval of it’s execution it should provide an AoE non-interrupting invulnerability / evade for 1s to five targets. This will allow it to see more play in WvW and a multitude of other scenarios where immense bombs may occur.

The Traits
Recovery Matrix
The Problem: AoE / piling on top of Engineers hurts a lot.

The Proposed Solution: On using a heal skill this should provide you with 1s of Evade and then grant you Protection. This allows you to mitigate damage more effectively and tactically avoid being piled on top of with every plausible immob / daze / stun every class could muster.

Whilst Evade is not a mechanic that Engineers would typically use or have access to, you are after all a Scrapper and we all know you’ve had to use a bit more than a little grease and smooth talking to get those needed parts in your ‘junk’ heap.

Final Salvo
The Problem: Gyros generally do not provide many damaging options over all.

The Proposed Solution: Keep all current effects as well as release a static discharge on each pulse for ~270 dmg that bounces between up to three targets for three bounces. This static discharge should not reveal the Engineer and would provide an extra dis-incentive to opponents just mindlessly cleaving gyros to pieces because everyone will otherwise no-skill cleave for days till victory #RIPEnglish. If you perform a leap or blast finisher on this lightning field this effect is triggered and can only be triggered once per field. Engineers who decide to carry a lot of Gyros now have the option to decide whether they want to allow them to be destroyed for a damage spike or detonate them for the daze and smaller damage but to more overall targets.

Overall these Gyros in my opinion have a lot of potential in group play, more on their potential will undoubtedly be seen during the beta weekends. Thank you all for considering my suggestions. Feedback is welcome

(edited by LilBiM.3581)