So what's changed?
Nothing changes if Nothing changes.
A lot of bug fixes.
Major changes would have to be:
Ability to use sigils with kits (this finally gave engineers the option to use weapon swap sigils like sigil of energy)
Jump Shots animation changed to actually be functional (you no longer hang in the air for several seconds)
Rocket Boots completely changed. They now propel you forward, and break chill/immobilize/snare. The self-cc and stun break were removed.
Deployable Turrets now works.
There were many other changes too, but those four would probably be the most noticeable to someone returning to the class after one year.
- Most of the traits remained unchanged aside from the Firearms line and Kit Refinement.
- Rocket Boots is also a blast finisher now.
- Elixir Gun toolbelt became a stunbreak, and added a blast finisher to #4.
For all updates:
http://wiki.guildwars2.com/wiki/Game_updates