Shocking speed/perfectly weighted

Shocking speed/perfectly weighted

in Engineer

Posted by: Frightlight.3796

Frightlight.3796

SO shocking speed I have tested and its a pretty nice amount of superspeed, but where does it really fit in too the play styles when final salvo on its own gives tons of superspeed itself? Is there anyway to change this trait up to actually be as useful as the other two traits? I can understand that it is a way to grant superspeed without the use of gyros, but I feel it needs something more to make it useful.

Shocking speed: Could increase base superspeed durations granted by 50%? damage increase while effected by superspeed? Removes conditions by 1 per 1 sec of superspeed?

Perfectly weighted: The 10% hammer damage bonus is nice, but the stab on evade is not exactly the most useful when I would rather just dodge the cc altogether. This I feel could be changed to act more as a pure damage trait like allowing your dodge rolls to inflict and aoe cone of damage in front of you, or make it a chance on hit with hammer skills to boost you towards your target with a short range aoe damaging blast. Idk something too make it feel more of a brawler trait.

Shocking speed/perfectly weighted

in Engineer

Posted by: Haralin.1473

Haralin.1473

If super Speed would stack it would make sense, but……well it doesnt

Haralin Engineer
[Skol]

Shocking speed/perfectly weighted

in Engineer

Posted by: zinkz.7045

zinkz.7045

Perfectly weighted: The 10% hammer damage bonus is nice, but the stab on evade is not exactly the most useful when I would rather just dodge the cc altogether. This I feel could be changed to act more as a pure damage trait like allowing your dodge rolls to inflict and aoe cone of damage in front of you, or make it a chance on hit with hammer skills to boost you towards your target with a short range aoe damaging blast. Idk something too make it feel more of a brawler trait.

That is a terrible idea, engi already has enough damage, and more than enough AOE, whilst the class lacks stab (and as a “melee” using hammer it lacks gap closers (only one), which means it relies on things like stab, superspeed, etc), and what stab it does have is a bit clunky (toss elixir b), the stab is far more useful when using hammer, especially in team fights, WvW, etc, it is also on evade, so you get it when you evade an attack using hammer 3, not just on dodge.

The trait is fine as it is.

(edited by zinkz.7045)