Some scrapper feedback

Some scrapper feedback

in Engineer

Posted by: guildabd.6529

guildabd.6529

Function Gyro: Function gyro stays up for 15s so why 30s cooldown? Reduce cooldown to 15s.

Shocking Speed: Super speed does not stack. Remove cooldown.

Perfectly Weighted: Stability duration increased to 5s.

Some scrapper feedback

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Function gyro needs to have a long cd or it would be kinda op when you can spam it.
Super speed is most likely gonna become a boon after all, like quickness did.

Those are really the tiniest problems the scrapper has right now :P But yea the traits seem indeed kinda underwhelming too

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Some scrapper feedback

in Engineer

Posted by: Manuhell.2759

Manuhell.2759

The function gyro is also the whole new mechanic of the class, and it is already limited by its functions…it doesn’t do anything else other than ressing and finishing people. Making it already situational enough.
Having a long cooldown on top of it is just outrageous.

Some scrapper feedback

in Engineer

Posted by: Kodama.6453

Kodama.6453

Function gyro needs to have a long cd or it would be kinda op when you can spam it.
Super speed is most likely gonna become a boon after all, like quickness did.

Those are really the tiniest problems the scrapper has right now :P But yea the traits seem indeed kinda underwhelming too

I don’t think it needs a CD. Rezzing and Stomping has no CD either, so why should this new class mechanic have one? Just make it that way you can just have 1 functional gyro up at the same time. So you can’t stomp someone with 5 gyros simultanously, but still have a good working class mechanic.

Some scrapper feedback

in Engineer

Posted by: TsukuZankaze.6951

TsukuZankaze.6951

My opinion comes from the fact that its a ranged Rez/stomp mechanic, most ranged rez utilities have high CD and long cast times. this mechanic is the first of its kind to not only rez at range but stomp at range allowing you to stomp backline while focusing the front line. it needs at least a 15 sec cooldown.

Some scrapper feedback

in Engineer

Posted by: Kodama.6453

Kodama.6453

But it is tied to an gyroscope, which will get easily destroyed (I think even an down stated enemy can destroy them before getting stomped). So they aren’t as powerful as most revive skills.

Some scrapper feedback

in Engineer

Posted by: Are.1326

Are.1326

My opinion comes from the fact that its a ranged Rez/stomp mechanic, most ranged rez utilities have high CD and long cast times. this mechanic is the first of its kind to not only rez at range but stomp at range allowing you to stomp backline while focusing the front line. it needs at least a 15 sec cooldown.

It’s just a 750 range, that will not reach a backline.

Some scrapper feedback

in Engineer

Posted by: TsukuZankaze.6951

TsukuZankaze.6951

Lol when your in the mix with a frontline yeah it will, at least if in pvp. WvW idk yet.

Some scrapper feedback

in Engineer

Posted by: Haralin.1473

Haralin.1473

Lol when your in the mix with a frontline yeah it will, at least if in pvp. WvW idk yet.

If you have a gryo out in the frontline it will melt in 1 second.

Haralin Engineer
[Skol]