Several suggestions

Several suggestions

in Engineer

Posted by: The V.8759

The V.8759

Hey guys! Here is a list of suggestions idd and as ive seen many others want. Add if you want, give feedback and discuss!

1. Toss elixir changes: get rid of randomness. Give them more reliability to use them in situations where you need it.
2. Gadget toolbelt skills count as gadges. To prevent superspeed from being more op, make the cd higher, but when investing in last trait line with speedy gadgets give about the same cd it currently has. This would recuire more investment to get a fast stunbreaker but limits trait choice. Next to that it could make gadgeteer more viable.
3. Mokitteno I really have to explain again?
4. Tool kit AA. At least change the 3rd part of the chain to cleave and slightly less casting time to land it easier.
5. HOBOSACKS

Add in comments more and ill add.

One of the Firstborn Channel of Fvux

Several suggestions

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

I would spend change Nr. 1-4 just for Nr. 5!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Several suggestions

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

Oh what I would give for Mortar to be a legitimate elite worth taking. >.<

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Several suggestions

in Engineer

Posted by: MiniEquine.6014

MiniEquine.6014

Oh what I would give for Mortar to be a legitimate elite worth taking. >.<

Make the mortar a shoulder-mounted cannon or something. There are so few uses with it as a stationary object on such a long cooldown, especially since it’s not as good as regular weapons.