So what's changed?

So what's changed?

in Engineer

Posted by: FlyingBear.5731

FlyingBear.5731

I played Engineer from day 1 of the release of GW2, and I loved the whole adventure that this game provided. The profession looked extremely versatile, offering several build options for how you wanted to play, but they weren’t all that viable. After speedleveling to 80, I burned out on the unfinished endgame content, I didn’t even make it to the first content expansion.

Now I want to start playing again, and I’d like to know what’s changed with the Engineer class. Honestly if anyone can direct me to a condensed list of changes I’d gladly read it myself.

Nothing changes if Nothing changes.

So what's changed?

in Engineer

Posted by: Decklan.7540

Decklan.7540

A lot of bug fixes.
Major changes would have to be:

Ability to use sigils with kits (this finally gave engineers the option to use weapon swap sigils like sigil of energy)

Jump Shots animation changed to actually be functional (you no longer hang in the air for several seconds)

Rocket Boots completely changed. They now propel you forward, and break chill/immobilize/snare. The self-cc and stun break were removed.

Deployable Turrets now works.

There were many other changes too, but those four would probably be the most noticeable to someone returning to the class after one year.

So what's changed?

in Engineer

Posted by: Sagramor.7395

Sagramor.7395

  1. Most of the traits remained unchanged aside from the Firearms line and Kit Refinement.
  2. Rocket Boots is also a blast finisher now.
  3. Elixir Gun toolbelt became a stunbreak, and added a blast finisher to #4.

For all updates:
http://wiki.guildwars2.com/wiki/Game_updates