Speedy build for WvW
Grenades work well in wvw for almost any situation. Speedy kits is fantastic. And elixir gun is great in group combat for healing condition cleanse, aoe poison, and weakness on the auto attack.
If you just play around with the traits points and abilities you should find what you are looking for.
If you are looking for good mobility then rocket boots, nades, and elixir gun will work fine. You could also try slick shoes because the tool belt skill gives ridiculous speed in combat even while crippled.
Things that go BOOM
bunker for command is the safe1
just call the blast when u need
u can make water /fire / smoke / light field and got self blast
if u command a zerg/blob/small group dont need speady kit and can pat the 10 poin in other trait
-great damage and excellent survivability
-party support with vuln stacking, condition removal, and heals
-amazing mobility with permanent swiftness/rocket boots/acid bomb
-if you need/want more crit, substitute pieces of dire for rabid until you get the crit you want.
edit: 100% condition duration version if interested
http://gw2skills.net/editor/?fcAQJAqalIq6dX3SiF1LJyoCdGoC5lIF5nl95xbxWQIA-j0BBohBkWAkEBITtIaslWFRjVdDTHjIqWKAYWWB-w
(edited by ellesee.8297)
-great damage and excellent survivability
-party support with vuln stacking, condition removal, and heals
-amazing mobility with permanent swiftness/rocket boots/acid bomb
-if you need/want more crit, substitute pieces of dire for rabid until you get the crit you want.edit: 100% condition duration version if interested
http://gw2skills.net/editor/?fcAQJAqalIq6dX3SiF1LJyoCdGoC5lIF5nl95xbxWQIA-j0BBohBkWAkEBITtIaslWFRjVdDTHjIqWKAYWWB-w
Very impressed with this build. I tried it yesterday with the Dire and Rabid gear and it’s a lot of fun. I always thought of grenades as a power weapon but with those on-crit traits I get some very nice conditions ticks for fire and bleed.
I modified the build slightly with a Sigil of Accuracy instead of Energy. I also have a couple Rampager items (pistol and accessory) to help boost the crit chance (to proc more fire and bleeds). On the whole it’s what you specified though.
I’m mixed on the elixir gun. I think I would be better off using my pistols instead of the elixir gun. Do you have any strategy as to when the elixir gun would be used effectively in WvW? I’m guessing large group for the condi removal and the small heal.
i personally don’t use the egun because when i wvwvw it’s almost always solo roaming but the op wanted a utility for small group support which the egun excels at. however the kit still has many uses for solo play.
for example when a thief is playing defensively with sbow, you can trade blows with elixir gun auto as he can just spam disabling shot and evade your grenades.
elixir f can be used as a lead off attack to make it easier to land your grenades.
fumigate is extra poison for annoying warriors, eles, other engis, or any other build/class that has high sustained healing in case for some reason poison dart and poison grenade aren’t enough.
acid bomb is great when combined with the healing turret water field and can be used to disengage. it’s also good for traveling especially combined with rocket boots.
super elixir gives you amazing extra sustain when combined with your high regen uptime and backpack regen. it’s something like 500-600hp/sec
i personally run tool kit instead of the egun. i’m just obsessed with gear shield and magnet. you can also run bomb kit if you swap shrapnel with forceful explosives. if running bomb kit take the shield offhand because bomb kit provides sufficient burning. the only reason i recommend offhand pistol for tool kit and egun is because your only burning comes from rocket kick, which has a long cd, and incendiary powder, which is somewhat unreliable, and burning is key in any condition build.
http://gw2skills.net/editor/?fcMQFAEnIE17azLUvGJGVgzhUU47LSh+tMA-jUgA1eR0YBA-w
This is what I’ve been using as the core of my build, with PVT equipment all over and superior rune of the earth to get more protection. Put 20 into explosives for bombs, 20 into firearms for flamethrower.
I’m still tweaking it, but with super speed, rocket boots, and 25% base speed you can generally keep up and move around.
Don’t like AED? I’m just testing it right now, feel free to swap out. I think it fits the build, but the 1s activation does make it really hard sometimes.
Sorry, typing with a 5-year old distracting me. :-)
Want elixer gun? Toss 20 into explosives, and take recharge and range. Want healing bombs? 10 in explosives for radius, then 30 in inventions for elixir-infused bombs. You can also substitute AED for healing turret, and add healing to your equipment until you’re comfortable with your numbers.
For me, the basics were getting speed and protection.
-Jeff