Simple turret solution

Simple turret solution

in Engineer

Posted by: Zinwrath.2049

Zinwrath.2049

Dont leave us hanging on your idea Creld.

But yea, that was why i was trying to split the supply crate from turrets. The more they buff turrets the more OP supply crate will be.

ITs an AE nuke, ae 2 sec stun, ae regen(healing turret) , ae heal (from bandages), it cc’s (net turret), it does condition damage (flame turret).

It damages, it heals, it has MULTIPLE cc’s, the turrets can take hits for you..and it doesnt cause the player to give up anything (like unable to use your utilitys or weapon skills like SOME other elites…cough).

So yea…its already pushing the OP zone. I’d be totally cool with a temp golem pet (like asura get) or an elite turret. But if anyone else has some ideas i’d love to hear them…especially ideas on how supply crate could stand alone better without the turrets.

Simple turret solution

in Engineer

Posted by: Amadeus.5687

Amadeus.5687

How about it deploy 2-3 mines as well? The real mine that got pushback and Boon removal (we need that), not the toolbelt ones ^^,
One of the things I like about supply cart atm. is that’s it kind of a “Safe zone”, where I can flee to and where the enemy (mostly cause of Net Turret), ain’t much for going, with 2-3 mines out we still create a sort of “Danger zone”, where we got superior ground so to speak! They will help with some needed Boon removal, and knockback, and we can use it to kite around, I gues that would work quite well for point defence in sPvP aswell?

But yeah, I agree with you that Supply Cart, depending on Turret’s buffs, might get to powerfull as it is right now

Simple turret solution

in Engineer

Posted by: Zinwrath.2049

Zinwrath.2049

TBH its extremely hard for me to decide if the mines would further make it op or not….

Its honestly too difficult for me to make an assumption here, so i’m just gonna say that it sounds really cool and fun. If it is balanced, i’t totally take the mines.

Simple turret solution

in Engineer

Posted by: google.3709

google.3709

First, obviously i dont think they’re where they should be or i wouldnt be asking for small buffs to them (and they are giving buffs to them)…which is my whole point of my thread, they just need to be made worth their utility slot…per turret.

Second, feel free to hit me up in game and try to take a point from me. I’ll use turrets in their weakened state and even record it for ya. if theyr’e so bad i’m sure you’ll mop the floor with me im only level 30

Perfect pm whenver you’re online!!

Simple turret solution

in Engineer

Posted by: Seras.5702

Seras.5702

If you want to strip Supply Drop of turrets and make it truly supplies, then I think it needs to drop an Elixir Gun & Flamethrower that allies can pick up & equip a la ele’s conjured weapons. Maybe even a Tool Kit. It’d be a great group elite.

….Course, it’d be a waste for solo Engis.

Nope, ya need the turrets. Gotta have something that benefits a group & solo play.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Simple turret solution

in Engineer

Posted by: google.3709

google.3709

FT and elixir gun are too weak tho, people outside engineers would learn this and not even bother to pick up, they might even complain cause it’s annoying when your trying to loot :P

how about they just add boons to the area where it lands ? 10s protection 10s regen 10s retaliation etc

btw.. still wanting on that pm