Scrapper questions and feed back

Scrapper questions and feed back

in Engineer

Posted by: RunicAura.9860

RunicAura.9860

Ok the scrapper sounds interesting. I have to admit after seeing the other professions new mechanics the scrappers does not seem to be up to par on that. I’m with most people rez and stomp is alright. But look at the others then look at it. It seems under developed.

Here is an idea to boost it a little. Each tool belt slot gives a passive effect based on the skill that was in it. Might be a little bit of work but would be a fun idea considering I don’t see passive effects on anything in the engineer’s skills at this point can have small gyro’s circle around the engineer to show this effect. Just a thought.

Hammer sounds like fun though so the class has that going for it.

Gyro’s are looking a little better since doing some research

Healing Gyro Seems to be alright to a point. It does need to keep up with the scrapper.
Reconstruction Field is protection per pulse sounds good but could there maybe be a heal in there.

Purge Gyro seem’d a little spazmatic on the poi. I might have missed it but does it clear conditions when it first comes out. That would be a good addition if it hasn’t. Because when I use something to cure conditions I normally need it cleared as soon as i use the skill not 3 seconds later. And if it is jumping around like that it isn’t offering much help.

Now are the detonations of all gyro’s blast finishes? No body has mentioned this and it isn’t in the tool tips.

Will super speed stack? Will it have a max duration like stealth seems to?

Scrapper questions and feed back

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

On the healing gyro toolbelt, keep in mind it is also a water field. We have plenty of blast finishers on our current builds, and the hammer engi will be able to get 3 leap finishers in that water field from a single attack.

Doc Von Doom – Asuran Necromancer
Gate of Madness
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Scrapper questions and feed back

in Engineer

Posted by: Kodama.6453

Kodama.6453

On the healing gyro toolbelt, keep in mind it is also a water field. We have plenty of blast finishers on our current builds, and the hammer engi will be able to get 3 leap finishers in that water field from a single attack.

I still would like to get some ticking healing from this field. The icon even has the plus symbol on it, so it seems to be a direct heal, not a combo field supposed to give the option to heal.

Scrapper questions and feed back

in Engineer

Posted by: Haralin.1473

Haralin.1473

On the healing gyro toolbelt, keep in mind it is also a water field. We have plenty of blast finishers on our current builds, and the hammer engi will be able to get 3 leap finishers in that water field from a single attack.

Healing Turrets has 2 Waterfields, why should i use the gryo?

Haralin Engineer
[Skol]

Scrapper questions and feed back

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

On the healing gyro toolbelt, keep in mind it is also a water field. We have plenty of blast finishers on our current builds, and the hammer engi will be able to get 3 leap finishers in that water field from a single attack.

Healing Turrets has 2 Waterfields, why should i use the gryo?

It also applies protection. Can’t remember duration and cooldown but there is that to consider too. And let’s face it, Healing Turret is one of the best heals in the game, it’s hard to compete with in the first place.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Scrapper questions and feed back

in Engineer

Posted by: RunicAura.9860

RunicAura.9860

Next question that comes to mind would be are the gyro’s able to be healed normally? I mean does the heal gyro count as one of the numbers that it heals. Can it heal the bulwark gyro?

Will the turret traits also effect the gyros? I mean they are just turret 2.0 and mobile. Though in some cases at this point do not sound as if they can replace turrets.

Scrapper questions and feed back

in Engineer

Posted by: RunicAura.9860

RunicAura.9860

New idea for scrapper new class mechanics. After so much time or kills the scrapper gains access to a new tool bar slot or tool bar slots flip over for a random device that the scrapper has made from the junk they had collected. This could be a tool kit from one of the story lines from the personal stories or living world stories. That is summoned for either the scrappers use or somebody else to pick up and use. Or it could be just an attack from one of them. I personally like the idea of summoning one of the tools used from the personal story line there was so many to pick from. This could function much like the conjure feature already in play. This could offer so many interesting possibility and would fit the scraper’s name.

Scrapper questions and feed back

in Engineer

Posted by: RunicAura.9860

RunicAura.9860

Bumping hopeing for answers

Scrapper questions and feed back

in Engineer

Posted by: MrTJpwnz.4710

MrTJpwnz.4710

What if using a toolbelt skill will drop a random improvised weapon? just like the rangers Porcine pet’s (the pig, warthog etc.) have.