So when will we finally deal damage to structures (condition build)?
in Engineer
Posted by: Dojo.1867
in Engineer
Posted by: Dojo.1867
As we all know engineer cannot equip multiple weapon sets. He only has kits but even then it is pretty much the (static) stats/traits that decide what damage we deal so if we are skilled for conditions we only have very kitteny direct damage.
Jon Peters mentioned he wanted to look into that and if you ask me this is actually a really important issue. I just would like to know if they are working on it/haven’t forgotten about this. If I remember correctly the 2 favored possibilities to solve this were:
1. Always directly deal the condition part of any skill damage the moment the skill hits and deals its direct damage with a balancing modifier (dealing 100% of the condition damge would porpably be to much).
Example Explosive Shot: 30 base damage + 200 bleeding damage * 0.5 (<- subject to balancing) = 130 damage
2. Create a universale DOT condition for structures called ‘Blazing’ where alle condition DOTs are added into. It stacks in intensity and the amount of stacks added would be higher the more damage a condition normally does (Burn > Poison > Bleed).
Creating this here because I feel engineer is one of the most affected classes concerning this issue. An engineer with bombs, grenades, flamethrower that cannot damage structures. Arenanet why?
in Engineer
Posted by: coglin.1496
In so much as it effect pistol users with no bomb, FT, or grenade kit yes. Anyone with grenade, bomb, or flame thrower kits does great damage to structures. It is simply th pure condition damage abilities such as all the pistol skills that this effects directly.
in Engineer
Posted by: Yukishiro.8792
Try playing a condition necro. It’s much worse. At least condition engis can just slap on grenade kit or bomb kit or flamethrower and still do decent damage to structures. Condition necro is PAINFUL to kill any structure with.
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