Skill "delay"

Skill "delay"

in Engineer

Posted by: Cero.5132

Cero.5132

So first of: I don´t know, whether this is a computer related topic or a game-mechanic or an engineer related topic. But since this problem only occurs, when I play my engineer I figured I´d post it here.

Playing my engineer I switchmy kits around a lot. often I only stay in a kit for 1 skill or 1 second for my sigil to proc or kit refinement.
As everyone know, most skills have cast time and I use them quickly after another then switch, then cast, switch, cast…..

Now here´s my problem: After a cast there seems to be a small delay. So it goes like this: I use a skill and shortly after the cast is supposedly through I try to use an other skill…. but it won´t work.
It may only need a second click to activate the skill but…. you know, it´s nice to get skills of by clicking once, only….
Sometimes I dont pay enough attention and proceed with my combo without that skill… which sometimes has grave results… eg not enough burst, no shield, and so on… so I often go down…
Skills I most often have that problem with are throw wrench, Hidden Pistol ( toolbet, charr racial), prybar… and some others which I temporarily forgot ._.
I dont know whether I just didnt notice it on my other classes, but it hinders my engineer gameplay enormously.

So my question to you guys is:
Do others have this problem? Or is my playstyle the problem… or even my computer? It´s not the newest xP

Skill "delay"

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Posted by: Rezzet.3614

Rezzet.3614

i think its the cast times i get it sometimes too wich is why i double tap skills .

Skill "delay"

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Posted by: digiowl.9620

digiowl.9620

The game is animation based rather than timer based. This in that each skill has a related windup and cooldown animation that can rarely be interrupted once started.

You can see this with blocks, where the actual skill only comes into effect once the windup animation (perhaps as long as .5 second) has completed. Making any attempt at blocking a non-telegraphed attack by the enemy more a game of chance than anything else.

It does not help that the tooltip attack time is at best a rough estimate, down to the closest .25 second, and include both windup and cooldown. Meaning that the actual skill effect may not trigger until .5 into the time given on the tooltip, rather than instantly, unless there is no attack time given at all (and those can be inserted anywhere as they have no animation to speak off).

I am not surprised that some have reported quite the success with playing the game with HUD hidden, as the numbers and animations presented there may well be more a distraction than a benefit.

Foo on ANet for going overboard with their “watch the game, not the UI” mantra…

Skill "delay"

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Toolbelt skills currently have a bug with skill queueing, meaning that if you press a toolbelt skill a microsecond before your previous skill finished casting, it won’t go. Med kit also has an unintended mechanic of canceling skill 1 if you press any other skills before it’s finished casting. I’ve never experienced any other issues, though.

Skill "delay"

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Posted by: Cero.5132

Cero.5132

Tank you guys for your answers. You helped me a lot there.
Guess I´ll just have to… slow down a bit ó.ò

Skill "delay"

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Posted by: Dyeus.6759

Dyeus.6759

This has happened to me all the time in wvw. I would switch to my medkit to heal conditions and would switch back to my rifle but instead of doing damage. Im spamming medkits and running around like a fool. I also noticed when I use throw wrench there is a longer delay until you can throw grenade barrage. So you do need to slow down a little or press the key twice. I tend to look at my skillbars more now which can be bad thing to do in a fight.

Skill "delay"

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Posted by: Zenguy.6421

Zenguy.6421

Toolbelt skills currently have a bug with skill queueing, meaning that if you press a toolbelt skill a microsecond before your previous skill finished casting, it won’t go. Med kit also has an unintended mechanic of canceling skill 1 if you press any other skills before it’s finished casting.

Thanks, that explains some of the problems.

Still needed is why switching to a kit, firing a skill, then switching to another kit often doesn’t work – the skill fails to fire or the second kit swap doesn’t occur.
Do you have to wait for the skill animation to finish before swapping to another kit?

Skill "delay"

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

Toolbelt skills currently have a bug with skill queueing, meaning that if you press a toolbelt skill a microsecond before your previous skill finished casting, it won’t go. Med kit also has an unintended mechanic of canceling skill 1 if you press any other skills before it’s finished casting.

Thanks, that explains some of the problems.

Still needed is why switching to a kit, firing a skill, then switching to another kit often doesn’t work – the skill fails to fire or the second kit swap doesn’t occur.
Do you have to wait for the skill animation to finish before swapping to another kit?

I’ve had that happen to me as well and just chalked it up to an outdated CPU. If it’s happening to other people, though, maybe it’s actually a bug.

You do have to wait for a skill to completely cast before swapping kits, or the skill will fail. I’m not sure what would cause a swap to fail.