Self-destructing healing turrets sometimes causes combos for me.

Self-destructing healing turrets sometimes causes combos for me.

in Engineer

Posted by: Xanzabar.7486

Xanzabar.7486

I notice that when I self-destruct my healing turret, it gives burst healing and some regen left from the original turret effect. I tried to exercise when would be the best time to blow up the turret just to get that effect but it’s confusing since the result isn’t consistent.

When would it be the best time to self-destruct the healing turret?

Self-destructing healing turrets sometimes causes combos for me.

in Engineer

Posted by: Nefczi.8549

Nefczi.8549

I detonate healing turret around 1-1.5 second after casting it to get combo. Works 99% of the time.
I read somewhere that you can do this every time it “ticks” the regen, but I havent tested it yet so can’t confirm.

Self-destructing healing turrets sometimes causes combos for me.

in Engineer

Posted by: Haette.2701

Haette.2701

I read somewhere that you can do this every time it “ticks” the regen, but I havent tested it yet so can’t confirm.

That’s right. Every time it ticks it makes a water field for about a second, detonate it as soon as you hear the cranking sound if you want to do it that way.

BTW the flame turret can combo with its own smoke field this way, fun trick to pull