Shouldn't Frag Shot be faster?

Shouldn't Frag Shot be faster?

in Engineer

Posted by: Einlanzer.1627

Einlanzer.1627

Fragmentation Shot was modestly buffed in the recent patch, but it has long seemed to have damage specs that are too low for its rate of fire, which cripples MH Pistol’s usability comapared to Rifle. I don’t think the patch properly addressed this.

The main issue seems to be that the activation speed in the tooltip is wrong. It seems like Fragmentation Shot is supposed to have a higher RoF than Hip Shot but actually doesn’t. The result is that Frag Shot, despite having shorter range and a less useful multi-hit, does significantly less damage than Hip Shot even with the bleed damage included.

This was actually a problem on the Thief’s Vital Shot as well, and that was properly remedied in the recent patch, but this wasn’t. Should someone take a look?

Shouldn't Frag Shot be faster?

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Pretty much all tooltips are wrong. There is almost no skill that has exaclty 1/2, 3/4 or 1s cast time. NEVER trust the tooltips.

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Shouldn't Frag Shot be faster?

in Engineer

Posted by: Einlanzer.1627

Einlanzer.1627

Pretty much all tooltips are wrong. There is almost no skill that has exaclty 1/2, 3/4 or 1s cast time. NEVER trust the tooltips.

That’s not the point. The tooltip activation speed doesn’t take aftercast into account, so it doesn’t reflect the recast time and therefore the attack cycle of the skill.

However, the fact that Frag Shot has an activation speed that is lower than Hip Shot would lead you to believe that it is balanced to shoot faster than Hip Shot, except it doesn’t. Frag Shot must actually have a much longer aftercast than Hip Shot. It’s hard to not wonder if this is unintentional.

Shouldn't Frag Shot be faster?

in Engineer

Posted by: JETWING.2759

JETWING.2759

Make it works with explosive traits.