“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Wahoo!
I always tell people they can solo ANY hero challenge there is! My tips for doing this: Don’t just rush into battle, rather be careful, stay alert and observe the enemy so you know what it is able to do.
It didn’t happen just once that someone told me, it would be definitly IMPOSSIBLE to solo the Mushroom Queen in tangeled depths.
After that statement I couldn’t help myself but to go right for it! Enjoy!
(PS: Watch ’till the end! ;3)
Actual Video Link:
https://www.youtube.com/watch?v=NWnFanxR6CY
Build against Mushroom Queen:
http://gw2skills.net/editor/?vdAQFASncoC1ahFpCuoC0ehl7ii+2b9aHcBjwAQsg+hQE-TBSBABA8gA4f/B80RclyPKOgAmpEchLAAlq/QKgAHDA-e
Build for general Open World:
http://gw2skills.net/editor/?vdAQFASncoC1ahlXBubB0ehl7iCcBjwAg+2j9cXsg2wcA-TBSBABLcBA4f/BAeQAXp8DPdEUcABoU9HzUCSKgAHDA-e
It sure was the hardest hero challenge I’ve ever soloed and I think it will also stays that way (until new stuff gets into the game ofc!).
Feel free to ask questions about why I picked those skills, traits, rotation steps etc.
Greez!
Ziggs Ironeye
Welp that’s pretty ridiculous
What was the time investment to do this? I don’t even know the mechanics of her skills lol, I imagine it would have taken a bit just to do that, let alone surviving through the whole fight.
ive soloed it on necro (:
but on engi, i wont bother. ive tried. its there if i ever feel the need to die a few times. congrats on achieving this! i would even suggest taking recovery matrix over perfectly weighted, but i didnt expect alchemy :o
@dinos
mostly the fight is ridiculous because its a very claustrophobic space, theres really no way to avoid the puddles all the time. so you either sacrifice some dps and take longer in order to potentially survive while doing your best to dance around puddles, or you take 5k hits from the puddles and cant sustain.
Xyonon
You find that the Leadership in you Build for general Open World is better then strength rune ?
I remember read in other post you say strength rune for solo open world !!!
Or have you buy a new armor set for them ?
So you can easy change around ?
And is strength still good ?
What about scrapper runes ?
My Engineer is lvl 78, So like to know what route to pick before enter the Jungle !!!
PS: I know i can´t buy the Leadership rune for some time, As i have Zero Crystalline Ore as i am starting fresh on EU server.
I can probably do it with Condi (Bombs and Elixir Gun, I hate grenades). Just need to go there first…. I haven’t explored HoT much.
EDIT: Pff, can’t do it. That thing is crazy difficult. You can’t block the poddles? The closest I came was half health I think but yea, kudos.
(edited by Dirame.8521)
Heya!
Xyonon
You find that the Leadership in you Build for general Open World is better then strength rune ?
I remember read in other post you say strength rune for solo open world !!!Or have you buy a new armor set for them ?
So you can easy change around ?
And is strength still good ?
What about scrapper runes ?
My Engineer is lvl 78, So like to know what route to pick before enter the Jungle !!!
PS: I know i can´t buy the Leadership rune for some time, As i have Zero Crystalline Ore as i am starting fresh on EU server.
I find Leadership to be the absolute top for open world, definitly. I used to go with Strength but oh boy Leadership boosts your quickness uptime to be almost permanent. Normally I use elixier U aswell, that combined with our lil’ quickness trait.
It’s also amazing how long other boons like swiftness, protection, regeneration last. Healing Mist of the Elixier gun alone is perma regen. I love it.
I just didn’t recommend them because I do not seriously want to “force” every Engi to play Dragon Stand so often so they can afford Leadership, just for open world gear. I mean I own 2 ascended power sets, one for open world and one for teamplay, so naturally I will maximize. But not everyone is as mad as me so the general option would be Strength runes I wouldn’t recommend scrapper runes tough. They seem … scrappy crappy. If you want to use your gear for teamplay aswell you may want to stick to Scholar even.
Open world:
Team content:
I can probably do it with Condi (Bombs and Elixir Gun, I hate grenades). Just need to go there first…. I haven’t explored HoT much.
EDIT: Pff, can’t do it. That thing is crazy difficult. You can’t block the poddles? The closest I came was half health I think but yea, kudos.
Yea you can’t block the aoe fields, that’s a big reason why I went for so much sustain. You can reflect / block her spikes for a damage boost tough. And you can block the little shroomies exploding on melee. However you can also just outrun / dodge them. Breaking her Defiance Bar will make things easier aswell, not only for a damage boost, but also for some time to get your CD back and endurance up again.
Wahoo!
Wahoo!
Build for general Open World:
http://gw2skills.net/editor/?vdAQFASncoC1ahlXBubB0ehl7iCcBjwAg+2j9cXsg2wcA-TBSBABLcBA4f/BAeQAXp8DPdEUcABoU9HzUCSKgAHDA-e
So we don’t need more movement speed out of combat? Just wondering why to give it up?
I find Leadership to be the absolute top for open world, definitly. I used to go with Strength but oh boy Leadership boosts your quickness uptime to be almost permanent. Normally I use elixier U aswell, that combined with our lil’ quickness trait.
It’s also amazing how long other boons like swiftness, protection, regeneration last. Healing Mist of the Elixier gun alone is perma regen. I love it.
But you can achive the same result with sigil of concentration. It would be better to drop the 5% damage sigil for concentration and keep the 5% bonus of strength runes?!
(edited by Forestnator.6298)
looks to me like that build will have pretty easy perma swiftness as long as you fight a thing once in a while.
if youre gonna be running map completions, just drop alchemy for tools or inventions so you dont have to depend on occasional combat for swiftness. any other open world play prolly includes lots of random fighting.
looks to me like that build will have pretty easy perma swiftness as long as you fight a thing once in a while.
if youre gonna be running map completions, just drop alchemy for tools or inventions so you dont have to depend on occasional combat for swiftness. any other open world play prolly includes lots of random fighting.
I understand, thanks.
What about the sigil of concentration instead of the runes?
looks to me like that build will have pretty easy perma swiftness as long as you fight a thing once in a while.
if youre gonna be running map completions, just drop alchemy for tools or inventions so you dont have to depend on occasional combat for swiftness. any other open world play prolly includes lots of random fighting.
I understand, thanks.
What about the sigil of concentration instead of the runes?
The uptime is the problem with those. You constantly get buffs, you can’t time your boon burst like a mesmer, but it sure isn’t a bad idea either. I prefer force + leadership tough
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