Since when do sigils add 30% of damage?

Since when do sigils add 30% of damage?

in Engineer

Posted by: Chicken.7913

Chicken.7913

I wonder, because this doesn’t make sense:

“Grenade” skill now does 30% less damage to balance against using sigils.

Even if you used things like the Superior Sigil of Bloodlust and got a stack of 25, which doesn’t happen too often in WvW or sPvP (which apparently is the reason for this nerf?), the bonus to damage is still small compared to a a change like that, so it can’t be called “balancing” against sigils.

Since when do sigils add 30% of damage?

in Engineer

Posted by: Sentinel VX.1392

Sentinel VX.1392

Since Anet thought so without testing it properly in PVE.

Sea of Sorrow since BWE.

Since when do sigils add 30% of damage?

in Engineer

Posted by: Catalyst.8075

Catalyst.8075

I think 10% would have been justified, until they add the weapon stats. They just do kitten kitten backwards at that studio.

Since when do sigils add 30% of damage?

in Engineer

Posted by: Tekyn.5376

Tekyn.5376

The funny thing is you could already use Bloodlust before the update. The extra 250 power never came close to giving me an extra 30% damage. I agree that a 10% nerf would have been better.

“I feel like I’m getting trolled here. Good day sir.”
- John Smith, ArenaNet in-house economist

Since when do sigils add 30% of damage?

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Posted by: Xhyros.1340

Xhyros.1340

Nerf to nades, buff to every other weapon kit. Going to feel compelled to swap out rifle for double sigils now.

Since when do sigils add 30% of damage?

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Posted by: Pannonica.5378

Pannonica.5378

Its apparently more than 30%:

My tooltip damage fully buffed for “Grenade” went from 462 to 301. Very frustrating……..

That’s annoying. If that’s true, its a 35% decrease not 30%.

462-301 = 161
462*.35 = 161.7

Pannonica
Red Guard

Since when do sigils add 30% of damage?

in Engineer

Posted by: Pannonica.5378

Pannonica.5378

Also note, that they have touched other kits as well (“toned down”):

Quote:

Here are some additional notes, describing some of the balance changes and why we made these changes in various aspects of the game.

General balance

Engineer Kit Sigils. The Engineer now benefits from the sigils on their weapons when they swap to a kit. So, this means that you will have the ability to get sigil procs on your Flame Thrower, or Grenade Kit, etc. This means we had to tone down some of the kits accordingly, the biggest of which was the Grenade kit.

Source: https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012/999226

Pannonica
Red Guard

Since when do sigils add 30% of damage?

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Posted by: DesertRose.2031

DesertRose.2031

Grenade Kit would have been nerfed either way, they just did it in the same patch as they introduced Sigils to prevent some of the whine and flame.

Since when do sigils add 30% of damage?

in Engineer

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

They nerfed the 1 skill, sigils will still apply to the other four. Think sigil of rage for comparison. Bloodlust may be super common for lower level pve, but it is far from the “best” sigil. Even so, apply those 25 stacks of power to the remaining four skills. The 1 skill always seemed to out dps them anyway, which is counter intuitive to every other weapon/class in the game.