Skill/Kit rotation question

Skill/Kit rotation question

in Engineer

Posted by: asidewalk.7914

asidewalk.7914

I’m having trouble knowing when to switch to my other offensive kits instead of default weapons, and was wondering if anyone could give me advice on skill rotations.

Right now I’m running with the zerg in EOTM, and find myself never really leaving Elixer Gun. I try to cycle through the abilities as they come off cooldown, leading with Fumigate(3) to help clear conditions from fellow zerglings. I hardly ever use my rifle, and when I do…. I typically fly off a map by accident.

So outside of some condition removal, I don’t think I’m actually contributing as much dps as I could be.

I see some folks suggesting/taking multiple kits, like gernade kit. So the question becomes, when would I switch to that other kit? When Fumigate(3) is on cooldown?

What is a good skill rotation to practice?
Would it be something like this rotation: Fumigate (3), Elixer F(2), switch kit, skill ? , skill ? , switch kit

In PvE I have a similar issue, where I use my gun to pull mobs in, and let turrents mow them down while I put bombs on my feet. Essentially cycling 1->5 in the bomb kit over and over. This gets me killed quickly in eotm, because champions and players don’t fall for it lol.

Thanks for any advice!

Skill/Kit rotation question

in Engineer

Posted by: Lert.6287

Lert.6287

http://anthonyroach.files.wordpress.com/2013/11/be-like-water.jpg

In my opinion – in comparsion to ele, there’s no constant order. There are few combos that are important to use specific skill, but most of the time you’ve got to decide what to use and when to use it according to situation.
With Zerg and granades, probably your best shot is to staying on this kit most of the time since your job then is to do the damage and granades best contribute to it.
Furmigate would be good when you see fleeing allies or allies aroud without the need going for few seconds just to cleanse conditions off them and then another again go back to be in pop-corn-granade-position.
Using EG#4 is good when you see enemies heading in your direction. TL #4 is great when enemies are already near.

With bombs (for WvW) remember to play tankier – 2800-3000 armor should do it. Have speedy kits and invigorating vigor for more dodges.

Once again: This is not a dungeon speed run – there is no rotation. Everything changes depending on situation and your job is to shape for it.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
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Skill/Kit rotation question

in Engineer

Posted by: asidewalk.7914

asidewalk.7914

Thanks for the advice Lert! I can already tell I’m doing more damage and helping out more now.