Scrapper class mechanic

Scrapper class mechanic

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Posted by: Kodama.6453

Kodama.6453

After seeing the last elite spec for HoT (the druid) I feel really sad to play an engineer as a main. All other elite specs got huge work for their new elite class mechanic, except scrapper. We got only a destroyable gyro to stomp or rez someone. It will not get noticed for 90% of the time.

I really hope Irenio will see this thread and talk about adding another thing to scrapper. Seems like all work goes in druid and scrapper….. well it is really underwhelming.

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Posted by: Ricky Rouse.1583

Ricky Rouse.1583

Thief only got a third dodge to be fair. Granted, a third dodge is universally good, but it isn’t very exciting.

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Posted by: Kodama.6453

Kodama.6453

Thief only got a third dodge to be fair. Granted, a third dodge is universally good, but it isn’t very exciting.

A third dodge with a changed mechanic. It is still more than the scrapper got. Sry, but for me it seems like scrapper got a complete redesign some weeks ago and they didn’t had time to think about something interesting, because they were busy doing the druid.

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Posted by: Inexor.7804

Inexor.7804

Thief only got a third dodge to be fair. Granted, a third dodge is universally good, but it isn’t very exciting.

Would trade the F-Gyro for a third dogde instantly.

As an Engineer I’m feeling like a second-class class right now. Copy and paste spirit weapons and a 30s mechanic on our side and really new and shiny stuff on the Druid’s side.

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Posted by: Ardid.7203

Ardid.7203

I’ll just quote myself from the other post:

Daredevil’s dodges will be usable in every aspect of the game: open world, dungeons, guild missions, personal story, journal achievements, world bosses, sPvP, WvW, etc. Also, it will be equally usable if you play with a party, in the middle of a zerg or solo. Also, it will be used quite frequently. This applies to most “new mechanics” from the other Specs, too. Maybe I’m wrong, but I can’t see this being true for the FGyro.

I haven’t seen the Druid presentation, but what you are saying just confirm what I already were thinking: Instead of a gamechanging new class mechanic, we have a glorified PvP utility skill.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Adamantium.3682

Adamantium.3682

Thief only got a third dodge to be fair. Granted, a third dodge is universally good, but it isn’t very exciting.

It’s telling that this is the go-to example for “Scrapper isn’t the only one with a lackluster new mechanic”.

Daredevil didn’t just give a third dodge, though it looks like that at first glance. Being a Daredevil also forces you to choose one of three GM traits that fundamentally changes how your dodge works. Honestly I think it’s one of the cooler mechanic changes and has the potential to certainly be the most powerful outside Chrono because dodging is something you already do, it doesn’t make you give anything up. It’s purely better than the alternative of not having the extra dodge + damage/removal.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: glehmann.9586

glehmann.9586

Thief only got a third dodge to be fair. Granted, a third dodge is universally good, but it isn’t very exciting.

It’s telling that this is the go-to example for “Scrapper isn’t the only one with a lackluster new mechanic”.

Daredevil didn’t just give a third dodge, though it looks like that at first glance. Being a Daredevil also forces you to choose one of three GM traits that fundamentally changes how your dodge works. Honestly I think it’s one of the cooler mechanic changes and has the potential to certainly be the most powerful outside Chrono because dodging is something you already do, it doesn’t make you give anything up. It’s purely better than the alternative of not having the extra dodge + damage/removal.

Yeah, playing a Daredevil during the beta, I felt like the new class mechanic was actually a pretty big deal. It actually felt like a bigger change to how I played my Thief than the impact Herald or Dragonhunter have.

It does feel like every other elite spec’s new mechanic will see extensive use, while the function gyro is mostly a PvP/WvW tool that will only occasionally get used to rez downed allies in group content (and it’s completely worthless when soloing).

If you used the Scrapper elite spec without using the hammer or gyro utilities, you could go through an entire dungeon without your allies ever noticing you were a Scrapper and not just a core engineer.

It’s probably the least impactful profession mechanic change of all the elite specs, at least as far as PvE goes.

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Posted by: lorddarkflare.9186

lorddarkflare.9186

Thief only got a third dodge to be fair. Granted, a third dodge is universally good, but it isn’t very exciting.

It’s telling that this is the go-to example for “Scrapper isn’t the only one with a lackluster new mechanic”.

Daredevil didn’t just give a third dodge, though it looks like that at first glance. Being a Daredevil also forces you to choose one of three GM traits that fundamentally changes how your dodge works. Honestly I think it’s one of the cooler mechanic changes and has the potential to certainly be the most powerful outside Chrono because dodging is something you already do, it doesn’t make you give anything up. It’s purely better than the alternative of not having the extra dodge + damage/removal.

For some perspective, many on the thief forum want the new dodges to be F-SKills and the grandmasters to be completely different traits.

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Posted by: Adamantium.3682

Adamantium.3682

Thief only got a third dodge to be fair. Granted, a third dodge is universally good, but it isn’t very exciting.

It’s telling that this is the go-to example for “Scrapper isn’t the only one with a lackluster new mechanic”.

Daredevil didn’t just give a third dodge, though it looks like that at first glance. Being a Daredevil also forces you to choose one of three GM traits that fundamentally changes how your dodge works. Honestly I think it’s one of the cooler mechanic changes and has the potential to certainly be the most powerful outside Chrono because dodging is something you already do, it doesn’t make you give anything up. It’s purely better than the alternative of not having the extra dodge + damage/removal.

For some perspective, many on the thief forum want the new dodges to be F-SKills and the grandmasters to be completely different traits.

I remember seeing this when Daredevil was first revealed. Made me chuckle pretty good. Many on the Thief forum don’t understand what balance is. (This is not exclusive to the Thief forum)

To me this doesn’t take away from the fact that the Daredevil extra dodge + effects of their choice is probably going to be just behind Chrono for most impactful new mechanics once the dust settles.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

(edited by Adamantium.3682)

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Posted by: Ardid.7203

Ardid.7203

Most specs only need some polishment and balance. Scrapper needs a whole new class mechanic.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: choovanski.5462

choovanski.5462

with a 30s cooldown & the ability to be cc’d & killed i cant see much use for it in teamfights. traiting stab for it is a waste of a trait, so that means you have to blind of stealth to secure it’s stomp. if it has like 5k HP classes like necro will just 1shot it from downstate. seems so worthless with that CD. we really should have been limited to one at a time tbh.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Are.1326

Are.1326

Comparing it to Toss elixir R, I’m unimpressed:

Pros for Function Gyro:

  • No utility slot taken
  • A bit les cooldown
  • Traitable for stability

Pros for Toss Elixir R:

  • Indestructable
  • 1200 range over 750
  • Can res yourself if used skillfully
  • AoE so it can res multiple players
  • Removes conditions
  • Can be used up close
  • Can be traited for more condi removal, longer durration, might and cooldown reduction.

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Posted by: Basaltface.2786

Basaltface.2786

Comparing it to Toss elixir R, I’m unimpressed:

Pros for Function Gyro:

  • No utility slot taken
  • A bit les cooldown
  • Traitable for stability

Pros for Toss Elixir R:

  • Indestructable
  • 1200 range over 750
  • Can res yourself if used skillfully
  • AoE so it can res multiple players
  • Removes conditions
  • Can be used up close
  • Can be traited for more condi removal, longer durration, might and cooldown reduction.

And fills your dodge rolls up too right away and removes immob in any case to get the hell out of danger…whats a really good thing…and that all on a 30 sec CD…well 60 for the toolbelt but whatever. Also its a light field too.

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Posted by: Kodama.6453

Kodama.6453

Let’s get back to topic and think about new class mechanics to add to scrapper. We have to hurry, I don’t think we will get much attention,because “druid has to get fixed first”.

New class mechanic:
After using x toolbelt skills, you will summon 3 protective gyros. 1 of them is absorbing 1k damage, another one will absorb 1 condition and the last one will absorb 1 cc. They can’t be attacked themselves, they are attached to the scrapper. After absorbing, the gyros will explode, dealing x damage in an area around the scrapper.

Another suggestion
Function gyro gets reduced cd and can be attached to living allies. If you do so, the gyro willgive this ally an buff, granting him aegis after getting hit for a set amount of hits.

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Posted by: Ricky Rouse.1583

Ricky Rouse.1583

Let’s get back to topic and think about new class mechanics to add to scrapper. We have to hurry, I don’t think we will get much attention,because “druid has to get fixed first”.

New class mechanic:
After using x toolbelt skills, you will summon 3 protective gyros. 1 of them is absorbing 1k damage, another one will absorb 1 condition and the last one will absorb 1 cc. They can’t be attacked themselves, they are attached to the scrapper. After absorbing, the gyros will explode, dealing x damage in an area around the scrapper.

Another suggestion
Function gyro gets reduced cd and can be attached to living allies. If you do so, the gyro willgive this ally an buff, granting him aegis after getting hit for a set amount of hits.

How about this:

Assistant Gyro is our new class mechanic. It will do two things: One is cast our toolbelt abilities for us. Two is “detect vulnerability”. The gyro will periodically detect a vulnerability in our target, lighting up a side of them, either the left side, right side, or back. Attacking this vulnerability with a direct strike (not an AoE, has to be something like hip shot or a hammer smack/wrench smack) will deal bonus raw damage and apply 10 stacks of vuln for 15 seconds.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I am absolutely thankful that my professional mechanic does not change when using Scrapper. In my opinion, we have the best mechanic in the game, by miles. I would hate to be punished by losing that, when I play as a scrapper.

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Posted by: RunicAura.9860

RunicAura.9860

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Posted by: Kodama.6453

Kodama.6453

I am absolutely thankful that my professional mechanic does not change when using Scrapper. In my opinion, we have the best mechanic in the game, by miles. I would hate to be punished by losing that, when I play as a scrapper.

Who is saying we are losing toolbelt? We don’t, there is too much tied to it. We should get something ADDED to it.

Look what happened to ranger → druid.
They still have their pet mechanic, but now got the celestial form as an extra. THAT’s an impactful mechanic change, Irenio, not something no one will ever notice like the function gyro….

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Posted by: virus.4370

virus.4370

as some one who builds machines and robots out of scrap..i like the idea..but i think we should be able to mod/advance our bots..by finding parts dropped by enemies..add a little gui that lets us add parts and change things around. if we are scrappers shouldn’t we be able to use scrap, we find….the game already has gears and scrap metal, and, we could break down weapons to get barrels and blades.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I am absolutely thankful that my professional mechanic does not change when using Scrapper. In my opinion, we have the best mechanic in the game, by miles. I would hate to be punished by losing that, when I play as a scrapper.

Who is saying we are losing toolbelt? We don’t, there is too much tied to it. We should get something ADDED to it.

Look what happened to ranger -> druid.
They still have their pet mechanic, but now got the celestial form as an extra. THAT’s an impactful mechanic change, Irenio, not something no one will ever notice like the function gyro….

And?

That new mechanic, in no way incentivizes me to desire to play the druid over scrapper.

New class mechanic:
After using x toolbelt skills, you will summon 3 protective gyros. 1 of them is absorbing 1k damage, another one will absorb 1 condition and the last one will absorb 1 cc. They can’t be attacked themselves, they are attached to the scrapper. After absorbing, the gyros will explode, dealing x damage in an area around the scrapper..

That isn’t a new mechanic. That is the same mechanic giving you a bonus summons for using it.

Another suggestion
Function gyro gets reduced cd and can be attached to living allies. If you do so, the gyro willgive this ally an buff, granting him aegis after getting hit for a set amount of hits.

How would you go about attaching it to an ally? Where is the function for that, F6?

Seems to me, that in complaining that they did not change how our tool belt works, that you are trying to create a problem out of an issue that does not exist.

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Posted by: Kodama.6453

Kodama.6453

How would you go about attaching it to an ally? Where is the function for that, F6?

Seems to me, that in complaining that they did not change how our tool belt works, that you are trying to create a problem out of an issue that does not exist.

Maybe it still can be tied to the f button, just also usable for allies which aren’t downstate. I’m just making suggestions.

And I’m sorry you are looking at it that way. I don’t have a problem about the fact that there wasn’t something added to the toolbelt. Thieves didn’t get something added (except the 50 endurance per steal), that’s really not the problem. But the new class mechanic of scrappers won’t be noticed 90% of the time in game at least. It is the most niche one of all.

All new class mechanics are noticeable the whole duration of a fight. Reapers can use their reapers shroud, druids their celestial form. Dragonhunters can always use their changed virtues. And yes, daredevil always can use their new dodge mechanic.

Scrapper doesn’t have that. The whole new class mechanic is tied to a specific scenario: there has to be a player in down state (ally or enemy). If you don’t think this is a problem, that’s your right, but if I think it is, I can say it in here.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Maybe it still can be tied to the f button, just also usable for allies which aren’t downstate. I’m just making suggestions.

How?
Your the one with the complaint here. One that I do not agree with I might add. So detail an alternative, and how it would work. Unless you have an agreeable alternative, making a random complaint is essentially unconstructive.

I don’t have a problem about the fact that there wasn’t something added to the toolbelt. Thieves didn’t get something added (except the 50 endurance per steal), that’s really not the problem. But the new class mechanic of scrappers won’t be noticed 90% of the time in game at least. It is the most niche one of all.

You do not have a problem? The perhaps you should edit your original post, as you specifically make a complaint and decree that you are sad.

As to claiming it will not get noticed, that is pure speculation, based on your biased opinion. There are threads in other professions sub forums complaining that they feel some gyros are OP. So clearly more then just me, disagree with your assumption. And lets be honest here, assumption is all it is.

All new class mechanics are noticeable the whole duration of a fight. Reapers can use their reapers shroud, druids their celestial form. Dragonhunters can always use their changed virtues. And yes, daredevil always can use their new dodge mechanic.

Dragonhunters as an example is questionable at best in my opinion. Personally I hate the new warrior mechanic. I dislike the revanents.

What is your comparative complaint about mesmer’s?

Scrapper doesn’t have that. The whole new class mechanic is tied to a specific scenario: there has to be a player in down state (ally or enemy). If you don’t think this is a problem, that’s your right, but if I think it is, I can say it in here.

Yup, it is my right, and yup, you can say it here. I gathered that was all fairly self evident. As well, I can argue with you here when I disagree. Which is also self evident. So I am not entirely certain what you felt the benefit was of pointing all that out.

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Posted by: Kodama.6453

Kodama.6453

How?
Your the one with the complaint here. One that I do not agree with I might add. So detail an alternative, and how it would work. Unless you have an agreeable alternative, making a random complaint is essentially unconstructive.

I said how and don’t get what more details you are wishing from me. Do you want me to show you how to write the code for that? Then sry, I’m not able to do that.

You do not have a problem? The perhaps you should edit your original post, as you specifically make a complaint and decree that you are sad.

I didn’t say I don’t see a problem at all. I said I don’t have a problem about the specific fact that there wasn’t something added to the toolbelt. That’s a difference. I’m fine getting something added which doesn’t have any connection to the toolbelt. The toolbelt addition was just the first what came in my mind while thinking about what we could get.

Dragonhunters as an example is questionable at best in my opinion. Personally I hate the new warrior mechanic. I dislike the revanents.

That doesn’t negate the fact that it will actually have an effect. If you don’t like them, that’s ok. But they will always have an effect. Even if you are fighting alone in PvE. Scrappers function gyro needs down stated players around you.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Dragonhunters as an example is questionable at best in my opinion. Personally I hate the new warrior mechanic. I dislike the revanents.

That doesn’t negate the fact that it will actually have an effect. If you don’t like them, that’s ok. But they will always have an effect. Even if you are fighting alone in PvE. Scrappers function gyro needs down stated players around you.
[/quote]

I would much much prefer no change, when I absolutely love how our professional mechanic functions, then rink getting stuck with one I greatly dislike anytime I wasn’t to use a hammer.

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Posted by: glehmann.9586

glehmann.9586

I’d be plenty happy if they just added some more PVE functionality to what the function gyro can do.

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Posted by: Terrahero.9358

Terrahero.9358

That’s how i feel. The Scrapper has no identity of it’s own because it’s mechanic is almost indistinguishable from an Engineer.

It’s really no different from playing an Engineer.

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Posted by: Ardid.7203

Ardid.7203

Chaith proposed this idea on the red thread, I think it could be gold.

Function Gyro needs to be pillar for the identity of the Scrapper, what really sets apart a Scrapper from an Engineer. This is the class mechanic we get from the first minor trait, a parallel to Reaper’s Shroud, Celestial Avatar, Overload Attunement, Continuum Split, Dragonhunter Virtues, Legendary Dragon Stance, Primal Bursts.

Other than the Engineer, only the Thief’s third dodge bar doesn’t really alter the playstyle significantly.

Currently, the Scrapper defining minor trait reads this: “You gain access to the Function Gyro, which can finish a foe or revive an ally at range.”

What I would suggest is:

Function Gyro: Gain access to up to 3 non-combative Function Gyros which encircle you. Periodically construct a function Gyro every 60 seconds. Command a Function Gyro to join the fray to finish foes or revive allies. (20s CD).

Reworking Impact Savant, the last Minor, as well:

Impact Savant: Deal 4% more damage, and reduce the duration of incoming stuns by 10% for each encircling Function Gyro.

What this accomplishes is creates a system of Gyro management that Scrappers in all game modes would be able to manipulate to their benefit. PvE Scrappers would enjoy great uptime of a 4-12% damage modifier. Non PvE Scrappers would get help from a Function Gyro every 20 seconds if they managed production well, and didn’t deplete resources.

Best of all, it’d be a constantly present theme that adds a bit more substance to the Scrapper’s core class mechanic, keeping it closer to the same feel players had when watching the Scrapper in the HoT trailer.

I think this is the good one.

It makes the F-Gyros useful in all the game modes, adds a real new mechanic to play with, gives the Scrapper a truly distinctive aesthetic component, and can be implemented without Irenio’s team having to start from scratch.

Of course it should be tweaked and adjusted, but I think the core idea nails it: to accumulate automatically created, not-AI gyros, that the Scrapper needs to administrate correctly to gain passive bonus or to execute remote functions.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: choovanski.5462

choovanski.5462

Chaith proposed this idea on the red thread, I think it could be gold.

Function Gyro needs to be pillar for the identity of the Scrapper, what really sets apart a Scrapper from an Engineer. This is the class mechanic we get from the first minor trait, a parallel to Reaper’s Shroud, Celestial Avatar, Overload Attunement, Continuum Split, Dragonhunter Virtues, Legendary Dragon Stance, Primal Bursts.

Other than the Engineer, only the Thief’s third dodge bar doesn’t really alter the playstyle significantly.

Currently, the Scrapper defining minor trait reads this: “You gain access to the Function Gyro, which can finish a foe or revive an ally at range.”

What I would suggest is:

Function Gyro: Gain access to up to 3 non-combative Function Gyros which encircle you. Periodically construct a function Gyro every 60 seconds. Command a Function Gyro to join the fray to finish foes or revive allies. (20s CD).

Reworking Impact Savant, the last Minor, as well:

Impact Savant: Deal 4% more damage, and reduce the duration of incoming stuns by 10% for each encircling Function Gyro.

What this accomplishes is creates a system of Gyro management that Scrappers in all game modes would be able to manipulate to their benefit. PvE Scrappers would enjoy great uptime of a 4-12% damage modifier. Non PvE Scrappers would get help from a Function Gyro every 20 seconds if they managed production well, and didn’t deplete resources.

Best of all, it’d be a constantly present theme that adds a bit more substance to the Scrapper’s core class mechanic, keeping it closer to the same feel players had when watching the Scrapper in the HoT trailer.

I think this is the good one.

It makes the F-Gyros useful in all the game modes, adds a real new mechanic to play with, gives the Scrapper a truly distinctive aesthetic component, and can be implemented without Irenio’s team having to start from scratch.

Of course it should be tweaked and adjusted, but I think the core idea nails it: to accumulate automatically created, not-AI gyros, that the Scrapper needs to administrate correctly to gain passive bonus or to execute remote functions.

this is 100% creamy. anet come on

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Voramoz.6790

Voramoz.6790

To quote myself in another thread on this issue:

After druid reveal I feel truly slighted. As excited as I am to play Druid, Scrapper is just a much garbage in comparison.

Dragon hunters Virtues got changed.
Berserkers got Berserk mode.
Herald got OP boon buffing Facet of Nature.
Tempests got overload attunements.
Reaper got Reaper shroud.
Chronomancers got Continuum Shift AND Alacrity.
Druid got Celestial Avatar.

In every case above, that’s alot of skills, a lot of impact, a lot of game changing.

Thieves got a remix of the acrobatics trait line…
Engineer got a 30 second stomp rez bot…

Garbage.

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Posted by: MrTJpwnz.4710

MrTJpwnz.4710

What if using a toolbelt skill will drop a random improvised weapon in the area? just like the rangers Porcine pet’s (the pig, warthog etc.) have. It would totally fit the theme of the scrapper which are the masters of improvising.

What Ardid.7203 said is also a nice idea to be honest.

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Posted by: Ackzar.9156

Ackzar.9156

Well, coming from a necromancer pov (and having played a good amount of engi), engineer was in an overall pretty good state before the specializations, and if you don’t compare it to the other specializations, it’s still in a good spot after seeing scrapper. So just becuase some of the other classes look alot more awesome than scrapper, that doesn’t mean engi/srapper isn’t any good.

Was it likely that engineer would completly drop all their kits for some new utilities? No. The kits are too good, and a large part of our utility and dps. Some opther new mediocre utilities probably wouldn’t have made the cut either, compared to our kits. We didn’t get a new profession mechaninc, which is good, the one we got is alredy pretty strong and we would loose out on damage and utility if they changed it. We got gyros, but we don’t have to use them, and we still got acess to all the kits we used before, which are way more powerful, and our go-to’s anyway. And now we can also use the hammer for those pesky close-quarter fights. Profit?

If we look at necro, it was in a pretty bad state before the specializations, after the Reaper came along, it looks a lot better. There were alot things that needed change, and we got that. Engineer didn’t have that much of a need for change, since it was already in a pretty good spot. And they still solved (to some extent) the core roblems the class had (bad defense, and bad in close combat). So at the end of the day I think Scrapper will be pretty fun to play and it won’t be outshined be the other elite specializations.

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Posted by: Inexor.7804

Inexor.7804

What if using a toolbelt skill will drop a random improvised weapon in the area? just like the rangers Porcine pet’s (the pig, warthog etc.) have. It would totally fit the theme of the scrapper which are the masters of improvising.

This would be fun to fool around with a while, but Engineer dosen’t need more RNG.

Chaith proposed this idea on the red thread, I think it could be gold.

Function Gyro needs to be pillar for the identity of the Scrapper, what really sets apart a Scrapper from an Engineer. This is the class mechanic we get from the first minor trait, a parallel to Reaper’s Shroud, Celestial Avatar, Overload Attunement, Continuum Split, Dragonhunter Virtues, Legendary Dragon Stance, Primal Bursts.

Other than the Engineer, only the Thief’s third dodge bar doesn’t really alter the playstyle significantly.

Currently, the Scrapper defining minor trait reads this: “You gain access to the Function Gyro, which can finish a foe or revive an ally at range.”

What I would suggest is:

Function Gyro: Gain access to up to 3 non-combative Function Gyros which encircle you. Periodically construct a function Gyro every 60 seconds. Command a Function Gyro to join the fray to finish foes or revive allies. (20s CD).

Reworking Impact Savant, the last Minor, as well:

Impact Savant: Deal 4% more damage, and reduce the duration of incoming stuns by 10% for each encircling Function Gyro.

What this accomplishes is creates a system of Gyro management that Scrappers in all game modes would be able to manipulate to their benefit. PvE Scrappers would enjoy great uptime of a 4-12% damage modifier. Non PvE Scrappers would get help from a Function Gyro every 20 seconds if they managed production well, and didn’t deplete resources.

Best of all, it’d be a constantly present theme that adds a bit more substance to the Scrapper’s core class mechanic, keeping it closer to the same feel players had when watching the Scrapper in the HoT trailer.

I think this is the good one.

It makes the F-Gyros useful in all the game modes, adds a real new mechanic to play with, gives the Scrapper a truly distinctive aesthetic component, and can be implemented without Irenio’s team having to start from scratch.

Of course it should be tweaked and adjusted, but I think the core idea nails it: to accumulate automatically created, not-AI gyros, that the Scrapper needs to administrate correctly to gain passive bonus or to execute remote functions.

Now this is one of the best suggestions I’ve read the last week and seems not like a huge overhaul to the current mechanic. C’mon ANet/Irenio make this happen.

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Posted by: Kodama.6453

Kodama.6453

Well, coming from a necromancer pov (and having played a good amount of engi), engineer was in an overall pretty good state before the specializations, and if you don’t compare it to the other specializations, it’s still in a good spot after seeing scrapper. So just becuase some of the other classes look alot more awesome than scrapper, that doesn’t mean engi/srapper isn’t any good.

Was it likely that engineer would completly drop all their kits for some new utilities? No. The kits are too good, and a large part of our utility and dps. Some opther new mediocre utilities probably wouldn’t have made the cut either, compared to our kits. We didn’t get a new profession mechaninc, which is good, the one we got is alredy pretty strong and we would loose out on damage and utility if they changed it. We got gyros, but we don’t have to use them, and we still got acess to all the kits we used before, which are way more powerful, and our go-to’s anyway. And now we can also use the hammer for those pesky close-quarter fights. Profit?

If we look at necro, it was in a pretty bad state before the specializations, after the Reaper came along, it looks a lot better. There were alot things that needed change, and we got that. Engineer didn’t have that much of a need for change, since it was already in a pretty good spot. And they still solved (to some extent) the core roblems the class had (bad defense, and bad in close combat). So at the end of the day I think Scrapper will be pretty fun to play and it won’t be outshined be the other elite specializations.

I didn’t start this thread because I think scrapper is “weak” compared to other elite specs. My problem is identity. All other professions got a unique new class mechanic, which has an impact on their playstyle. It feels like an evolution from the core profession. Scrapper didn’t get something like that, our class mechanic won’t change the way we are playing at all. It is just another form of Seek and Rescue! for me. I just want the same feeling all other professions will get, I want to feel different from a base engineer and something I will notice the whole time in the game. Not just when I have down stated players around me and even then it doesn’t feel different. We already are able to rez people from afar with Toss Elixir R.

(edited by Kodama.6453)

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Posted by: Are.1326

Are.1326

I made a thread on the day of the reveal with some rework ideas for the Function Gyro. It is still pretty relevant.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

That’s how i feel. The Scrapper has no identity of it’s own because it’s mechanic is almost indistinguishable from an Engineer.

It’s really no different from playing an Engineer.

If you say so.

Seems to me seeing an engineer with a hammer and the equivalent of better, mobile turret like objects would be extremely distinguishable.

I do not understand the random cry for some sort of change to what I feel is the best professional mechanic in the game.

What if using a toolbelt skill will drop a random improvised weapon in the area? just like the rangers Porcine pet’s (the pig, warthog etc.) have. It would totally fit the theme of the scrapper which are the masters of improvising.

You lost me at the word random. The community around this profession has struggled for 3 years to alleviate the RNG that was so poorly implemented throughout the profession originally.

(edited by dancingmonkey.4902)

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Posted by: Kodama.6453

Kodama.6453

I do not understand the random cry for some sort of change to what I feel is the best professional mechanic in the game.

I know your opinion is different from mine, but I want to explain. Most elite specs, if not all except scrapper, gives the profession the feeling of evolving. They aren’t the core warrior or ranger anymore. They have become different and it feels that way too. The specs are changing the playstyle of these classes and you will always notice the whole time that they aren’t the core spec, they are the new elite spec.

Scrapper doesn’t have something like that. Especially for PvE the scrapper won’t change the way we are playing engineer and we don’t get the feeling of being different from base engineer. It is just some more traits and skills, but other elite specs give you the feeling you playing a profession which is a little bit different from what they were before.

I wish to have this feeling too.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I do not understand the random cry for some sort of change to what I feel is the best professional mechanic in the game.

I know your opinion is different from mine, but I want to explain. Most elite specs, if not all except scrapper, gives the profession the feeling of evolving. They aren’t the core warrior or ranger anymore. They have become different and it feels that way too. The specs are changing the playstyle of these classes and you will always notice the whole time that they aren’t the core spec, they are the new elite spec.

Scrapper doesn’t have something like that. Especially for PvE the scrapper won’t change the way we are playing engineer and we don’t get the feeling of being different from base engineer. It is just some more traits and skills, but other elite specs give you the feeling you playing a profession which is a little bit different from what they were before.

I wish to have this feeling too.

Might I suggest then, that you avoid asking for change for the sake of change. Because you might just get what you ask for. I suggest proposing the change you desire, or opening discussions on it.

I know, I for one, will argue tooth and nail against change for the sake of change itself. All too many times I have seen engineer threads demanding something about the profession change. Without hashing out or discussing good ideas for the changes. Only to have Anet decide on making a change in the area suggested, and implement something equal to or worse then what was asked to be changed.

So unless you have a good change suggested, I am not going to care that “you want a change”. I am concerned with what change we would actually want and not simply wanting a change for the sake of wanting a change.

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Posted by: Are.1326

Are.1326

Might I suggest then, that you avoid asking for change for the sake of change. Because you might just get what you ask for. I suggest proposing the change you desire, or opening discussions on it.

I know, I for one, will argue tooth and nail against change for the sake of change itself. All too many times I have seen engineer threads demanding something about the profession change. Without hashing out or discussing good ideas for the changes. Only to have Anet decide on making a change in the area suggested, and implement something equal to or worse then what was asked to be changed.

So unless you have a good change suggested, I am not going to care that “you want a change”. I am concerned with what change we would actually want and not simply wanting a change for the sake of wanting a change.

Changing something for the sake of changing it and changing something because it is bad or broken are not the same. You should not have to have a good solution to identify a problem and you should not have to be able to do something better in order to criticize something.

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Posted by: coglin.1867

coglin.1867

Are you suggesting the engineers professional mechanic, the tool belt mechanic, is bad or broken?

Please identify the problem with that professional mechanic for me.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Kodama.6453

Kodama.6453

So unless you have a good change suggested, I am not going to care that “you want a change”. I am concerned with what change we would actually want and not simply wanting a change for the sake of wanting a change.

Maybe my suggestions don’t seem to be good, but I’m trying my best to do suggestions which I just hope will be satisfying for some other players.

Here is another one I made in another topic:

A new idea I got for an added class mechanic.

Since Anet seems to want to improve the ability to combo for engineers, maybe something like that:
As long as you don’t use your function gyro, it will encircle you. Whenever you are standing inside of a combo field, it will collect its essence and grant a unique effect

water field: pulsing healing for allies nearby (just allies so we don’t improve the sustain any more for scrapper)
lightning field: pulsing small aoe damage
aether field: pulsing random boons
smoke field: pulsing stealth for 1s each second
poison field: pulsing random conditions
that’s all I had so far, maybe some suggestions for missing fields?

Just like combo finishers, it should just provide 1 effect at the same time. So we will not be able to stack multiple combo fields on us to get “super strong buffs”.

Would also have some needed synergy with some of the new utility skills, cause half of them have a toolbelt skill which will provide a combo field. And each destroyed gyro will be a combo field too.

Thoughts?