Scrapper under water battle

Scrapper under water battle

in Engineer

Posted by: Kodama.6453

Kodama.6453

I know this has absolutely no priority, Anet doesn’t care to give scrappers a noticable class mechanic and gave up on under water battle. But I think it is unfair that scrapper is the only elite specialization, which has 0 benefit under water.

You can’t use the hammer, you can’t use gyros and you can’t even use the function gyro.

Let’s take a look at the traits.
Adept: Hammer and Super Speed trait useless (no lightning field)

Master: All can be used, but Rapid Regeneration is less useful because there are no gyros for super speed (just toolkit and slick shoes as sources) and Expert Examination too (just 3 sources: aed toolbelt, pbr toolbelt and supply crate (elite)). Close to zero stability under water (elixir b and x, but no Juggernaut, no Final Salvo, no hammer)

Grandmaster: Applied Force less useful cause no Juggernaut, Final Salvo useless.

It would be really nice to have gyros work under water. Would give scrapper potential under water and who wouldn’t love to have cute little submarines at his side?

Just give scrapper something under water please…. even if it’s just the function gyro. To be the only elite spec which has nothing of its tools under water is frustrating.

(edited by Kodama.6453)

Scrapper under water battle

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

rezzing sucks in water, its all about that downed skill 4… and stomping doesnt even work

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Scrapper under water battle

in Engineer

Posted by: Kodama.6453

Kodama.6453

That’s why I would prefer to make all gyros usable under water. Would give scrapper stability under water for master trait, superspeed too and dazes. Scrapper would actually give something under water. At this moment, slotting in scrapper if you are doing something like under water fractal is complete useless.

Scrapper under water battle

in Engineer

Posted by: DGraves.3720

DGraves.3720

What needs to happen is flamethrower needs to work under water. Everything else doesn’t matter. Why can’t I have a thermite flamethrower anyway? Stupid Inquest gets underwater flamethrowers. :/

Scrapper under water battle

in Engineer

Posted by: basz.6129

basz.6129

I mean, you said it yourself: clearly not a priority to anet. If the people creating and serving a community with intent to turn a profit don’t care, and flagrantly delete entire portions of underwater game play, why do you care? What exactly are you fighting underwater?

P.s. rifle with TK, rifle turret, battering ran with static discharge kicker. Anything underwater just melted excluding 2 champion roamer in bloodied coast. Shark and the kuo toa, or lizard man, whatever gw2 calls them.

Scrapper under water battle

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

I mean, you said it yourself: clearly not a priority to anet. If the people creating and serving a community with intent to turn a profit don’t care, and flagrantly delete entire portions of underwater game play, why do you care? What exactly are you fighting underwater?

For the Aquatic Ruins Fractal, whether it be for a daily or Fractal Hero achieves.

P.s. rifle with TK, rifle turret, battering ran with static discharge kicker. Anything underwater just melted excluding 2 champion roamer in bloodied coast. Shark and the kuo toa, or lizard man, whatever gw2 calls them.

Or, instead of changing your entire build, just run typical power grenadier with Bomb Kit or Toolkit replacing Flamethrower underwater. Besides, Static Discharge is but a shadow of its former self.

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