Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
Hey guys I was wondering, if I have sigil of battle and sigil of earth on a pistol + pistol setup, will sigil of battle work if sigil of earth procs?
No. All sigils cause a global cooldown on sigils when they proc, preventing any sigil proc until the cooldown finishes.
http://wiki.guildwars2.com/wiki/Sigil
well if I’m a condition/precicion engineer, what’s better?
(edited by Goloith.6349)
and what should i use to compliment that sigil of choice? +dmg or maybe + crit chance? Or maybe some thing that stacks conditions?
IMO sigil of earth on main and if your might stacking, use sigil of sup.battle (3 STACKS for a long time every 10seconds)
If you are choosing which one, it depends on your critical chance and boon duration. If your critical chance isn’t high enough, then battle is ideal as long as you are swapping kits. If you have over 50% crit reliably though, then I’d stick with Earth. If you have something like at least +50% boon/might duration then Battle might be better as well.
What would you recommend I use in my off-hand? +Dmg, +Crit Chance, +Condition Stacking (corruption) sigils?
I usually go with Corruption in a condition build. I could see some argument for dmg or crit chance, but it’s not really that hard to get stacks.
My suggestion: if you run a condition build (being FULLY condition and high precision, so likely Rabid equipment) Sigil of Earth and accuracy, if you run a burst build (so either grenadier/rifle burst or static discharge) then Sigil of Fire is the best, coupled with a power sigil if you use pistols instead of the usual rifle.
Sigil of Battle is your choice if you tend to swap kits often, to do that effectively you’d better bring at least 2 kits, which lets you quickly clik the med kit for the easy might stacks and then switch back to some other kit to start attacking without losing time (which would make the might effectively pointless).
I’m not considering the condition duration sigils because engineers don’t really have means to stack conditions for long enough time, poison means you use pistols and the darts can perma poison anyway, our burns usually have short durations with the exeption of the rocket shoes, but I think 10% burning is low anyway so… don’t even consider bringing the bleed-duration sigil because it’s simply pointless unless your build focuses around the shrapnel grenade and procs, but even so I think the boost is little, might have to test…
Condition Duration Sigils just kinda suck in general. Especially on a class that has a huge variety of conditions rather then a single primary one. Might be useful if you are like 10% away from a 50% or 100% bleed duration setup though.
Hey guys I really appreciate all the help, I actually have 2 sets of gear that I’ve been rolling with in WvW.
1.) Rampagers
2.) Knights (don’t want to spend all my karma/badges for the Rabid quite yet)
I have about 74% (goes up to 90%+ w/fury) crit chance without an accuracy sigil so I think I might have to try that corruption sigil.
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