Self Regulating Defense & the upcoming patch
No elixir S doesn’t allow the use of tool belt at all, it just disappears. And yeah it sounds like I might have to rethink twice about srd now but we’ll see.
I’m pretty sure you cannot use any toolbelt skills while invulnerable.
I’ve been in the middle of casting a heal when the trait has popped many times and it’s never interrupted me. I don’t think it should be different after the patch.
^
It didnt interupt because you don’t lose your utility skills.
If your utility skills were to go away when Elixir S pops it could interupt the skill because it is no longer on your bar.
I really hope its not true.
Considering the lack of ground covering skills engineers have that dont self CC us Elixir S having the added benefit of turtleling up to heal or counter was a nice trade off.
Kinda sucks that after all this time they will just decide to remove something. I have never heard anyone say “ahh BS why can you hit me when you are tiny”
I think they only nerfed it because they wanted to nerf mist form and it didn’t make sense to leave elixir S. It’s certainly a fun aspect of the game gone, though.
I usually use med kit, and it’s never interrupted bandage self even though the toolbelt skills disappear. So I think it will be the same after the nerf.
^ I hope so.
Personally I feel like given Ele’s RTL, Vapor Form and Mist’s Forms ability to trait for damage, chill, vuln and regen and overall superior movement of Eles, that Elixir S should better than Mist Form.
But oh well.
Seems like it will now just be for stomping/rezzing, cause soon going tiny while your health is low and ppl are targetting you will get you nuked about 3 secs later.
You wont even be able to combo right to gear shield because you will need to take that extra second to re-equip the kit.
Gonna be alot less Engies getting away next week.
It shouldn’t interrupt anything. Think about stomping. Using elixir S mid-stomp won’t interrupt the stomp, so it shouldn’t interrupt your heal if you’re in the middle of casting it.
Although it can proc just before you use your heal and then you’ll have to wait to heal, possibly dying to conditions.
I see this as a reasonable change though, especially since eles got the same. Being able to switch into a kit and attack people never really made much sense in the first place.
As for eles, I don’t think people actually use that mist form trait that applies conditions to people since it means sacrificing other traits in the water magic line. Their mist form will maybe still be more powerful since they can swap to water attunement for a heal/cleanse, whereas we can’t do anything. The main reason for the ele change was due to it’s combo with ether renewal… we could maybe do something slightly similar with medkit, but not really. So I think the elixir S change was just done as a matter of fairness more than anything else.
Now if they made our #2 down skill into elixir S to be just like eles, I’m sure people would not have too many complaints XD
UTTER BULLkitten! WE DONT HAVE MELEE! WE TAKE TON DAMAGE CLOSE UP! MEDIKIT HEALED US A LIL!!! BS BS!
For starters: if they’re nerfing us to match ele’s… they better start buffing some stuff to match ele’s as well.
As for elixir S: not being able to swap to kits etc can be acceptable.
It will make our best stunbreaker a lot weaker, but not useless since we can still run and stomp with it.
But I sure hope they fixed the bloody Asura bug with it!
All in all it’s a straight up nerf, no other way to put it.
That buff to healing turret better be dam good. And that turret better not die at the slightest aoe…
Seems like taking this trait – and you can’t avoid it if you go for that line – could give quite a bunch of problems, if they are really changing the skill. If so, maybe they should change this minor trait entirely. Dunno if they thought about that. Still, can’t do much. Between this and the boon hate, our minor traits are getting kinda screwed…cause they seem to hurt us instead of helping.
I wonder why they didn’t nerf Endure Pain as well, by the way.
Oh, right, warriors…
For starters: if they’re nerfing us to match ele’s… they better start buffing some stuff to match ele’s as well.
That’s what annoys me the most about the Elixir S nerf.
They want to nerf bunker classes, but Engineers weren’t even in the same league as DD Elementalists as bunkers, yet we get the same nerf.
If they had of nerfed Mist Form but not Elixir S, then Engineers might actually be equal to DD Elementalists as bunkers. Something you might even call “class balance”.
Seems like taking this trait – and you can’t avoid it if you go for that line – could give quite a bunch of problems, if they are really changing the skill. If so, maybe they should change this minor trait entirely. Dunno if they thought about that. Still, can’t do much. Between this and the boon hate, our minor traits are getting kinda screwed…cause they seem to hurt us instead of helping.
I wonder why they didn’t nerf Endure Pain as well, by the way.
Oh, right, warriors…
Endure Pain doesn’t function in the same manner. You can still have conditions applied to you, and you can still be CC’ed. Elixir S makes everything ineffective against you, meaning it can be a guaranteed escape, whereas endure pain can just be a delay of the inevitable.
But you can heal with that, and if you use soldier runes, also cure conditions with a shout. Also, its duration is slightly longer.
After this update, we won’t even be able to heal ourselves. Basically, we will just be able to walk for a couple seconds and our enemies, well, will simply wait for us to be vulnerable again. Especially with the automatic activation (especially if it interrupt whatever skill we were casting).
Yeah I tested in game, and the toolbelt skills is not usable.
http://wiki.guildwars2.com/wiki/Self-Regulating_Defenses
I was basing that claim on the notes from the wiki. I’ll try and get around to testing whether it currently interrupts skills (I was going on memory, and it is rather hard to test it on the fly)