Solo-build healing/power engi..

Solo-build healing/power engi..

in Engineer

Posted by: Poliswag.8240

Poliswag.8240

Hey guys, trying to theorycraft up a relatively new/uncommon idea..

The plan is to run full cleric gear, going 10/0/30/10/10 with 10 points to spare.
A few different things can be done with this – inventions are a must-have, the healing bombs provide a lot of sustain (~275) with 1300ish healing bonus. Your med pack heals are considerably better, so the sustain is awesome, and that’s sort of the point behind this idea.

At the same time, we can get a LOT of power (1900ish) through inventions V (5% toughness -> power) + performance enhancement (25 pts inventions, 10% healing -> power). I was hoping to be able to pull of a surprising amount of burst with dropping a grenade barrage coupled with the rune of intelligence (100% crit chance for 1 attack after weapon swap).

Here’s my issue:
If I take divinity runes, I get an all-around bonus to my stats and 12% bonus critical damage. This isn’t a whole lot, but can make a minor difference, and I would probably invest the remaining 10 pts into explosives so that I would hit even harder.

If I take Grove runes, I get more healing, a protection duration bonus, a 25% chance to gain protection when hit, and a 50% chance to root target on hit with a 3minute CD, but this is a free excuse to drop a grenade barrage on someone. This would mean investing 10 points into alchemy for 20% rather than 10% boon duration, increasing the protection that I get from the VI trait (protection for 3s when disabled, 5s cooldown). 4s of additional protection is tasty whenever I’m knocked down.

If I take Dwayna runes, I get a regen bonus and spec 10 points into the alchemy for VI once more, and I’d be able to pull 7s of regen on a 10s cooldown for more sustain. Also more healing.

Finally, and a little less important, Eagle runes – a good 165 bonus precision with 8% crit damage and +5% vs targets with < 50% hp. Just more damage to finish people off.

I know that the sigil of intelligence works because we can occasionally get the icon for it above our Qbar, but it seems inconsistent. Any help with an explanation for this would be greatly appreciated.

So, thoughts? Critique? Remember, this is a solo-build that would have great group potential in both PvE and WvW.

[IX][oPP] Poliswag – Engineer

Solo-build healing/power engi..

in Engineer

Posted by: bromi.7809

bromi.7809

I say to me this looks like you want that classy tank-and-spank feeling, and i know that with cleric you can really have it. Having grens and mines leaves you with Shrink i believe for emergency/stomps.
If pve price of divinity doesn’t burn a hole in your pocket i’d say go with it – crit abuse is always good for barrage builds.

P.S. still don’t believe in grens without grenadier though, mate