Some builds I made

Some builds I made

in Engineer

Posted by: Stand The Wall.6987

Stand The Wall.6987

Saw the changes and wanted to try and make something with em. I have had moderate success with these (in unranked), hope you will enjoy.

The scrapper traitline is funky cuz the website hasnt been updated yet, but for this 1st build the location of the chosen traits are the same in game. Amulet is paladin.
http://gw2skills.net/editor/?vdAQFASncoCtoitbBmcBEqilJjS8ZGvAY8DevIgOur7+G-TJxHABf/AAGf/BAuAAXXGAA

Same with 2nd build, chosen traits are same in game.
http://gw2skills.net/editor/?vdAQFASnUUB1XhFYB2aBEqil7iCsBjwAgO1j9bX8g+hcA-TJBFABtv/ABXAAxLDAwDAAA

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Some builds I made

in Engineer

Posted by: Lupanic.6502

Lupanic.6502

I do not like the Medic Gyro in the first build and not to take the swifftness is in my point of view a mistake.

in the 2nd build is elixir C not a good choice. It is in pvp more or less useless. because of its casttime. Vs a ranger you are interrupted every time you try to use it while you have Immobilize and vs necro you will get the fearchain after corrupt boons. Vs the other classes is EG powerful enough.

Some builds I made

in Engineer

Posted by: Stand The Wall.6987

Stand The Wall.6987

Yeah healing turret still seems like the best choice, although the total heal from the gyro is much better. Plus you have to stand in the lightning field, which in some cases works but mostly its kinda bad. I dont know what you mean by the swiftness.

I’m not sure why you think the cast time is a problem. Its a 1/2sec (same as elixir b) cast that rarely if ever gets interrupted. Versus a ranger you can destroy the roots first, and against a necro yeah its pretty impossible.

I’m sure in ranked these wouldnt work at all but theyre pretty fun to use in unranked.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Some builds I made

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

Yeah healing turret still seems like the best choice, although the total heal from the gyro is much better.

if the gyro does not die, follows you properly, and actually casts every 3 secs… then its not too bad. in practice its prolly almost always better to immediately explode it if you absolutely refuse to use healing turret.

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