Seeking advice on a build-New Player

Seeking advice on a build-New Player

in Engineer

Posted by: Deondre Holmes.3685

Deondre Holmes.3685

Hello. I picked up Guild Wars about three months ago, and after experimenting with most of the other classes, I found that I was very comfortable playing with the Engineer. I love the versatility, and mid range damage capability, and the ability to also lay on some good condition damage.

I just got to Level 80, and decided on a Power Turret build as I leveled using the turrets, and found this play style to be fairly comfortable. The I’m running Runes of the Centaur on my armor to help with speed and swiftness which is one of the build issues that I had as far as mobility, however, the other that I’ve had which I’ve read many say was a big issue was condition cleansing. Doing PVE, I’ve run across a few trash mobs that will hit me with about 4 or 5 conditions, which slows me down, and does considerable damage over time. While I am highly survivable, like insanely so, I don’t simply want to survive through my battles. I tried P/S, and found that I wasn’t using the shield too often (But that would likely change with time and experience.) and I did very much enjoy using the bomb kit, though I had trouble finding a good mix of skills and traits that I felt made a really solid character.

I’m open to suggestions. I love this class for it’s versatility, so I realize I will have to be flexible. I plan to do some WVW and possibly some PVP over time as now I am just farming, and trying to complete my map.

I basically want good survivability without sacrificing too much mobility, and still being able to lay on some good damage rather that be direct, or condition. If anyone has some suggestions as to some good condition removal tricks to work in there, that would be helpful too.

Thank you for taking the time to read.

~Dre

Seeking advice on a build-New Player

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

http://en.gw2skills.net/editor/?fdQQFAUlUUpPrlYxdLseNicBNqrA6Okhx+5AszeC-TRiDABL8AAWZ/BCVCqp6PAcgAQ4ACQxFAgLlf/pjIAwBwv/G47v58zP/8zPvrP/8zP/8SBs1yI-e

I use this build for general PvE, farming, world bosses ect and also Berserk variation in pug runs in dungeons. Its incredibly versatile, mobile, lots of condi remove ect. Massive damage with very decent survability. If you wanna farm under water (engi is far best class for that) you can switch Moddified Ammunition for Bunker Down and you will melt groups of mobs in like 2s:-)

Only downside is gearing up. Celestial take long time to make but definetly worth it. You can however use this build with other stats like berserk or rampager.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Seeking advice on a build-New Player

in Engineer

Posted by: Deondre Holmes.3685

Deondre Holmes.3685

@Rozbuska Thank you. Interesting build. Love the crit damage, and you still have a good amount of health. I have to say the two skills I haven’t given a lot of attention are the elixir kit, and the flamethrower. I’m definitely going to have to give this a try. I see by changing up the traits, I can gain swiftness from the kits, and change up my runes also, so this has definitely given me a bit to consider. Thank you.

My only question would be where I see where the condition removal comes in with healing mist, so I would assume you use it by overcharging, and moving like you would with a P/S condi build, I was wondering what a basic rotation would be like in this build?

One of my biggest issues when I was experimenting was finding a solid rotation between all of the kits, and kit skills. While I know it’s mostly situational, as the Engineer class is versatile and adaptable, I found I was basically laying on conditions with the pistols, and then using the bomb kit when enemies got close, then bridging distance with rocket boots, and sort of repeating this until everything was dead. (I usually only had to do it twice at most before I wore down mobs with conditions and direct damage.) But I found it to be that I was only using pistol skills, and bombs, and not much else.

Seeking advice on a build-New Player

in Engineer

Posted by: Ario.8964

Ario.8964

http://gw2skills.net/editor/?fdEQFAUlUUpErlcxvLseNCbBFyZcRR2xq85IEgkC-T1RIwAf1BA4CAE4BAsX9nkK/irEE0+DBAQAm5MDADdoDdoDdoNzhOzhOzhWKgFVWB-w

I enjoy this build for engi. Highly versatile with it’s ability to easily apply high damaging conditions and direct damage (hitting up to 5k crits on some skills). Condi cleanse comes from turret (along with high healing if you do the heal rotation of place, overcharge, then detonate in the water field). Rifle and tool kit have high direct damage and tool kit with grenades gives high condi damage.

Takes a while to learn and master but in my opinion it’s probably the most versatile build the engineer has because it works for pvp, wvw, and pve plus it is extremely powerful. And has 25% movement speed increase from traits.

Oh and, rocket boots can be switched with elixir S depending on preference. Good luck on finding a build, hope this helps.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

Seeking advice on a build-New Player

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

@Rozbuska Thank you. Interesting build. Love the crit damage, and you still have a good amount of health. I have to say the two skills I haven’t given a lot of attention are the elixir kit, and the flamethrower. I’m definitely going to have to give this a try. I see by changing up the traits, I can gain swiftness from the kits, and change up my runes also, so this has definitely given me a bit to consider. Thank you.

My only question would be where I see where the condition removal comes in with healing mist, so I would assume you use it by overcharging, and moving like you would with a P/S condi build, I was wondering what a basic rotation would be like in this build?

One of my biggest issues when I was experimenting was finding a solid rotation between all of the kits, and kit skills. While I know it’s mostly situational, as the Engineer class is versatile and adaptable, I found I was basically laying on conditions with the pistols, and then using the bomb kit when enemies got close, then bridging distance with rocket boots, and sort of repeating this until everything was dead. (I usually only had to do it twice at most before I wore down mobs with conditions and direct damage.) But I found it to be that I was only using pistol skills, and bombs, and not much else.

Your main condi removal is turret you place it and use it again and that remove 2 condis then you dont self destruct it but pick up and you will have cd only 15s. so its main heal and condi remove from it every 15s. Your second condi remover is Super Elixir (Elixir Gun 5) its not in tooltip but it remove one condi on first impact and its also another great heal source.

Flamethrower isnt so good while playing solo due to much lower dps then Bombs or Grenades but its fantastic while you runing with zerg and its about tag as much mobs as possible for loot.

Pistols arent so good in PvE direct damage is super low and mobs has very slow attacks so confusion also dont make much damage you wanna definetly use rifle for massive damage instead:-)

My usual rotation isnt so hard. Basicly: Rifle 2,5 → Grenade 2,4 → EG 4 → Bomb 2 and then spam use Bomb 1 as autoattack till Rifle 5 isnt recharged

Tekkit Mojo – Engineer
Tekkit’s Workshop

Seeking advice on a build-New Player

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

Made some cheap builds (considering that you most likely don’t sit on a pile of gold already), that try to re-use as much gear as possible, while being as effective as possible.

Build #1 – map-completion:
http://gw2skills.net/editor/?fdAQFAUlUUpPr9dxLLseNSbBFyWURQnhR06PugAA-TxRBwAReAgSwiK/up+DKdAE3fAh5PAXAASBExYA-e
usage: pull mobs, change into bombkit, spam #1, run in circles, win.
Speedy kits would give you perma-swiftness, but I ’ve chosen powershoes instead since it nicely comes along with explosive descent, a trait that greatly improves your path-making on vertical maps. I included recommended buff-food, but if you ask me, for maps it does not matter…

Build #2 – dungeons:
http://gw2skills.net/editor/?fdAQFAUlUUpEr9ZxmKseNSbBNq3A6TMi2+5GGgjC-TxRBwAReAgSwiK/up+DKdAE3fAh5PAXAARBERA-e
usage: keep grenades #2&#4 on cd, keep rifle #3&#5 on cd, keep your belt-abilities on cd (don’t drop the rifle turret, it is just there for its belt-ability to proc with static discharge), and finally, rely on the bombkits’ auto-attack and keep #2 on cd.
Figure the rotation out for yourself, and don’t mind if you loose some cd’s, you’ll get it over time. If you can handle this build properly, you don’t have to worry about your reflexes / timing for other game-modes anymore.
This time don’t use the sharpening stone, but the proper slaying potion instead.

Build #3 – WvW roaming:
http://gw2skills.net/editor/?fdAQFAUlUUpkrtdxmKseNSexM6rmqoQ+f/gMgFA-TxRDgAJPAQJYvyvZ1fA1Bwv/Ag5vjLAAZA0XAA-e
usage: A high risk, high reward build, perfect for getting a bloody nose, while training ones reflexes further more. Static discharge is the most important trait in this build, and the rest of it is crafted around it.
If you can jump a enemy out of an ambush, pull him with TK #5, if successful, trigger utility-googles, hit him with toolkit #3, switch to rifle and immob him with netshot, then cast throw wrench and spam analyze and surprise shot. The last two are insta-casts, so you can fire them in the middle of throw-wrench’s cast-animation.
squishy to medium-targets are usually down now, but in case something gdid go wrong, or you are spoted before you could cast TK #5, kite your enemy around, bate their dodges with surprise-shots (rifle-turret belt-ability) and go on a full burst if you can land netshot.
Against thieves: just use analyze and spam them to death.
against warriors: use rifle #4 and netshot to keep them away.
your defense consists of high dodge-uptime and Toolkit #4 block. utility-googles is a stun-breaker and helps against blind-spamming thieves / necros.

All 3 build re-use as much gear as possible to keep the prize low, allow for easy and fast map-completion, while giving you in depth-challenges for dungeons and wvw, on the power-dps side of the engineer.
Play around with them, switch traits where you want to, and slowly upgrade your gear, especially the runes. Pack gives you nice crit-chance, but overall you’ll profit more from runes of strength and/or hoelbrak. And while sigil of fire / air give nice procs, look into what sigils offer on weapon-swap and how to utilize the high might-duration (that you get access to via strength/hoelbrak) even more. Sigil of battle or strength are awesome on that regard, but a bit pricey from times to times…

Engineer is love, Engineer is life.

Seeking advice on a build-New Player

in Engineer

Posted by: witcher.3197

witcher.3197

Welcome to GW2 If you’re looking for builds you can try metabattle.com, you can find viable builds for every content type there, especially PvP.