Something odd with Engies and balances....

Something odd with Engies and balances....

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

With the incoming balance patch, i thought this would be good to talk about it:

Idk about you guys, but if something always noticed (at least from the recent balances patches we have got) it’s that, we always pass to the patch trough the backdoor, no one has bat us an eye or rant us that we need a nerf/buff immediately (and the buff part, is usually us asking for it), if we get nerf, good some other classes say (respecting pvp), but we weren’t the primary target in that patch for sure.

We are quite unwanted in raids (still playable tough), no one is begging to buff us for sure (i just saw 2 messages talking about it in the whole thread), the last patch i remember watching 2 posts in the gw2 subreddit talking about concerns about our position in raids, how bad our rifle looked, etc, but im sure those threads was only visited by people who plays Engineers.

And here we go again, the attention will be targeted to other classes (Druids and DH’s in pvp, Revs and Mesmers in pve, and Mesmers and Eles in WvW ), once again…

Is this good or bad, that we are the only ones putting attention to were we are going?

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Something odd with Engies and balances....

in Engineer

Posted by: LUST.7241

LUST.7241

Despite all the hardships, I learned to deal with it (and almost don’t want to comment on it). I’d like them to really put us in a palace that people don’t just blindly shun us. Problem is they don’t know how and when they do buff us (in the rarest occasion) it usually follows a HUGE nerf quickly after. Plus, they need to stop combining PvE balancing with PvP.

I don’t want Engis to be buffed to the point where individual skill doesn’t matter (like just pressing a key over and over). And I feel like that’s the approach they are both taking and trying to avoid at the same time. They need to understand it’s really just small number increases here and there.

Lot of the caution against accepting Engis is the skill it takes to be useful. This is in any mode really. I think that’s fine. That’s one reason I am motivated to play Engi (I like the challenge it brings). However, same can be said for Elementalists if you think about it.

And that’s what I don’t understand. If you think about it, Elementalists and Engineers are very similar…just that Eles are magically based and we are, I guess, scientifically based. x)

Problem is, we don’t have the ability to put out the same numbers as Elementalists in any way we focus our skill rotations (except maybe Condition Damage…which people rather take Necros over us anyway)…and that’s one reason why some players don’t like us. If we got a nice and fair buff to our base values on our skills…I think we’ll be welcome.

Our survivability is at a good place. No need to change any of that but maybe the cast times of A.E.D. and Elixirs.

Skills that do damage though? Definitely need a nice fair increase. If we have to rotate through all these different skills to fall in the MIDDLE of the best dps benchmarks of all classes…that’s concerning. The mechanical skill of playing Engineer should be more rewarding than say… playing another class which can just press ‘1’ and out DPS every other class.

I’d say if there are kits (and there respective skills and cast-times) that need to be focused: Flamethrower Kit, Tool Kit, and Mortar Kit. Any buff to kits now need to be natural…meaning, don’t make a buff to a trait make it to the skills themselves.

If we are going to change traits around…it’s mainly combining the ideas of what is already there but isn’t used. For example:

  • Experimental Turrets and Advanced Turrets can be combined and maybe effect Gyros as well.
  • Backpack Regenerator and Streamlined kits can be combined (also maybe Streamline Kits could trigger in intervals—but keeping the ‘on cast’ idea).
  • Juggernaut can be combined with Power Wrench (meaning Juggernaut also effects using Tool Kit).
  • Kinetic Battery and Gadgeteer
  • Soothing Detonation and Medical Dispersion Field.
  • etc… Any underused trait that has similarities with another!

These are just ideas on making Engis more rewarding to play and play with in PvE. The focus is getting them to a good place in PvE. Separate that from balancing PvP because PvP Engi is in a fairly decent place and PvP is a whole other mindgame.

I like the idea of being the “jack of all trades”, but given this title they should be in a position where players request “X class or Engi” rather than the current “No Engis, only X class”. Elite Spec was on the right track of getting us there, but work still needs to be done to keep us at a place where we are equally accepted.

Again, these need to be fair and balanced increases rather than huge increases which quickly lead to super nerfs (which is what happens over and over…we end up being in a place that was worse than before).

(edited by LUST.7241)

Something odd with Engies and balances....

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

I like the idea of being the “jack of all trades”, but given this title they should be in a position where players request “X class or Engi” rather than the current “No Engis, only X class”.

I think you nailed with what we should be or achieve, being the filler class should be our role, we have the tools imo, and i dont mind if i have to live in kits for the rest of my life and not see any other utility play anymore, as long as we achieve that.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Something odd with Engies and balances....

in Engineer

Posted by: guildabd.6529

guildabd.6529

Our survivability is at a good place.

False. Do you play wvw? Our surviability is trash even in full nomads.

(edited by guildabd.6529)

Something odd with Engies and balances....

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

Our survivability is at a good place.

False. Do you play wvw? Our surviability is trash even in full nomads.

And if you play pvp, hes right, Engi state is very splitted in each gamemode.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build