Scrapper overhaul suggestion to fuel mechanic

Scrapper overhaul suggestion to fuel mechanic

in Engineer

Posted by: Sarmach.1547

Sarmach.1547

Give the Scrapper a battery pack that is electrically charged up from attacks or builds an electric charge over time. Gyros no longer take damage and use the battery charge to stay active. Similar/same as the Revenant’s facets (We already had useless stationary A.I. Who’s bright idea was it to add more useless A.I. to a class that already had it?).

Rework first minor to allow interacting with targets up to range 1200. Increase cooldown for reviving/stomping to 60+ seconds but allow the gyro to still be used for interacting while that stomp/rez is on cooldown.

Keep the boons on second minor but give the gyro 3-5 seconds of superspeed when summoned.

Please don’t focus on one aspect of the game for an entire specalization. The first two minors offer little benefit to PvE players. The health mechanic of the gyros make the new utility class useless in WvW. When you make a new specalization or balance an old one, do so with PvE, SPvP AND WvW in mind.

As a side note: The Perfectly Weighted GM is already underwhelming imo. I propose increasing the stability duration to 5 or 8 seconds and reducing cooldown on hammer skills by 20%.

Scrapper overhaul suggestion to fuel mechanic

in Engineer

Posted by: Chaba.5410

Chaba.5410

I was really hoping to see a Revenant-like energy management mechanic for Gyros.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast