Sooo, what the hell?
Without the nerf to the primary damage skill (or with less of a nerf) the changes would have been very positive.
- Having every grenade deal damage allows all 5 grenades to proc conditions.
- Increased the chance to proc bleeds from 6% to 15% means more of our damage comes from bleeds, which allows us to miss more often without losing as much dps.
Those are pretty fine changes (though I’m not sure who was asking Anet to look at grenades at all, except a few people asking for a targeted auto-attack.) Unfortunately, I don’t see how these will make up for a flat 30% damage nerf to the main attack.
-Macheath.