Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Condition version
Skill 1:
Rend your foe causing Vulnerability. Bleed if the entire channel hits.
Activation time: 2
Attacks per second: 3
Range: 200
Vulnerability: x2 (3s)
Bleed: x3 (3s)
Skill 2:
Quickly spin in a circle, reflecting projectiles and increasing the duration of Bleed you have applied.
Activation time: 1
Recharge: 10
Number of Targets: 5
Radius: 240
Bleed duration increase: 3s
Skill 3:
Pull your chainsaw through the ground kicking up dirt, Blinding and Crippling your target repeatedly. If this attack hits a second target, it knocks each of them down.
Activation time: 1/2
Recharge: 15
Number of Targets: 5
Range: 300
Blind: x5 (2s)
Cripple x5 (2s)
Skill 4:
Overcharge your chainsaw causing the blades to burst in to flames. Your next five attacks cause Burning.
[Note: This skill behaves similarly to Incendiary Ammo but it will only apply Burning for the next few Chainsaw specific attacks]
Activation time: 1/4
Recharge: 20
Burning: x2 (3s)
Duration of buff: 30
Skill 5:
Overfill your chainsaw causing it to become soaked in gasoline. Each hit following this attack increases the duration of Burns you apply by a static duration. If this attack is interrupted, Slow your target instead.
Activation time: 1
Recharge: 25
Burn duration increase per attack: 2s
Duration of buff: 20
Power version
Skill 1:
Rend your foe causing Vulnerability. Cause extra Vulnerability if the entire channel hits.
Activation time: 2
Attacks per second: 3
Range: 200
Vulnerability: x2 (3s)
Vulnerability on final hit: x4 (3s)
Skill 2:
Quickly spin in a circle reflecting projectiles and gaining Stability.
Activation time: 1
Recharge: 10
Number of Targets: 5
Radius: 240
Stability: x2 (2s)
Skill 3:
Pull your chainsaw through the ground kicking up dirt, launching your target. If this skill hits a second target, each of them are launched for a greater distance.
Activation time: 1/2
Recharge: 15
Number of Targets: 5
Range: 300
Initial Launch: 200
Launch if multiple targets are hit: 750
Skill 4:
Overcharge your chainsaw gaining Quickness. Each time you land a critical hit, increase the duration of Quickness by a static amount.
Activation time: 1/4
Recharge: 20
Quickness duration increase per critical hit: 2
Duration of buff: 30
Skill 5:
Rush at your foes with your chainsaw above your head, deal damage and cause Fear at the destination.
Activation time: 2
Recharge: 25
Number of Targets: 5
Radius: 240
Range: 900
Fear: (3s)
I obviously didn’t think this through too much but I would love so much to have a freaking chainsaw.
I may have to come back to this idea later to redesign the skills with some more thought behind them. I just wanted to share anyway!
A few things to note:
Skill 4 will only cause your next five chainsaw specific attacks to cause Burning on the condition version. Skill 5 will carry over to other skills, however.
Skill 5 would be similar to the Warrior greatsword Rush skill except that it would cause Fear upon landing the attack in a PBAoE.
Seriously, the Scrapper should’ve been all about Chainsaws and Buzzsaws and blades left right and centre. This idea would fit perfectly with the name “Scrapper”
(edited by Dirame.8521)
^_^ me want this. This is a very nice idea and would look totally hillarious, like our dear flamethrower. If any dev reads this, please make it come true. Or make it the 2nd elite spec.
This sound fun. At least in my mind.
Change the reflect projectile by destroy projectile and this is golden, theres already enough projectile hate going around, and i find the destroy effect more fair than the reflect effect
Sounds awesome! Imagine small asura using skill 5 : D
Skills need some tweaking for example skill #2 is the same as hammer #2 pretty much and should be something else than projectile reflect.
where is the skill that makes you toss your chainsaw or shoot a chainsaw disc at your oponent?
This sounds so fun to use. I’m all for it!
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