I’d understand that people would want sneak gyro to follow as closely as possible so they don’t have to slow down for the gyro. But a sneak gyro that always sticks next to the scrapper is basically telling the scrapper’s location. However, a sneak gyro which follows too loosely becomes an annoyance when moving around, having to stop every 2-3 seconds. Therefore I propose a few rules for the sneak gyro:
1) It moves in the initial direction that the scrapper is moving in, even if he changes directions.
2) lf the scrapper reaches the edge of the cloak field, the sneak gyro speeds up to catch up with the scrapper, changing direction if necessary
3) Instead of a detonate option in the elite slot when deployed, the sneak gyro gets a ‘manual command’ skill: a ground targeted skill that commands the sneak gyro to that location. After a while if no further commands are given the sneak gyro resumes following the scrapper. To detonate, press the command skill twice in succession.
These mechanisms allow the scrapper to control the movement of the sneak gyro somewhat, such that:
-The scrapper can manoeuvre around freely in the moving cloak field, as long as he does not reach the edge of the cloak field the gyro will not mindlessly follow behind the scrapper
-the scrapper has control over the sneak gyro’s direction at any moment, by moving to the edge of the cloak field in the direction he wants to move it in, instead of relying on gyro AI to follow him
-the scrapper can pull off some sneaky shenanigans by running, then commanding the sneak gyro to stop at a spot ahead of the scrapper, but running in another direction instead while still under the influence of stealth. The scrapper can then engage an enemy from a different direction, then run back into the cloak field to stealth again.
The only problem is if the sneak gyro is easily bursted down. I’m afraid that other classes will learn to cleave down the sneak gyro in 1-2 seconds the moment they see the scrapper pop it out and eat the daze to reveal the scrapper