So new patch info trickling in

So new patch info trickling in

in Engineer

Posted by: JoxerNL.3752

JoxerNL.3752

Have we heard anything yet about all of our turret traits being broken since last patch?
Not a thing, completely ignored thusfar.

Placing bets if this gets fixed or not come next patch!

Im thinking…. no.

So new patch info trickling in

in Engineer

Posted by: NickDollahZ.5348

NickDollahZ.5348

The turret traits aren’t all that useful anyways. More pressing matter to attend to imo.

30% damage reduction isnt much when they have no armor to begin with and die in one hit due to low HP.

Auto-tooling trait only effective for when turret not getting focused. Even them you are better healing it yourself or picking it up and placing back down. You cant out heal the damage the turret is taking. even if u sat there with toolkit.

(edited by NickDollahZ.5348)

So new patch info trickling in

in Engineer

Posted by: Kain Francois.4328

Kain Francois.4328

*increased turret damage by 10%

*Static Discharge now has a 10 second cooldown.

So new patch info trickling in

in Engineer

Posted by: Lightsbane.9012

Lightsbane.9012

*increased turret damage by 10%

*Static Discharge now has a 10 second cooldown.

…i’m running out of builds to switch to.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

So new patch info trickling in

in Engineer

Posted by: JoxerNL.3752

JoxerNL.3752

*increased turret damage by 10%

*Static Discharge now has a 10 second cooldown.

Well if they would actually fix our turret traits that would be +25% damage total, not bad i guess

So new patch info trickling in

in Engineer

Posted by: google.3709

google.3709

I’m not sure why this thread hasnt got the attention it deserves

https://forum-en.gw2archive.eu/forum/professions/engineer/Turret-s-The-hitbox-needs-to-be-fixed/first#post1982949

Fixing the hit-box should be a priority

So new patch info trickling in

in Engineer

Posted by: Anymras.5729

Anymras.5729

Fixing the hitbox is pointless if nobody uses turrets because all the traits are nonfunctional.

So new patch info trickling in

in Engineer

Posted by: Yamsandjams.3267

Yamsandjams.3267

It’s probably worth submitting support tickets for the broken turret traits if you haven’t yet. Forum posts aren’t official bug reporting mechanisms, so it will be common for bug reports here to be ignored.

Either that, or just post it all over the thief forum. Broken traits have a history of being hotfixed if they’re all over there.

So new patch info trickling in

in Engineer

Posted by: timidobserver.7925

timidobserver.7925

The turret traits aren’t all that useful anyways. More pressing matter to attend to imo.

30% damage reduction isnt much when they have no armor to begin with and die in one hit due to low HP.

Auto-tooling trait only effective for when turret not getting focused. Even them you are better healing it yourself or picking it up and placing back down. You cant out heal the damage the turret is taking. even if u sat there with toolkit.

I don’t like turrets either, but it is a matter of principle at this point. They continuously nerf the profession and throw turret buffs at us to mollify us. Even if turrets will suck regardless, they need to make this stuff work.

So new patch info trickling in

in Engineer

Posted by: Anymras.5729

Anymras.5729

I doubt Scope was not reported using the bug report mechanisms. They still didn’t know that was actually broken, instead insisting that it just sucked. Seems like they just don’t read these boards, and it even shows in the way they’re moderated.

So new patch info trickling in

in Engineer

Posted by: JoxerNL.3752

JoxerNL.3752

I doubt Scope was not reported using the bug report mechanisms. They still didn’t know that was actually broken, instead insisting that it just sucked. Seems like they just don’t read these boards, and it even shows in the way they’re moderated.

They read some of the boards, as is evident from looking at -other- class forums, it just feels like the devs simply dont care.

So new patch info trickling in

in Engineer

Posted by: MrSilver.5269

MrSilver.5269

*increased turret damage by 10%

*Static Discharge now has a 10 second cooldown.

…i’m running out of builds to switch to.

No kidding.

If they nerf SD, I will officially be done with the engineer, and this game.

But I’m trying, Ringo. I’m trying real hard to be the shepherd.