Skill/Trait Updates incoming for all!

Skill/Trait Updates incoming for all!

in Engineer

Posted by: nakoda.4213

nakoda.4213

GW2Hub is not the press, it is a fansite.

Massively.com is press, and it says NOTHING about these notes.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Skill/Trait Updates incoming for all!

in Engineer

Posted by: Wolf.5816

Wolf.5816

The thing I"d be most excited to see be real is moving juggernaut down tier. That opens up so many builds.

I hope our changes don’t revolve around turrets yet again. I say screw turrets. Until they revamp how turrets function entirely, they’ll be useless. Spend time adjusting stuff that can actually be salvaged.

. _. you’ve got to be kidding. Turrets are excellent right now, Accelerant Healing+Net builds are crazy,

Excellent for what? Pve?

In no form of PvP have I found turrets to be really useful unless the people you are fighting are not very intelligent. The last two balance patches have been primarily nerfing stuff and buffing turrets. Im tired of that.

Drop Net Turret>Overcharge Net Turret>Magnet (is unblockable)>Pry Bar>point blank Blowtortch.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

Skill/Trait Updates incoming for all!

in Engineer

Posted by: nakoda.4213

nakoda.4213

net turret is our single most useful utility, imo.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Skill/Trait Updates incoming for all!

in Engineer

Posted by: Wolf.5816

Wolf.5816

The change to Elixir S was much worse than this one. The only tPvP builds this change effects greatly are the bunker builds that used it as their only stunbreak… but even then, things like Stabilized Armor look enticing to help make up the difference.

As usual, drama queens rule the boards, I don’t think this Elixir R change overshadows the amount of positives that come out of this is those leaked notes are correct, and by no means does it suddenly make Elixir R useless when the rez function was the most important aspect of the elixir to begin with.

-I agree completely including Kit Refinement, the Elixir S change was a hard blow to a lot of fun builds. Nowadays I feel like I’d rather just take a hard damage reduction Nerf instead of them changing the mechanics of these traits and skills. It’s just not fun to use anymore.. Too clunky and unresponsive.. Elixir S, particularly the one that happens automatically through traits is actually a huge disadvantage currently.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King