So what now ? :S

So what now ? :S

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Posted by: Sabrewolf.9184

Sabrewolf.9184

Just hit 80, did some research as to what I can now do endgame ….
Turns out everyone detests Engineers currently and apparently won’t be chosen for Dungeon runs even if they are the last person on Earth …

Now I’m not moaning for change …
(I still hope that something is done about this … this game is about any class playing any role but as an Engineer everyone can take your place and do it far better)

But I love my Engineer …
So can anyone recommend me a solid endgame PvE build?
I can’t seem to get a straight answer anywhere …

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Posted by: Omnio.3652

Omnio.3652

I’d recommend most of all finding a tolerant guild which has a lot of people online and who are willing to help. I use support / healing build with 800 condition dmg for dungeons so far and noone complains, had no problem going dungeon. Tho I’m heading towards power, crit build for grenades and later I want to get condition dmg equip for dual pistols so I can swap between them.

Good build for me means anything you can use to help your group, whatever it is, dps, healing, condition removal, condition damage etc. If you know you are doing your part you don’t have to worry. Only about people who don’t understand other classes.

Was he swedish?
Yes.
A moose. It was a moose.

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Posted by: AryasRevenge.3175

AryasRevenge.3175

End game already? do you have all ascended accessories, and by the way theres new ascended gear coming in the future.
Do you know what i like most in my engeneeir? i see people reaction when i join them in fractals and such, but i do enjoy when theyre downed and im still kicking mobs!

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Posted by: Tyaen.5148

Tyaen.5148

I haven’t had any issues getting a dungeon group.

I did an Ascalonian Catacombs run yesterday where every but my Engi somehow wiped on the Howling King, and I kited him around to under half health before I accidentally reset him by pulling to far. Then ressed everyone and group spanked him.

Tyyaen – Engineer (80) [SS]
http://camelotunchained.com/v3/

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Posted by: Ayestes.1273

Ayestes.1273

Basic concept of doing high damage as an Engi in a Dungeon environment is swapping kits, a lot. Run through each damage cooldown as best as you can. It requires a very active style of play and you will spend very little of it auto-attacking.

If the rest of the group isn’t using conditions, then a Condi build running 30/10/0/30/0 with Bomb Kit, Grenade Kit, and Shrapnel is actually extremely effective. The damage contrary to what most people would seem to tell you is right next to the Greatsword Warrior. The only problem is, it requires no one else to be using conditions. You will maintain 25 stacks of bleeding and burning nearly the entire time.

Otherwise, you should stick to a direct damage variant. Contrary to what seems to be commonly believed, Grenade Kit autos are not the highest damage fallback option we have. Tool Kit autos are actually higher damage, but you must finish the chain. Bomb autos are also higher damage then grenade autos if you are in melee. Even then, the way to do direct damage is to swap through multiple kits at once. When I run direct damage it consists of running through the Rifle, Grenade, and Tool Kit damage cooldowns most often. I’ve seen Elixir Gun’s Acid Bomb also be used as well. There is a lot less grenade auto’ing then the forums would lead you to believe, but obviously it reigns supreme in terms of ranged AoE damage. You will spend most of the time swapping through kits and mentally managing cooldowns.

There are also a bunch of support variants that many people run, but I’ll be the first to admit I have no experience with them. I most often run with my condi-build, because there are hardly ever any other condi-builds in dungeons now. Make sure you adjust your trait selections and utilities to the fights at hand. Basically, you have to do a lot more work to achieve optimal output for damage, but it can be done.

Virydia – Hearld
Tirydia – Scrapper

(edited by Ayestes.1273)

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Posted by: Soon.5240

Soon.5240

Dungeon’s can be made easier for Engineers if you adjust your traits/build for a particular Dungeon. I find turret builds to be great for CM, but not necessarily others.

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Posted by: Lolicia.6502

Lolicia.6502

A very simple, effective build for dungeons is a grenades/elixirs build. I have run fractals through 30 and dungeon master, and I’ve never had any complaints with this build. I am traited 30/0/0/30/10 and usually run elixirs B and R, switching in U and S, depending on the situation. I am in a combination of knight’s and berserker gear. Your job is to provide decent damage, vulnerability, and condition removal for the group; blind is also useful. You can use rifle (for better single target control and moving target damage) or pistol/shield (for the extra sigil if you’re usually in grenades, and for more blinds and daze).

Sabetha Sylvanshade, Sylvari Necromancer
Beatrice The Bloody, Norn Engineer
Gate of Madness

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Posted by: NevirSayDie.6235

NevirSayDie.6235

A very simple, effective build for dungeons is a grenades/elixirs build. I have run fractals through 30 and dungeon master, and I’ve never had any complaints with this build. I am traited 30/0/0/30/10 and usually run elixirs B and R, switching in U and S, depending on the situation. I am in a combination of knight’s and berserker gear. Your job is to provide decent damage, vulnerability, and condition removal for the group; blind is also useful. You can use rifle (for better single target control and moving target damage) or pistol/shield (for the extra sigil if you’re usually in grenades, and for more blinds and daze).

That’s a very solid template to start from. Of course you may choose to switch in a turret, second kit, change a couple of traits, go p/p, etc., but I’d say this is as close to a “standard build” as engineers have.

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Posted by: Destroyer.1306

Destroyer.1306

When I run direct damage it consists of running through the Rifle, Grenade, and Tool Kit damage cooldowns most often.

I always wonder whether it’s worth it to carry a rifle. While I like the Rifle skills, and appreciate what you’re attempting to do in terms of maximizing the use of big-hitter skills, I have to wonder whether it’s worth the loss of a sigil, and whether it’s worth the loss of 1500 range. In other words, a rifle needs to at least better than a Sigil of Fire (fire explosions every 5 seconds… 1k damage every 5 seconds, as I recall. Call it 200dps.) or Sigil of Force (blanket +5% damage… if you have 5k dps, figure this is worth 250dps), and by an amount great enough that it’s worth the extra up-close danger for my glass cannon build. (I mean, if we weren’t factoring in danger and degree of difficulty, we’d all be using Kit Refinement for 100nades, but I find this to result in me getting downed a ton.)

However, when my Grenade Barrage, Throw Wrench, Grenade 2, Grenade 4, and Grenade 5 are all on cooldown, and I’m left with mainly Grenade 1, I do have to admit that my DPS clearly suffers.

Maybe I’ll give it a go and test.

Oh, I know, I’ll just use the in-game DPS meter.

Oh wait, no I won’t. This game doesn’t have any meaningful way to figure out your DPS.

And to the OP, I run 30/5/0/5/30 Static Discharge build. Most of my dungeoning these days is pugging FotM 26’s and 28’s for the daily. And my best guess is that I lead the DPS in those things almost always.

Stinky Garbage, Engineer. Meatbag, Guardian. Dum Dums, Elementalist.

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Posted by: google.3709

google.3709

I wonder how people who play engineers can be so ignorant about their own class.. we have a large variety of sources that unlike most classes we can stack up!! ( like con Concussion Bomb + Acid bomb.. it will triple your DPS on short CD), we have different kits that allows to fight and switch when on cooldowns so DPS shouldnt be a problem..

if you’re playing support, we have plently of it and different AoE boosters not to mention med kit can abuse any runes and sigils

Rifle is the best control weapon!! but sadly requires you to watch your cooldowns, if you’re looking for a class that presses 2 and does 20k damage, go play warrior!! Rifle is used for control to set up your spikes as well as deal great damage, if you have even played your class then you would know auto attack itself is really strong and it pierces so as an engi you should play with positioning

also… if you want damage STOP USING PISTOLS…. it does 60% less damage and if you’re on a team, the precious poison and burning will most likely become less effective leaving your DPS non existent..

personally, i love my engi and that is why i can say that the problem is not the class, its the players playing it, you’re all expecting to press 1 2 3 and make wonders and that’s not gonna happen.. you have to play the class, learn the skills and experiment with all the different with Combos!! which are a big part of the class.. if you’re not doing combos with your engi then you’re not playing it right

Combo’s allows our playstyle to be more flexible and allows us to handle any situation. as well as maxing out our DPS and develope skill..

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Posted by: Malvagite.3254

Malvagite.3254

I wonder how people who play engineers can be so ignorant about their own class.. we have a large variety of sources that unlike most classes we can stack up!! ( like con Concussion Bomb + Acid bomb.. it will triple your DPS on short CD),

How in the world does concussion bomb + Acid Bomb triple your dps?

5s of confusion @ 180 radious (melee range btw)

pve mobs attack maybe 1x every 2.5 sec. ….so 1300 damage over a 5 second period is tripling your dps? how?

Acid Bomb is 6 ticks of 277 base damage if the mob stays in the field so it does from 300-1700 over a 5 second period….

not to mention that one of those attacks scales with power and the other with condition damage so you arent boosting either one terribly far from base damage.

If those numbers please you, then i can see why you think the engineer problems are a player issue.

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Posted by: waka.9826

waka.9826

I wonder how people who play engineers can be so ignorant about their own class.. we have a large variety of sources that unlike most classes we can stack up!! ( like con Concussion Bomb + Acid bomb.. it will triple your DPS on short CD), we have different kits that allows to fight and switch when on cooldowns so DPS shouldnt be a problem..

if you’re playing support, we have plently of it and different AoE boosters not to mention med kit can abuse any runes and sigils

Rifle is the best control weapon!! but sadly requires you to watch your cooldowns, if you’re looking for a class that presses 2 and does 20k damage, go play warrior!! Rifle is used for control to set up your spikes as well as deal great damage, if you have even played your class then you would know auto attack itself is really strong and it pierces so as an engi you should play with positioning

also… if you want damage STOP USING PISTOLS…. it does 60% less damage and if you’re on a team, the precious poison and burning will most likely become less effective leaving your DPS non existent..

personally, i love my engi and that is why i can say that the problem is not the class, its the players playing it, you’re all expecting to press 1 2 3 and make wonders and that’s not gonna happen.. you have to play the class, learn the skills and experiment with all the different with Combos!! which are a big part of the class.. if you’re not doing combos with your engi then you’re not playing it right

Combo’s allows our playstyle to be more flexible and allows us to handle any situation. as well as maxing out our DPS and develope skill..

Have fun hitting people with acid bomb or concussion bomb.

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Posted by: Lite.3819

Lite.3819

also… if you want damage STOP USING PISTOLS…. it does 60% less damage and if you’re on a team, the precious poison and burning will most likely become less effective leaving your DPS non existent..

This is exactly one of the argument I had with a friend. The pistol is clearly by far weaker then the rifle in almost every area (4 stacks of 5 second bleed is quite powerful when built condition), so why even make a pistol? The conclusion is that maybe the pistol is designed to be an group target weapon and rifle is designed to be a single target weapon which makes more sense.

Speaking from a trait-less, control only point of view:
Against a single target, you need more control because you are your target’s only target, this explains the short cool down cc on rifle.

Against groups of targets, you need aoe cc, rifle completely lacks this, but on pistol you have #3 bouncing blind, #5 pistol offhand is a aoe immobilize or #4 on shield for an aoe push and #5 on shield for an cone daze.

The long cool downs on the pistol keeps it from outclassing the rifle on single targets.

Have fun building your engineer.

Engineer – Street Rag (Black Gates)
Current Build

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Posted by: Kamahl.3621

Kamahl.3621

Just thought I’d pipe in, Google’s comment is pretty spot on. Comments like

Acid Bomb is 6 ticks of 277 base damage if the mob stays in the field so it does from 300-1700 over a 5 second period….

Display some of the front-ended ignorance that results when people don’t test things. I’ve seen Acid Bomb crit for easily over 2k, and given it’s 6 ticks, that can add up pretty fast. It works wonders at melting mobs you can reliably keep still (net shot is a good option here), and it only gets better when you learn how to play. Just fighting a mob in melee, acid bomb’ing, and weapon swapping immediately as the launch begins? They’re fighting on your acidic turf, which you promptly follow up with jump shot and blunderbuss and the like – especially since acid bomb hits harder with your rifle out rather than a kit.

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Posted by: google.3709

google.3709

I wonder how people who play engineers can be so ignorant about their own class.. we have a large variety of sources that unlike most classes we can stack up!! ( like con Concussion Bomb + Acid bomb.. it will triple your DPS on short CD),

How in the world does concussion bomb + Acid Bomb triple your dps?

5s of confusion @ 180 radious (melee range btw)

pve mobs attack maybe 1x every 2.5 sec. ….so 1300 damage over a 5 second period is tripling your dps? how?

Acid Bomb is 6 ticks of 277 base damage if the mob stays in the field so it does from 300-1700 over a 5 second period….

not to mention that one of those attacks scales with power and the other with condition damage so you arent boosting either one terribly far from base damage.

If those numbers please you, then i can see why you think the engineer problems are a player issue.

Cbomb 800+ dmg at 0 Condition damage
Acid bomb and personally it hits around 3-4k

combo takes 1 sec to set up and you have 4k+ AoE damage overtime and you can still use all your attack and kits ?? that’s a combo there are lots of on engi! find them

kits are not meant to be burn CD and then switch…!! if you’re figthign meele.. drop smoke bomb and rifle it around, its perma blind for a few secs, perc for zergs of mobs

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Posted by: google.3709

google.3709

also… if you want damage STOP USING PISTOLS…. it does 60% less damage and if you’re on a team, the precious poison and burning will most likely become less effective leaving your DPS non existent..

This is exactly one of the argument I had with a friend. The pistol is clearly by far weaker then the rifle in almost every area (4 stacks of 5 second bleed is quite powerful when built condition), so why even make a pistol? The conclusion is that maybe the pistol is designed to be an group target weapon and rifle is designed to be a single target weapon which makes more sense.

Speaking from a trait-less, control only point of view:
Against a single target, you need more control because you are your target’s only target, this explains the short cool down cc on rifle.

Against groups of targets, you need aoe cc, rifle completely lacks this, but on pistol you have #3 bouncing blind, #5 pistol offhand is a aoe immobilize or #4 on shield for an aoe push and #5 on shield for an cone daze.

The long cool downs on the pistol keeps it from outclassing the rifle on single targets.

Have fun building your engineer.

Pistol have the weakest DPS on game and if you’re on a group, most likely you’re team mates have better posion/burning sources so you’re only damage is 4 stacks of bleeds and a weak auto attack ( 1k for full berserker / 300dmg with full condition / 600 dmg balanced )

Rifle is not a 1 2 3 weapon like pistol, each skill can be used with an actual purpose and therefore you should time them and use them to set up spike and or combos

Rifle shots pierce so if you possition yourself correcly you can hit mobs of enemies at the same time..
immobalize.. obvious one
Overcharged shot.. dont just spam it, use it to create distances and or place mobs whereever you want it, use it to ball up small grup of mobs or to interupt skills, also to remove movement condition like cripple, chill etc…
Jumpshot
*jumpshot: has great damage, and can be used greatly for mobility in or out ..

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Posted by: waka.9826

waka.9826

I wonder how people who play engineers can be so ignorant about their own class.. we have a large variety of sources that unlike most classes we can stack up!! ( like con Concussion Bomb + Acid bomb.. it will triple your DPS on short CD),

How in the world does concussion bomb + Acid Bomb triple your dps?

5s of confusion @ 180 radious (melee range btw)

pve mobs attack maybe 1x every 2.5 sec. ….so 1300 damage over a 5 second period is tripling your dps? how?

Acid Bomb is 6 ticks of 277 base damage if the mob stays in the field so it does from 300-1700 over a 5 second period….

not to mention that one of those attacks scales with power and the other with condition damage so you arent boosting either one terribly far from base damage.

If those numbers please you, then i can see why you think the engineer problems are a player issue.

Cbomb 800+ dmg at 0 Condition damage
Acid bomb and personally it hits around 3-4k

combo takes 1 sec to set up and you have 4k+ AoE damage overtime and you can still use all your attack and kits ?? that’s a combo there are lots of on engi! find them

kits are not meant to be burn CD and then switch…!! if you’re figthign meele.. drop smoke bomb and rifle it around, its perma blind for a few secs, perc for zergs of mobs

Smoke bomb is far from perma blind, it got nerfed to trash

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Posted by: google.3709

google.3709

I wonder how people who play engineers can be so ignorant about their own class.. we have a large variety of sources that unlike most classes we can stack up!! ( like con Concussion Bomb + Acid bomb.. it will triple your DPS on short CD),

How in the world does concussion bomb + Acid Bomb triple your dps?

5s of confusion @ 180 radious (melee range btw)

pve mobs attack maybe 1x every 2.5 sec. ….so 1300 damage over a 5 second period is tripling your dps? how?

Acid Bomb is 6 ticks of 277 base damage if the mob stays in the field so it does from 300-1700 over a 5 second period….

not to mention that one of those attacks scales with power and the other with condition damage so you arent boosting either one terribly far from base damage.

If those numbers please you, then i can see why you think the engineer problems are a player issue.

Cbomb 800+ dmg at 0 Condition damage
Acid bomb and personally it hits around 3-4k

combo takes 1 sec to set up and you have 4k+ AoE damage overtime and you can still use all your attack and kits ?? that’s a combo there are lots of on engi! find them

kits are not meant to be burn CD and then switch…!! if you’re figthign meele.. drop smoke bomb and rifle it around, its perma blind for a few secs, perc for zergs of mobs

Smoke bomb is far from perma blind, it got nerfed to trash

its 1 AoE blilnd per sec, the person said mobs attack at 2.5 per sec.. so 5 secs of blind, in sPVp, if you fight inside it, your skills have chance to blind so its good when facing meele oponents, buys you time while you set down more bombs or your spikes :P

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Posted by: Entaurrus Silver.3820

Entaurrus Silver.3820

My advice is to find a strategy that works for you. The one thing I hate most is when people suggest a strategy and the only reason I can’t use it well is because I struggle to perform the strategy. No strategy is good without good execution. This is especially the case with Engineers, who have many potential strategies at their disposal, but none is really “meta,” OU or prime. Find a good strategy that you can be comfortable with and you can execute to it’s full potential without troubles, and run with it. That’s my advice.

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Posted by: Malvagite.3254

Malvagite.3254

I wonder how people who play engineers can be so ignorant about their own class.. we have a large variety of sources that unlike most classes we can stack up!! ( like con Concussion Bomb + Acid bomb.. it will triple your DPS on short CD),

How in the world does concussion bomb + Acid Bomb triple your dps?

5s of confusion @ 180 radious (melee range btw)

pve mobs attack maybe 1x every 2.5 sec. ….so 1300 damage over a 5 second period is tripling your dps? how?

Acid Bomb is 6 ticks of 277 base damage if the mob stays in the field so it does from 300-1700 over a 5 second period….

not to mention that one of those attacks scales with power and the other with condition damage so you arent boosting either one terribly far from base damage.

If those numbers please you, then i can see why you think the engineer problems are a player issue.

Cbomb 800+ dmg at 0 Condition damage
Acid bomb and personally it hits around 3-4k

combo takes 1 sec to set up and you have 4k+ AoE damage overtime and you can still use all your attack and kits ?? that’s a combo there are lots of on engi! find them

kits are not meant to be burn CD and then switch…!! if you’re figthign meele.. drop smoke bomb and rifle it around, its perma blind for a few secs, perc for zergs of mobs

Again i will ask.

4k damage over time and your claim was it will triple your damage.

That means you are doing only 1300 non-combo damage in that same period of time.

That is nothing……

Hell, the total package of damage is nothing compared to what the premier damage classes produce.

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Posted by: Malvagite.3254

Malvagite.3254

Just thought I’d pipe in, Google’s comment is pretty spot on. Comments like

Acid Bomb is 6 ticks of 277 base damage if the mob stays in the field so it does from 300-1700 over a 5 second period….

Display some of the front-ended ignorance that results when people don’t test things. I’ve seen Acid Bomb crit for easily over 2k, and given it’s 6 ticks, that can add up pretty fast. It works wonders at melting mobs you can reliably keep still (net shot is a good option here), and it only gets better when you learn how to play. Just fighting a mob in melee, acid bomb’ing, and weapon swapping immediately as the launch begins? They’re fighting on your acidic turf, which you promptly follow up with jump shot and blunderbuss and the like – especially since acid bomb hits harder with your rifle out rather than a kit.

The only ignorance is that you didnt acknowledge i said base damage in my post.

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Posted by: Kamahl.3621

Kamahl.3621

The only ignorance is that you didnt acknowledge i said base damage in my post.

Really now? So taking less than 1 second to put out at least 10k, potentially 13k damage on a group mob while you’re still doing other abilities isn’t good damage? You intentionally try to undermine the damage by looking at tooltip values, when it’s the third hardest hitting engineer ability, and it just keeps going while you whip out several others. If that’s not good damage, then I don’t know what is. What, a 3.5 second channel for 20k damage on the same mobs? Maybe 30k if we’ve got the might and vuln rolling at the same time? Given the damage over time, a warrior in melee and an engineer juggling all their skills, it’s a minimal difference – and considering that an engineer will bring poison, AoE heals, blind, stuns-on-demand, and roots with > 25% uptime, that sacrifice is well worth the loss, and the difference in value shows in mob encounters, such as the start of the Grawl fractal and dealing with the Ice Elementals during the blizzard boss. The kicker is, that engineer damage is still maintained bar jump shot and blunderbuss at long range boss encounters (technically you can use blunderbuss semi-safely but I don’t feel comfortable running in for more than acid bomb against those heavy duty bosses, gear shield only goes so far).

Just because you don’t know how to pilot the class to its full potential doesn’t mean it’s bad.

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Posted by: Malvagite.3254

Malvagite.3254

The only ignorance is that you didnt acknowledge i said base damage in my post.

Really now? So taking less than 1 second to put out at least 10k, potentially 13k damage on a group mob while you’re still doing other abilities isn’t good damage? You intentionally try to undermine the damage by looking at tooltip values, when it’s the third hardest hitting engineer ability, and it just keeps going while you whip out several others. If that’s not good damage, then I don’t know what is. What, a 3.5 second channel for 20k damage on the same mobs? Maybe 30k if we’ve got the might and vuln rolling at the same time? Given the damage over time, a warrior in melee and an engineer juggling all their skills, it’s a minimal difference – and considering that an engineer will bring poison, AoE heals, blind, stuns-on-demand, and roots with > 25% uptime, that sacrifice is well worth the loss, and the difference in value shows in mob encounters, such as the start of the Grawl fractal and dealing with the Ice Elementals during the blizzard boss. The kicker is, that engineer damage is still maintained bar jump shot and blunderbuss at long range boss encounters (technically you can use blunderbuss semi-safely but I don’t feel comfortable running in for more than acid bomb against those heavy duty bosses, gear shield only goes so far).

Just because you don’t know how to pilot the class to its full potential doesn’t mean it’s bad.

my posts were about a claim that 2 abilities would triple your damage output and i believe i have proven that the claim was not truthful in the least.

your multi paragraph response is in regards to things ive never said nor do i have any interest in.

If you care to prove how concussive bomb + Acid shot will triple ones damage output that would be wonderful.

Otherwise i have no idea who you are replying to, but you keep quoting me.

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Posted by: google.3709

google.3709

The only ignorance is that you didnt acknowledge i said base damage in my post.

Really now? So taking less than 1 second to put out at least 10k, potentially 13k damage on a group mob while you’re still doing other abilities isn’t good damage? You intentionally try to undermine the damage by looking at tooltip values, when it’s the third hardest hitting engineer ability, and it just keeps going while you whip out several others. If that’s not good damage, then I don’t know what is. What, a 3.5 second channel for 20k damage on the same mobs? Maybe 30k if we’ve got the might and vuln rolling at the same time? Given the damage over time, a warrior in melee and an engineer juggling all their skills, it’s a minimal difference – and considering that an engineer will bring poison, AoE heals, blind, stuns-on-demand, and roots with > 25% uptime, that sacrifice is well worth the loss, and the difference in value shows in mob encounters, such as the start of the Grawl fractal and dealing with the Ice Elementals during the blizzard boss. The kicker is, that engineer damage is still maintained bar jump shot and blunderbuss at long range boss encounters (technically you can use blunderbuss semi-safely but I don’t feel comfortable running in for more than acid bomb against those heavy duty bosses, gear shield only goes so far).

Just because you don’t know how to pilot the class to its full potential doesn’t mean it’s bad.

my posts were about a claim that 2 abilities would triple your damage output and i believe i have proven that the claim was not truthful in the least.

your multi paragraph response is in regards to things ive never said nor do i have any interest in.

If you care to prove how concussive bomb + Acid shot will triple ones damage output that would be wonderful.

Otherwise i have no idea who you are replying to, but you keep quoting me.

lol what do you mean ? acid bomb hits for 3k+ on berserker and cbomb 800+ damage overtime lol and now you’re hitting 4k+ damage on top of your regular DPS lol what’s so hard to understand about that? if you run pistols with those 2 skills you will be doing much more damage than you would with all your conditions out :P js , if you have doubts go try it and get back to me

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Posted by: Oakwind.6187

Oakwind.6187

also… if you want damage STOP USING PISTOLS…. it does 60% less damage and if you’re on a team, the precious poison and burning will most likely become less effective leaving your DPS non existent..

This is exactly one of the argument I had with a friend. The pistol is clearly by far weaker then the rifle in almost every area (4 stacks of 5 second bleed is quite powerful when built condition), so why even make a pistol? The conclusion is that maybe the pistol is designed to be an group target weapon and rifle is designed to be a single target weapon which makes more sense.

Speaking from a trait-less, control only point of view:
Against a single target, you need more control because you are your target’s only target, this explains the short cool down cc on rifle.

Against groups of targets, you need aoe cc, rifle completely lacks this, but on pistol you have #3 bouncing blind, #5 pistol offhand is a aoe immobilize or #4 on shield for an aoe push and #5 on shield for an cone daze.

The long cool downs on the pistol keeps it from outclassing the rifle on single targets.

Have fun building your engineer.

Pistol have the weakest DPS on game and if you’re on a group, most likely you’re team mates have better posion/burning sources so you’re only damage is 4 stacks of bleeds and a weak auto attack ( 1k for full berserker / 300dmg with full condition / 600 dmg balanced )

Rifle is not a 1 2 3 weapon like pistol, each skill can be used with an actual purpose and therefore you should time them and use them to set up spike and or combos

Rifle shots pierce so if you possition yourself correcly you can hit mobs of enemies at the same time..
immobalize.. obvious one
Overcharged shot.. dont just spam it, use it to create distances and or place mobs whereever you want it, use it to ball up small grup of mobs or to interupt skills, also to remove movement condition like cripple, chill etc…
Jumpshot
*jumpshot: has great damage, and can be used greatly for mobility in or out ..

Pistol shots also pierce if traited. (Which you would if you ran 30 Firearms pistols. Firearms XII for reference) But yes, stop using pistols unless you intend to build for crit and apply conditions that way. Pistol shot #1 explodes and applies effects to nearby targets, making it an ok source of damage against groups of packed mobs.

Respectfully stop writing in bold text about pistols unless it’s something to discuss about. What you’re saying is about as reasonable as saying that untraited greatsword is a better weapon than two swords for a warrior.

I mean no offense, I would just like to hear a proper argument.

I play Engineer.
Balthazar runes are broken.

So what now ? :S

in Engineer

Posted by: waka.9826

waka.9826

pistol 1 is absolutely useless in pvp, and the piercing trait is even more useless because it’s kitten at applying condis. Why go 30 deep into a tree that makes a horrible attack slightly less horrible when you can just pick up grenade kit and apply condis 50x better.

So what now ? :S

in Engineer

Posted by: google.3709

google.3709

also… if you want damage STOP USING PISTOLS…. it does 60% less damage and if you’re on a team, the precious poison and burning will most likely become less effective leaving your DPS non existent..

This is exactly one of the argument I had with a friend. The pistol is clearly by far weaker then the rifle in almost every area (4 stacks of 5 second bleed is quite powerful when built condition), so why even make a pistol? The conclusion is that maybe the pistol is designed to be an group target weapon and rifle is designed to be a single target weapon which makes more sense.

Speaking from a trait-less, control only point of view:
Against a single target, you need more control because you are your target’s only target, this explains the short cool down cc on rifle.

Against groups of targets, you need aoe cc, rifle completely lacks this, but on pistol you have #3 bouncing blind, #5 pistol offhand is a aoe immobilize or #4 on shield for an aoe push and #5 on shield for an cone daze.

The long cool downs on the pistol keeps it from outclassing the rifle on single targets.

Have fun building your engineer.

Pistol have the weakest DPS on game and if you’re on a group, most likely you’re team mates have better posion/burning sources so you’re only damage is 4 stacks of bleeds and a weak auto attack ( 1k for full berserker / 300dmg with full condition / 600 dmg balanced )

Rifle is not a 1 2 3 weapon like pistol, each skill can be used with an actual purpose and therefore you should time them and use them to set up spike and or combos

Rifle shots pierce so if you possition yourself correcly you can hit mobs of enemies at the same time..
immobalize.. obvious one
Overcharged shot.. dont just spam it, use it to create distances and or place mobs whereever you want it, use it to ball up small grup of mobs or to interupt skills, also to remove movement condition like cripple, chill etc…
Jumpshot
*jumpshot: has great damage, and can be used greatly for mobility in or out ..

Pistol shots also pierce if traited. (Which you would if you ran 30 Firearms pistols. Firearms XII for reference) But yes, stop using pistols unless you intend to build for crit and apply conditions that way. Pistol shot #1 explodes and applies effects to nearby targets, making it an ok source of damage against groups of packed mobs.

Respectfully stop writing in bold text about pistols unless it’s something to discuss about. What you’re saying is about as reasonable as saying that untraited greatsword is a better weapon than two swords for a warrior.

I mean no offense, I would just like to hear a proper argument.

Pistols are terrible tho, only the first shot applies the bleed and if you trait for 30 you will be stuck with no critical damage making your shots hit for 800 at the most with a direct damage build and a condition build ( the most common option ) you will be hitting 150-300 damage, and altho you can apply, bleeding, poison, burning, confusion which are great for soloing, when you’re on a team, they will most likely have burning/posion which stack on durantion leaving your main DPS source be single target 4 stacks of bleeds so yea… bye bye from team lol

also the pistol offers no form of cc other than glue shot ( which honestly shouldnt be considered a CC, ill give you 1g if it ever made a diff in your battles lol ), so why would you play pistol over rifle?

dual sigils, although they r nice,they cannot compensate for the huge chunk of damage you lose, and shield! even tho is REALLY nice, its very circumstantial

Coated Bullet: that trait was probably really good in combination of sigils, but sadly when they added the internal cool downs to sigils it completely broke it making it not worth it not even as a minor trait, it should just be added to the weapon