Some Theory Crafting on a KungkittenEngineer
Before you guys rip me apart, keep in mind I’m just theory crafting and messing around. The idea is that this build allows for a lot of room to swap around in between fights depending on how you want to play against the next opponent. It involves just a lot of melee fighting, so no doubt we’ll die fast, but in my head I’d imagine it would fun.
Toughness is there just to keep us alive to get to our opponents. With the Tool Kit, we can block and pull opponents to us to smack them around. Having the Sigil of Intelligence means that when you swap to your Tool Kit, your Pry Bar will always Crit. If you picked Sigil of Hydromancy, it will slow opponents when you need to make a quick escape or keep them from getting away.
On your offhand, having Sigil of Force or Hobbling increases either your damage or cripples, keeping your enemy slow.
If you opted for a Rifle, you have all the control you need through your 2, 4, and 5, so Sigil of Intelligence is all you need for the damage.
Rocket Boot’s Rocket Kick is like a Kungkittenability with decent damage, and gets us closer to our opponents, and then we can Rocket Boot away to avoid a retaliation. Ram’s Head is the same in keeping the enemy away and also the Tool Belt applies a Cripple.
I only said Throw Mines for PvE because of the short CD knockback on Throw Mine, and also the Minefield has a short CD for Static Discharge if you chose it in your traits, and since you’ll be in Melee range, Minefield is useful against Mob.
The Traits I know sound like a mess, but it’s up to you what you want to do with your melee Engineer. You can opt for shorter CDs on your Skills for more CC, or more Damage with Static Discharge, since all your Toolbelt’s have a short CD.
The Idea was that we would move in and out of combat very quickly utilizing the fact that so many of our abilities push ourselves away or can get us closer instantly. It will probably be very fast paced and you would need to juggle all your abilities while making sure your Sigil of Intelligence is up for your Prybar.
I would say that a more Damage build is meant for PvE, while survivability is more suited for PvP.
Regardless, the only reason I’m saying Kungkittenis just cause it’s mostly melee without of cripple and moving in and out like crazy, and then striking at the right moment when the opportunity arises if your Elixir S kicks in or/and when your Sigil of Intelligence is off CD.
What do you guys think? I’m kinda drunk and watching Jackie Chan movies, so this is just a passing thought in my head. It’s probably completely inefficient and you would need to play flawlessly, but I think it’s fun to be able to move around quickly in combat in and out while dealing out crits.
Hm….now that I think about it, instead of opting for alot of Precision stats in the gear, if you wanted more survivability over consistent crits, then Soldier’s Gear is fine mixed in with some Crit Damage. As long as you have Sigil of Intelligence, you’ll have a guaranteed crit no matter what.
Oh right, guess this is fairly obvious but I should say it. Theoretically play style would be how well you can juggle all your cripples. With the Power Kit Trait, your Throw Wrench can Cripple. If you traited into Power, Knee Shot would be useful too with a high Precision.
Box of Nails and Glue Shot are all excellent cripples too for keeping your opponents in place to get to them.
Using your Ram’s Head and Rocket Boots are all about your timing and watching your opponents’s next attack. If you have the Rifle Equipped, obviously Overcharged Shot can Keep you in and out of the fight quickly.
Like I said you would have to be on top of your game all the time for this to work probably.
And don’t forget to have your Medkit equipped. Antidote and Stimulate will keep you alive…as with all other builds.
no thoughts or responses? Threats and disdain?
I’d use the rifle, rather than P/S. While its an amazing combo, the Rifle works far better with the TK.
Soldier’s would take a better piece of pie for me, just to add that extra bulkiness, since y’know, the only condition removal will probably come from Med Kit/ Doc HT.
For a second utility, I’d actually go slick shoes. Why? Toolbelt skill gives you double speed, even in combat, making it useful when the bugger tries to run away. Not only that, but you can score 1 to 2 knockdowns on a single person if used right. Which btw, helps ruin portal bombing in WvW.
I’d use the rifle, rather than P/S. While its an amazing combo, the Rifle works far better with the TK.
Soldier’s would take a better piece of pie for me, just to add that extra bulkiness, since y’know, the only condition removal will probably come from Med Kit/ Doc HT.
For a second utility, I’d actually go slick shoes. Why? Toolbelt skill gives you double speed, even in combat, making it useful when the bugger tries to run away. Not only that, but you can score 1 to 2 knockdowns on a single person if used right. Which btw, helps ruin portal bombing in WvW.
Well like I mentioned before it’s meant to be flexible with the idea of being melee and moving in and out, so I dig your slick shoes option. What would your 3rd Utility be? I considered the Slick Shoes option for a bit but I figured having 2-4 types of cripples would be enough to keep up with anybody.
I prefer the Rifle a bit more too, but having 2 sigils is useful, because for this build I intend the user to be using the Tool Kit, and only swapping to his/her weapon for the abilities over actual damage. But Rifle is dead useful just for getting close and away too.
And I agree with you on Soldier’s Gear for more Survivability. For a more DPS you would probably go down fast, but you would go out like a ball of fury before you do up close with the crits and damage.
But I don’t know, I’m dirt poor so I can’t try out the build yet, but when I save up enough, I want to see if it’s viable in both WvW and PvE
Hey there! I have a P/S build, and slotted my Pistol with the Superior Sigil of Intelligence, and my Shield with Superior Sigil of Force.
When I swapped to my Tool Kit, and hit a player in WvW with Pry Bar, I didn’t see the ‘red splash’ that denotes a critical hit with the Pry Bar. It did, however, ‘splash red’ with the Thwack.
I don’t know if I’m doing something SERIOUSLY wrong, or my installed game client isn’t accepting certain aspects of the game.
At any rate I’m all about trying out the Kung Kitten Build you posted. I tend to use the Rocket Boots, as I like Kicking someone in the face and setting them on fire, right after which a pry bar to the face seals the deal
“Which Lo Pan? Little ol’ basket case on wheels, or the ten-foot-tall roadblock?!”
-Kurt Russell, Big Trouble in Little China
It’s probably just another bug for Engineers. I have that problem too where it will be a crit, but no red shows up.
In theory, the trick to this build is just to not panic and cast things right after the other to maximize efficiency.
Right on. I was considering uninstall/reinstall… hehe…At least I’m not the only one
Hobbling Rune…along with Box of Nails makes sense. With the the 10% increase in Cripple Duration…how does that translate with the 2 seconds? I’m not good with Math, but it doesn’t seem like alot…
I’ll try anything, though.
“Which Lo Pan? Little ol’ basket case on wheels, or the ten-foot-tall roadblock?!”
-Kurt Russell, Big Trouble in Little China
Well if you think about it. If it’s 2 seconds, it’s still decent. Let’s say you had Glue Shot, Box of Nails, Ram’s Head’s Tool Belt, and Throw Wrench Traited.
that’s an extra 8 seconds of cripple along with the actual cripple itself. But I think that’s more useful in PvP/WvW.
In PvE I would probably just trait for more damage and Static Discharge.
Facepalm I’m having so many brainfarts. I keep forgetting about those
That’s a good point regarding the other Utility Skills.
“Which Lo Pan? Little ol’ basket case on wheels, or the ten-foot-tall roadblock?!”
-Kurt Russell, Big Trouble in Little China