Sniper kit

Sniper kit

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Posted by: Torque.7951

Torque.7951

Was suprised there wasn’t one to begin with, especially with the snipers available in some event/heart areas. So, would it be a good idea to give the Engineer a Sniper kit to give it some long range options?

Weapon abilities would be somewhere along the lines of:

1: Auto-attack, Direct damage, slow RAF.
2: Suppressing fire, random spray of bullets towards the target area, aoe slow. 15sec cd.
3: Snipe, charged shot, hold for increased critchance, accuracy OR critdmg, knocks target over upon succesful crit. 15sec cd
4: Entrench, setup a sniping position, gain stealth and increased damage on your next 3 shots but you cannot move. Using the ability again deploys a spotting tool for a second player who can mark targets, marked targets have an increased chance to be critted by sniper. Lasts 30sec. 1min cd.
5: Camouflage, gain stealth and movementspeed increase, but cannot attack. (good for getting in- and out position.) lasts 10sec. 30sec cd.

Sniper Rifle abilities would all have a range of like… 1500-2000. I don’t really have a decent idea on whats fair here… but it is a a sniper so some range is warranted.

Toolbelt skill: Hipfire from your Sniper Rifle, knocking back and damaging targets in a line. The closer your target(s) the further the knockback and damage.

Alright, obviously needs tuning but these are just ideas…

Thoughts?

Edit:
Alright it seems the general consensus is that the #5 ability would be too strong so… how about we change it to this:
#5: Camouflage, gain movementspeed increase and become untargettable for 5sec, you cannot attack during this period. 1min cd.

With the stealth feature removed other players can plainly see where you’re going but it’s still a good escape ability.

(edited by Torque.7951)

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Posted by: DaveK.1023

DaveK.1023

We all have dreams.

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Posted by: tjeb.6503

tjeb.6503

I suspect the camouflage would be considered too OP (it could be used in combination with the other kits a bit too well). Besides, as a sniper, you should never be near enemies in the first place.

To make it a bit more fair, i’d say you’d also only have the increased range when entrenched, and both entrenching and getting out of entrenchment should take time.

Perhaps cripple instead of knockdown on snipe hit.

What might be fun as well for the toolbelt would be a whack with knockdown; when somebody eventually jumps you, whack ’em with the sniper rifle, then make a run for it

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Posted by: Shania.5293

Shania.5293

That sounds fun to me! The spotting tool idea is pretty cute, too.

One thing you haven’t mentioned is combo finishers, but it’s still a fun idea and it’d be nice to have a longer-ranged option even if it was a kit.

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Posted by: JoxerNL.3752

JoxerNL.3752

I’d like a “sniper” kit, a kit that is simple DPS output that evens us out with other classes.

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Posted by: Vyniea.2054

Vyniea.2054

I always thought the Rifle should’ve been a sniper type weapon for Engineers.

Add a shotgun weapon type or something I don’t know and give it the present moveset.

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Posted by: Banjax.6573

Banjax.6573

I LOVE this idea. Please ANet, make it so.

“live long and prosper” – Obi-wan Kenobi

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Posted by: Rarnd.7120

Rarnd.7120

I really like this idea. Your ideas are fairly solid (I don’t like the 5 skill because as others said, it would be too op).

Considering engineers seem to be the “Jack of all trades, master of none”, I think that engineers really should have a sniper to compete with a rangers longbow. A sniper that hits very hard but shoots very slowly would be very cool.

Perhaps this kit should be a 30-point elite skill and the 1 should be the 3, so it acts like a mortar. I think having to take time to line up each shot and deal extreme damage when you fire would feel very sniper-like. Just my 2pence.

+1 to this idea. I would love to see this implemented at some point in the games development!

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Posted by: Edenwolf.6328

Edenwolf.6328

Please give us sniper kit <3

Alistat the White-Guardian, Edenwolf-Thief, Grimtech Jones-Necro Borlis Pass

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Posted by: Ronin.5038

Ronin.5038

Seems like a good idea, and i’d like to also see a sniper turret similar to the ones somewhere in the Charr areas.
Just got to think of what traits could go with the sniper. Increased range? Damage? Piercing bullets?

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Posted by: Metaphorical.3207

Metaphorical.3207

I would absolutely love to see this added to the game.

Check out [Bane] and their Website

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Posted by: Torque.7951

Torque.7951

Hmmm, there seems to be a lot of interest to see this idea come to life. All we can do now is sit tight and hope the devs catch wind of this topic and do their magic.

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Posted by: Elshagan.6342

Elshagan.6342

Rather a sniper kit than the proposed changes to rifle…….

/Signed

Ezrael Curzeblood: 80 Necro
Januk Monkeydoodle: 80 Engi
Knowledge is your friend: 1 of every class for sPvP except Ele.