guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Speedy kit vs kit refinement
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Well, it depends on what you want.
Perma-swiftness is very nice especially for WvWvW.
Whilst Kit Refinement would provide additional damage and healing
(http://wiki.guildwars2.com/wiki/Kit_Refinement)
To be honest, I’d say that the Speedy Kits would be more beneficial for WvWvW and sPvP whilst Kit Refinement being more beneficial for PvE
That said, since it’s just a trait you can freely swap between them when out of combat.
There’s two kinds of people… The quick and the dead”
Whats your playstyle? I found leveling and exploring, speedy kits was excrptional but in those first weeks of the game, I had almost an addiction to it, which playing a Mesmer broke. Will you utilize Kit Refinement as well? I personally use Backpack Regenerator since getting away from Speedykits. Sorry, I cant pull the build up to givr more input, in class at the moment haha
@The demonic Spirit
I remember you from the necromancer forum, you were always defending the MM builds.
Now about your question, like others said it depends of your style.
Are you going to use your grenade to combo people like a 100 build? If yes kit refinement can be useful.
Otherwise, take speedy kit over kit refinement. With out the combo, the grenade refinement isn’t really useful. And the bomb kit refinement is rather weaks.
If you go for speedy kit, don’t take power shoes, as you will prolly have perma swiftness in combat so the 25% rune speed is useless as it doesn’t stack.
Good luck!
Server : Anvil Rock (Since Release!) [SOLO]
@The demonic Spirit
I remember you from the necromancer forum, you were always defending the MM builds.
Now about your question, like others said it depends of your style.
Are you going to use your grenade to combo people like a 100 build? If yes kit refinement can be useful.
Otherwise, take speedy kit over kit refinement. With out the combo, the grenade refinement isn’t really useful. And the bomb kit refinement is rather weaks.
If you go for speedy kit, don’t take power shoes, as you will prolly have perma swiftness in combat so the 25% rune speed is useless as it doesn’t stack.
Good luck!
Yeah MM is the best in my opinion
About the movement speed, who said that swiftness and power shoes don’t stack together?
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Why choose I use both. They take up the same slot so if you get out of combat you can change it. Use speedy kits in low intensity fights then swap out before boss or big pull. Also speedy kits works underwater where as refinement does not.
All skill/traits involving movement don’t stack.
Or else We could get a 58% bonus movement speed in combat and it would be crazy good.
Swftiness only stack in duration, and only the highest movement modifier is taken in account (33% swift over 25% from traits).
Server : Anvil Rock (Since Release!) [SOLO]
Power Shoes is still useful since Speedy Kits pretty much requires constant kit switching to retain the Swiftness, which can be problematic in combat, but Power Shoes will keep working all the time in combat.
Plus they DO stack in that the cap is after all the effects are taken into account, meaning that the 2 combined effectively eliminate Cripple, which is certainly nice.
Are you sure about stacked effect under cripple? Never been aware of that.
And It depend of your style, but other then Elixir build, I find myself switching kit every 2-3 sec. Add to this the speed buff from medic kit #5, and you have perma swiftness during fight.
Not sure being a bit faster when crippled is worth the trait.
I would personally take 3 sec of protection on critical hit. This skill is really good again burst class, and only on a 20 second ICD.
Server : Anvil Rock (Since Release!) [SOLO]
Very early in the game, I used Speedy Kits. Now I can’t make a build without it. If I don’t use it, I. Feel. So. Slow.
Are you sure about stacked effect under cripple? Never been aware of that.
And It depend of your style, but other then Elixir build, I find myself switching kit every 2-3 sec. Add to this the speed buff from medic kit #5, and you have perma swiftness during fight.
Not sure being a bit faster when crippled is worth the trait.
I would personally take 3 sec of protection on critical hit. This skill is really good again burst class, and only on a 20 second ICD.
Well, the issue with relying on Speedy Kits for Swiftness in combat is that its duration is the same as its ICD, and so without a decent amount of Boon Duration or perfect timing you’ll occasionally get dropped down to regular speed, which has the potential to end badly, while Power Shoes guarantees you a good bonus all the time in combat.
Point is, Power Shoes isn’t quite outclassed by Speedy Kits because of its limitations. And vice versa.
Why not take both? Thats what I did anyways.
Well, the issue with relying on Speedy Kits for Swiftness in combat is that its duration is the same as its ICD, and so without a decent amount of Boon Duration or perfect timing you’ll occasionally get dropped down to regular speed, which has the potential to end badly, while Power Shoes guarantees you a good bonus all the time in combat.
Point is, Power Shoes isn’t quite outclassed by Speedy Kits because of its limitations. And vice versa.
Or you could just use medkit’s Drop Stimulant and avoid putting 20 points in an awful trait line.
Well, the issue with relying on Speedy Kits for Swiftness in combat is that its duration is the same as its ICD, and so without a decent amount of Boon Duration or perfect timing you’ll occasionally get dropped down to regular speed, which has the potential to end badly, while Power Shoes guarantees you a good bonus all the time in combat.
Point is, Power Shoes isn’t quite outclassed by Speedy Kits because of its limitations. And vice versa.Or you could just use medkit’s Drop Stimulant and avoid putting 20 points in an awful trait line.
Yep, even without any boon duration, if you use drop stimulant at the beginning of a fight (like you should), you’ll never be out of swiftness during the fight, since it stack in duration.
I never see myself without the swiftness boon, and I have a mininal 10% more duration on boon.
Also, it works out of combat, unlike power shoes.
Server : Anvil Rock (Since Release!) [SOLO]
Take both.
Or – Kit Refinement. Speedy kits is a convenience for running around the map, but you can just switch to Med Kit for stimulant and then back to Elixir H when needed. You may not know, but you can switch to Med Kit, pop a stim pack, and immediately switch back to H without a cool down.
Between Elixir B, Stim, and tool belt for B you can maintain almost perma swiftness without traiting.
Or – trait for Kit Refinement, and switch to Speedy kits on the fly as you need it.
(edited by Tyaen.5148)