Some Engi Bugs
In addition to the grenadier trait making grenades pierce, it also makes them non-projectiles.
I’ve had engis use nade barrage through a guardian’s sanctuary more than once and had all of them go through my ranger axe #5 skill.
There’s a thread in the bug forum you should probably be posting this in if it isn’t already covered there.
Grenadier: nades pierce when this trait equipped. Also equipping this trait outside of pvp causes your grenade barrage to go on longer CD.
The MANY bugs with grenadier are noted.
Toss Elixir B: tool tip says 3 stacks of stab but the ability gives you 5 stacks
I’ll confirm and add it later.
Automated Medical Response: trait says recharges all healing skills, yet with healing turret equipped and on full cd it only recharges the “Healing Turret” part and not the “Cleansing Burst”
Already on the list
Alchemical Tinctures: Tool tip on Elixir X doesn’t say anything about condis but when used with this trait, it clears a condi.
Tooltip bug. One of many. Good news is that the trait is functioning correctly.
Elixir F: (not so much as a bug as just kittened af) elixir f densest count as an elixir, change the name or change it to an elixir cuz this bothers me way too much
In the thread.
Aimed Assisted Rocket: This trait is supposed to have 33% chance to proc whenever you hit but it procs on things like “Magnet” which shouldn’t count because it doesn’t even put you in combat when used.
That is an odd one. I’ll play with it some and see what happens. I’ll add it if I can reproduce it reliably.
Transmute: I thought that it was announced that condis—>boons was unified among all classes/abilities. This trait densest follow the uniformed conversions. For example burn is supposed to become aegis, but with transmute burn becomes regen.
I’ll test and add.