Should Function Gyro Have a CD?

Should Function Gyro Have a CD?

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Posted by: Lyger.5429

Lyger.5429

Like title says, what do you guys think? Personally I think it would be really cool if this didn’t have a cooldown, because it’s basically the engineer’s new class mechanic and would feel to restrictive having it on cd. I believe the ranger skill allies’ aid doesn’t have an icd either. Also would be neat if Anet could allow the function gyro to gather, whenever it gathers it would consume the appropriate tool from your inventory.

(edited by Lyger.5429)

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Posted by: Adamantium.3682

Adamantium.3682

Without having mass testing I can’t say for sure, but I’m leaning towards no. It’s already a niche mechanic, a cooldown is unecessary to me. If spamming it becomes a problem in PvP for some reason, give it a five sec cooldown.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

(edited by Adamantium.3682)

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Posted by: Jski.6180

Jski.6180

Maybe the gyro porting for your function effect should have a cd (5 sec or so just long enofe so you can simply port the gyro to a downed target that just ported and the gyro is still in mid spiking effect) but in-between that they should simply move to the function target. So even the spinning gyro will run to the function target if its porting effect is on cd.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Are.1326

Are.1326

Having no cooldown but the gyro has to move from you to your target would be a lot better than the current implimentation. As it is, it might as well not be a gyro considering how it just spawns at it’s location and stands still.

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Posted by: Adamantium.3682

Adamantium.3682

Having no cooldown but the gyro has to move from you to your target would be a lot better than the current implimentation. As it is, it might as well not be a gyro considering how it just spawns at it’s location and stands still.

Good call, I forgot this isn’t how it works. I assumed it would be this way.

It seemed like Irenio was proud of how it will appear directly on top of the target, but I think the best solution would be no cooldown if it could just come from our character and have to make the journey. I hope this eliminates the need for a cooldown, as it has to make the journey from our character every time and all the dangers that entails.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Are.1326

Are.1326

I think they would still need a cooldown on Stabilization Core to avoid mad stability stacking.

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Posted by: Adamantium.3682

Adamantium.3682

I think they would still need a cooldown on Stabilization Core to avoid mad stability stacking.

Sounds good to me, it’s pretty backwards otherwise. Put a cooldown on our niche profession mechanic to make it so a trait with no ICD isn’t too powerful? Trait should have cooldown, core mechanic shouldn’t.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Jski.6180

Jski.6180

Just a though if gyro simply port for function effect dose this mean gyro can go though walls to rez / spike ppl in say wvw? Gryo’s may become the most feared effect in wvw lol.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Sarmach.1547

Sarmach.1547

Like title says, what do you guys think? Personally I think it would be really cool if this didn’t have a cooldown, because it’s basically the engineer’s new class mechanic and would feel to restrictive having it on cd. I believe the ranger skill allies’ aid doesn’t have an icd either. Also would be neat if Anet could allow the function gyro to gather, whenever it gathers it would consume the appropriate tool from your inventory.

First, the Ranger Allies’ Aid ability uses the revive ally shout and thus has the same CD as the shout.

Second, lets run two scenarios:

  • WvW- Your team does a good push and successfully downs ~5 players. You run by and hit your interact on each of them as you follow your team through, taking up all of 5 seconds to get an easy 5 war score (assuming you have borderland bloodlust). The feels like too little effort for a decent reward.
  • SPvP – You are in a team fight of 4v4. One enemy goes down and you start the function gyro. Toss poison and blind nades for good measure and if the enemy has a stealth on the down, reveal with the elite gryo. All the while the fight went from 4v4 to 4v2/4v1 or your team is just melting the enemy while they all attempt to rub the down. Say they manage to get the down up but due to the melting, one of the revivers is low and they now go down. You are free to drop yet another gyro on them and the melt process begins again. Imagine being on the receiving end of that.

I think no cooldown stomp/revive would be absurd. I would be fine with no cooldown in PvE if they made the function gyro replace your interact when you interact with a harvest node at range and maybe allow you to do conversations at range. It would be silly though to allow you to vender/repair at range since your inventory is on you and not the gyro.

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Posted by: Adamantium.3682

Adamantium.3682

Like title says, what do you guys think? Personally I think it would be really cool if this didn’t have a cooldown, because it’s basically the engineer’s new class mechanic and would feel to restrictive having it on cd. I believe the ranger skill allies’ aid doesn’t have an icd either. Also would be neat if Anet could allow the function gyro to gather, whenever it gathers it would consume the appropriate tool from your inventory.

First, the Ranger Allies’ Aid ability uses the revive ally shout and thus has the same CD as the shout.

Second, lets run two scenarios:

  • WvW- Your team does a good push and successfully downs ~5 players. You run by and hit your interact on each of them as you follow your team through, taking up all of 5 seconds to get an easy 5 war score (assuming you have borderland bloodlust). The feels like too little effort for a decent reward.
  • SPvP – You are in a team fight of 4v4. One enemy goes down and you start the function gyro. Toss poison and blind nades for good measure and if the enemy has a stealth on the down, reveal with the elite gryo. All the while the fight went from 4v4 to 4v2/4v1 or your team is just melting the enemy while they all attempt to rub the down. Say they manage to get the down up but due to the melting, one of the revivers is low and they now go down. You are free to drop yet another gyro on them and the melt process begins again. Imagine being on the receiving end of that.

I think no cooldown stomp/revive would be absurd. I would be fine with no cooldown in PvE if they made the function gyro replace your interact when you interact with a harvest node at range and maybe allow you to do conversations at range. It would be silly though to allow you to vender/repair at range since your inventory is on you and not the gyro.

Would you still feel this way if the Rezbot originates at the Engineer and goes to its target rather than just appears on them instantly?

[TNO] Gizmo Gigawatt (Engineer)
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Posted by: choovanski.5462

choovanski.5462

it depends if you can kill the Gyro and how easy it is to do so. I know you can cc it because you can give it stab. so if it can be damaged and dies in 2 hits a 30s cd seems overboard.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Are.1326

Are.1326

If the res bot is as squishy as the bulwark (or worst) then it won’t be difficult to stop. The Bulwark have 11100 Hp (acording to dmg numbers in the stream), some AoE on top of that, or even downed AA will easily take them out. Also, you would not be able to use multiple function gyros at the same time.

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Posted by: Sarmach.1547

Sarmach.1547

Like title says, what do you guys think? Personally I think it would be really cool if this didn’t have a cooldown, because it’s basically the engineer’s new class mechanic and would feel to restrictive having it on cd. I believe the ranger skill allies’ aid doesn’t have an icd either. Also would be neat if Anet could allow the function gyro to gather, whenever it gathers it would consume the appropriate tool from your inventory.

First, the Ranger Allies’ Aid ability uses the revive ally shout and thus has the same CD as the shout.

Second, lets run two scenarios:

  • WvW- Your team does a good push and successfully downs ~5 players. You run by and hit your interact on each of them as you follow your team through, taking up all of 5 seconds to get an easy 5 war score (assuming you have borderland bloodlust). The feels like too little effort for a decent reward.
  • SPvP – You are in a team fight of 4v4. One enemy goes down and you start the function gyro. Toss poison and blind nades for good measure and if the enemy has a stealth on the down, reveal with the elite gryo. All the while the fight went from 4v4 to 4v2/4v1 or your team is just melting the enemy while they all attempt to rub the down. Say they manage to get the down up but due to the melting, one of the revivers is low and they now go down. You are free to drop yet another gyro on them and the melt process begins again. Imagine being on the receiving end of that.

I think no cooldown stomp/revive would be absurd. I would be fine with no cooldown in PvE if they made the function gyro replace your interact when you interact with a harvest node at range and maybe allow you to do conversations at range. It would be silly though to allow you to vender/repair at range since your inventory is on you and not the gyro.

Would you still feel this way if the Rezbot originates at the Engineer and goes to its target rather than just appears on them instantly?

Yes, in the WvW situation the fields that would stop the gyro won’t matter once the frontline passes the downs. In the SPvP situation the objectives are small enough that the distance will most often be negligible especially considering the speed the blast gyro flew in the livestream.

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Posted by: Inexor.7804

Inexor.7804

Maybe 5s cd and a limitation of one F-Gyro out at once, but surely not 30s!

Lets transfer this to other Specialisations (beware of irony):
- Reaper: Use one skill in Reaper’s Shroud and it goes on 30s cd.
- Warrior: Use one primal burst and Berserk goes on 30s cd.
- Thief: Dodge one time and the third dodge is unavailable for 30s.

Releasing a niche mechanic, putting a ridiculous long cd on it and making it killable to make it even more of a niche mechanic is pathetic.

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Posted by: miriforst.1290

miriforst.1290

Aye, it will only be on the table at all when you play with someone and then it would only be usable if things go south (or in pvp when you have an opening). And then it really needs to be a powerhouse. If reviving (or in pvp stomping) is our mechanic then we really need the scrapper to be your go to choice for the task.

Similar to how they made the gravedigger a 100% reduction if filling the criteria (meaning that when it works it WORKS with capital letters, and gravedigger isn’t too shabby even when not fulfilling its more easily fulfilled criteria) as soon as people are down the scrapper should really get to work. Of course limit it to 1 at a time though.

As for the stab trait, i feel like quickness would have been more universally useful, both giving your bot a surprise element and yourself a possibility to snowball the fight further.

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Yes it needs a cooldown. Ranged finisher and ranged revive. It provides some thinking and team play to know who you should be reviving or if it would be better to be used on a stomp.

As well as it giving stability, it needs to be on a cooldown. It’s also a free choice skill, your giving up no utility slots for it.

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Posted by: Are.1326

Are.1326

Yes it needs a cooldown. Ranged finisher and ranged revive. It provides some thinking and team play to know who you should be reviving or if it would be better to be used on a stomp.

It’s a gyro and will be destroyed quite easily, it will feel horrible if you get it destroyed right away and then have to wait 30 sec before you can use your elite mechanic again.

As well as it giving stability, it needs to be on a cooldown.

Then put that trait on an ICD.

It’s also a free choice skill, your giving up no utility slots for it.

Neither Chronomanzer, Beserker or Tempest gave up anything for their class mechanic.

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Yes it needs a cooldown. Ranged finisher and ranged revive. It provides some thinking and team play to know who you should be reviving or if it would be better to be used on a stomp.

It’s a gyro and will be destroyed quite easily, it will feel horrible if you get it destroyed right away and then have to wait 30 sec before you can use your elite mechanic again.

As well as it giving stability, it needs to be on a cooldown.

Then put that trait on an ICD.

It’s also a free choice skill, your giving up no utility slots for it.

Neither Chronomanzer, Beserker or Tempest gave up anything for their class mechanic.

It teleportation to its target so the chances of it blowing could anywhere from low to high.

This shouldn’t be a, they got this so we should get it to. If that was the case then all specs should of been the same.

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Posted by: Terrahero.9358

Terrahero.9358

It depends entirely on how much health it currently has.

Im afraid it’ll be a regular Gyro, not even Bulwark level, which means someone who is downed can very likely just kill the Function Gyro.

The range is pretty pathetic as well at just 750.

This shouldn’t be a, they got this so we should get it to. If that was the case then all specs should of been the same.

That is absolutely what this is. Other elite specializations see a significantly more powerful profession mechanic. And by comparison the Function Gyro is pretty underwhelming.
It sounds great in theory but you still need to get so close to a target, it has a significant icd, and can probably be stopped very easily considering how squisht these gyro’s are. Even the tank gyro dies in a few seconds from a single attacking source.

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Posted by: insanemaniac.2456

insanemaniac.2456

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Are.1326

Are.1326

Everyone knows that, this thread is about getting rid of it, or tuning it down.

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Posted by: insanemaniac.2456

insanemaniac.2456

oh nvm, still need to wake up.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Pride.1734

Pride.1734

I would prefer a 100000000000 hours cd. So i could use it once and never rely on ai again.

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Elite gyro + function gyro. Equals a chance to do a double stomp on 2 foes at the same time without being interupted. It’s fine as it is.

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Posted by: lorddarkflare.9186

lorddarkflare.9186

15 Second cooldown from summon and can’t have multiple out.

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Posted by: TsukuZankaze.6951

TsukuZankaze.6951

Elixer S plus Function gyro = double safe stomps. Just stealth your Gyro with toss and use the actual utility skill for yourself: double stomp. The purpose of the Function gyro is to stomp that way you dont have to (Kinda obvious but hey, no one notices). Your priority if you take scrapper should be lockdown and harassment. Dps should come second to lockdown.

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Elixer S plus Function gyro = double safe stomps. Just stealth your Gyro with toss and use the actual utility skill for yourself: double stomp. The purpose of the Function gyro is to stomp that way you dont have to (Kinda obvious but hey, no one notices). Your priority if you take scrapper should be lockdown and harassment. Dps should come second to lockdown.

+1 Finally, another person who is thinking outside the box.

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Posted by: wolfyrik.2017

wolfyrik.2017

Elite gyro + function gyro. Equals a chance to do a double stomp on 2 foes at the same time without being interupted. It’s fine as it is.

One cleave, wide range or aoe attack from downed foe, both gryo’s fail, both stomps fail. 30 second cooldown. You achieved nothing and have your elite on cooldown.

Thinking outside the box is great, if only that darned reality would stop getting in the way.

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Posted by: lorddarkflare.9186

lorddarkflare.9186

Elite gyro + function gyro. Equals a chance to do a double stomp on 2 foes at the same time without being interupted. It’s fine as it is.

One cleave, wide range or aoe attack from downed foe, both gryo’s fail, both stomps fail. 30 second cooldown. You achieved nothing and have your elite on cooldown.

Thinking outside the box is great, if only that darned reality would stop getting in the way.

Elixir S is not an elite. And unless you used it whilst under heavy condi pressure/pre-shadow step/stealth/mist form, at least ONE of the stomps is going through.

Really, in all likely-hood both of them are going through.

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Posted by: wolfyrik.2017

wolfyrik.2017

Elite gyro + function gyro. Equals a chance to do a double stomp on 2 foes at the same time without being interupted. It’s fine as it is.

One cleave, wide range or aoe attack from downed foe, both gryo’s fail, both stomps fail. 30 second cooldown. You achieved nothing and have your elite on cooldown.

Thinking outside the box is great, if only that darned reality would stop getting in the way.

Elixir S is not an elite. And unless you used it whilst under heavy condi pressure/pre-shadow step/stealth/mist form, at least ONE of the stomps is going through.

Really, in all likely-hood both of them are going through.

Reading too many things at once, thought we were on about stealth drone, but still, Elixir S would then be on cooldown, wasted. It doesn’t really change anything. All it takes is a simple attack to stop the gyro, then both downed players can work on getting back up while you concentrate on one of them. Maybe you’ve stalled for time, either way the gyro has achieved nothing except taken up some of your boon. Well whooppee doo for that core traitline. I don’t understand how you think one engi could double stomp all alone with a downed F-drone on cooldown? how would both get through, stealth isn’t invulnerability and the tankiest gyro is bascially paper.

Regardless that potentially raises a further worry, unless the drone is merely replicating your boons, it’s potentially stealing boons that could be applied to another player, since most AoE boon skills have a player limit. Instead of your team of five, maybe four of you get boons because the gyro gets the fifth. Some clarification on that could be useful, unless they did and I missed it.

(edited by wolfyrik.2017)

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Posted by: lorddarkflare.9186

lorddarkflare.9186

Elite gyro + function gyro. Equals a chance to do a double stomp on 2 foes at the same time without being interupted. It’s fine as it is.

One cleave, wide range or aoe attack from downed foe, both gryo’s fail, both stomps fail. 30 second cooldown. You achieved nothing and have your elite on cooldown.

Thinking outside the box is great, if only that darned reality would stop getting in the way.

Elixir S is not an elite. And unless you used it whilst under heavy condi pressure/pre-shadow step/stealth/mist form, at least ONE of the stomps is going through.

Really, in all likely-hood both of them are going through.

Reading too many things at once, thought we were on about stealth drone, but still, Elixir S would then be on cooldown, wasted. It doesn’t really change anything. All it takes is a simple attack to stop the gyro, then both downed players can work on getting back up while you concentrate on one of them. Maybe you’ve stalled for time, either way the gyro has achieved nothing except taken up some of your boon. Well whooppee doo for that core traitline. I don’t understand how you think one engi could double stomp all alone with a downed F-drone on cooldown? how would both get through, stealth isn’t invulnerability and the tankiest gyro is bascially paper.

What? This makes little sense.

Elixir S itself makes you invulnerable, so it is a guaranteed safe stomp unless you seriously miscalculated the situation.

Toss Elixir S is its toolbelt skill, and that should stealth the Gyro for 6 seconds while it potentially stability stomps (with stabilizing core) the downed foe.

The second stomp can fail. Sure. But stealth stomps are nearly always safe because the downed enemy is often too confused to properly locate where the invisible foe is and tries to lash out at anything else.

Not 100%, but still a solid idea and not one that deserves to be tossed aside unceremoniously like you attempted to.

(edited by lorddarkflare.9186)

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Posted by: The V.8759

The V.8759

- not reading replies, just adding my own opinion to the question –
I do think it does need this internal cooldown, although it does not offer much of a new profession mechanic. Having no ICD leads to be able to res every ally since you can keep summoning new function gyro’s over and over again. However I am of opinion I would like to see an actual profession mechanic.

One of the Firstborn Channel of Fvux

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Posted by: Dirtyrascal.1023

Dirtyrascal.1023

15 Second cooldown from summon and can’t have multiple out.

Just “Can’t have multiple out” would be fine.

Or maybe keep the cooldown and……

Give it a 3 sec cast time and it ports to the downed target and insta-finishes foes or insta-revives allies.

(edited by Dirtyrascal.1023)

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Posted by: Raven.9603

Raven.9603

15 Second cooldown from summon and can’t have multiple out.

this.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds