Split mortar shot dmg wvw,pve/spvp
It wasn’t even broken in PvP. Rangers and their stupid LB pewpew are a much bigger problem from extreme range, mortar has a long arc (also needs LOS of course) and a not too big radius. For PvP conditions and cele are what’s used and mortar only offers a few swap in skills which funnily enough is all it’s going to be good for now.
It wasn’t even broken in PvP. Rangers and their stupid LB pewpew are a much bigger problem from extreme range, mortar has a long arc (also needs LOS of course) and a not too big radius. For PvP conditions and cele are what’s used and mortar only offers a few swap in skills which funnily enough is all it’s going to be good for now.
Yeah, thats one thing I dont understand. Celestial builds are so strong in most aspects of the game, especially on certain classes.
Personally I’d prefer high dmg / high risk builds to get buffed rather than having super tanky build that can dish out enormous amounts of both dmg types being the meta.
In PvE the buffed mortar auto attack would just replace the grenade auto attack if you’re capped on vuln. If you’re not, grenades are still better. Besides that, you still really have to use all the other skills you used before buff to get good damage.
After the nerf its just plain useless in every gamemode. I didnt even feel it was that strong in WvW, yes it hits for 4k, but at the same time i take a lifeblast from a necro for 14k