Shredder gyro
Although after a quick testing. The self destruct dmg might actually be lower than the tooltip says it crits around 2,6k and not the 4-5 I that I would have expected.
Although after a quick testing. The self destruct dmg might actually be lower than the tooltip says it crits around 2,6k and not the 4-5 I that I would have expected.
the gyros have their own crit chance and id believe their own crit dmg multipl.
Ye reading more about the gyros they don’t use any of your own stats, which is so dissapointing. Why though?
Ye reading more about the gyros they don’t use any of your own stats, which is so dissapointing. Why though?
No idea :/ i wish both turrets and gyros used our stats or atleast increased stats, i think the gyros sit at like 4% crit chance and the turrets cant even crit
Ye reading more about the gyros they don’t use any of your own stats, which is so dissapointing. Why though?
this make blat gyro a good partner for condi builds …
You can get some burning out by placing it on top of napalm or fire bomb, but I dont think its that significant. The dmg it puts out is nothing really great…
I tried for a bit after the patch but couldn’t really find any good use for it.
Ye after getting some info about how gyro’s work. It seems A-net are determined to make them useless for dmg. Ahh well.
The problem is that Shredder Gyro was designed when some gameplay features were not really ready to get shipped.
What is Shredder meant to do? It’s damage is low even if you use the whirl finishers with poison or fire fields. Not to mention that it can be pretty hard to hit these finishers on moving targets.
Remember how they advertised Shredder Gyro? The guy presenting the Scrapper said that he expects it to be great at one job: shredding break bars. Back then when he stated that, break bars worked differently. Because CC conditions like blind didn’t do a fixed damage over time, they did a set ammount of damage to the bar immediately every time you apply it.
So you were able to get break bars down really fast if you could apply that condition several times in a short time…. that is exactly what Shredder Gyro is able to do in a smoke or ice field. But they changed that mechanic, it doesn’t matter how many times you apply the condition anymore. The DoT is the same for 100 short time applies as for 1 long time apply.
And that’s how Shredder Gyro lost it’s functionality.
Shredder gyro was an interesting concept done poorly,
for example if you made it so that its whirl finishers procced as Homing projectiles this gyro would be perfect
a stationary attackable target that actually represented a threat if ignored vs the opposite wich we have now, a stationary ignorable with stupid short duration and no range