Sooo, what the hell?

Sooo, what the hell?

in Engineer

Posted by: Ulfnar.8317

Ulfnar.8317

Are engineers not allowed to be good at anything at all arena net? I had a hell of a time justifying playing this class for a while when comparing it to others, but I could take solace in the fact that I was excellent at WvW stand offs and sieges by making good use of grenade kit. Guess those days are over eh?

So who’s bright idea was it to take away the one thing that engineers could do better than other classes (sustainable long range aoe damage) with the excuse that this was in exchange for giving us sigils. I’m sorry but no sigils available will make up for that massive arbitrary 30% nerf.

I’ve been unhappy with previous balance changes I’ve seen from you guys, but I am thoroughly disgusted by the ridiculous and unnecessarily extreme knee jerk balance changes you guys have been making and this one is the nastiest and least called for one I have seen thusfar. Haven’t you guys heard of baby steps?

At this point I’m not really sure what your design philosophy for the engineer is exactly, are we supposed to just be what other classes are but weaker all around for no benefit? If so, then you’re doing a bang up job, a little bit more work and we’ll be 100% there.

Sooo, what the hell?

in Engineer

Posted by: Travail.7390

Travail.7390

Without the nerf to the primary damage skill (or with less of a nerf) the changes would have been very positive.

- Having every grenade deal damage allows all 5 grenades to proc conditions.
- Increased the chance to proc bleeds from 6% to 15% means more of our damage comes from bleeds, which allows us to miss more often without losing as much dps.

Those are pretty fine changes (though I’m not sure who was asking Anet to look at grenades at all, except a few people asking for a targeted auto-attack.) Unfortunately, I don’t see how these will make up for a flat 30% damage nerf to the main attack.

-Macheath.