So...deployable turrets...
Just testing it for a potential build… It also messes with the interaction between the explosives trait, accelerant-packed turret, and the grandmaster inventions trait, rifled turret barrels. It loses the 15% damage from the turret explosion which is ultra lame! No super-super “mines.”
Just did some more testing with a helpful fellow from SF, it completely removes the explosion if they kill a turret (instead of self-destructing) while deployable turrets is equipped.
(edited by ClassyBear.5078)
It took them until January to fix part of it – the interaction with the Healing Turret toolbelt skill.
I’d like to hope they’ll have it fixed soon. I doubt it, though.
Just testing it for a potential build… It also messes with the interaction between the explosives trait, accelerant-packed turret, and the grandmaster inventions trait, rifled turret barrels. It loses the 15% damage from the turret explosion which is ultra lame! No super-super “mines.”
Just did some more testing with a helpful fellow from SF, it completely removes the explosion if they kill a turret (instead of self-destructing) while deployable turrets is equipped.
Well, it finally works with all turrets, even though it’s currently not in the patch notes. I don’t yet know if any of the other things you pointed out have been fixed. Man, turrets have had so many weird issues.