So, Static Discharge, bug or not?
It doesn’t really make any sense that it doesn’t always track the enemy. It moves so slowly that if it doesn’t track, it will never hit anything that moves.
You could try clicking on the target first, it always works for me.
I like that it doesn’t else I wouldn’t be able to toss eli s ~_~
You could try clicking on the target first, it always works for me.
It works fine with skills like Surprise Shot, Throw Wrench, Big Ol´ Bomb, and other stuff that aren’t ground targeted.
Try it while moving. And use a ground targeted skill like Grenade Barrage or Orbital Strike. It will fire in the direction where you are looking with your camera, instead of firing at the enemy.
For comparison:
(edited by Josa.5067)
It is most likely not a bug. It seems as if the traits current design is to use the triggering tool belt skill’s targeting. If you throw an elixir, it makes a straight path for the targeted point. No target skills like BoB and Minefield, it drops, just like the tool belt.
I am under the impression that it was never finished(as engineers were that last profession to be designed and were still unrefined on release), therefore, functions poorly and not an actual bug(behavior against intention). Similar to how some maps have holes that you can fall through or walls that you can slip through. Based off appearance, logically you shouldn’t be able to go there, but the actual design lets you.
To sum it up, its not that it behaves unintentionally, its that it never had finished definite intentions.
Static Discharge has always been like this as far as i remember the only skills that it has worked for me are Analyze, Throw Wrench, and Surprise Shot ~ and that has been since release i believe. apparently any toolbelt skill that hits an enemy release the Static Discharge, but the tool tip in the trait does not specify this, i hope this gets changed that all toolbelt skills no matter if it hits an enemy or not.
It sucks because there are no healing and elite skill toolbelt skills that effectively works with SD, which makes that trait worth less than it should. I would love to have this change that no matter the skill you use the 1200 range atk skill would work.
Guild Wars Vet since 05
multi-class all game modes
(edited by J envy.5270)
SD has needed some love for a bit now. It would help its case if this skill could actually go towards the target every time. It is competing (in PvP/WvW) with wrench kit’s trait though…
(edited by LilBiM.3581)
It is most likely not a bug. It seems as if the traits current design is to use the triggering tool belt skill’s targeting. If you throw an elixir, it makes a straight path for the targeted point. No target skills like BoB and Minefield, it drops, just like the tool belt.
It would actually be pretty good if it flew towards the place where you throw your elixir or other ground targeted toolbelt skills, but it doesn’t. (And it would still have to fly alot faster to be able to hit anything that moves…)
It flies where you are looking with your camera. Where you throw the elixir doesn’t matter at all. You can throw the elixir behind yourself and the SD would still go towards the direction where you are looking, atleast if you are moving while you toss the elixir.
It’s kind of like when you use a rifle/pistol auto attack without a target.
So if you are looking towards the ground while throwing an elixir, your SD will hit the ground right infront of you.
(edited by Josa.5067)