Stat priority
precision, because many conditions are applied on crit.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
^ word
Precision is very important/helpful for us. The third stat is up to you. I personally favor toughness or vitality.
Yak’s Bend [FoW]
I leveled up with condition, precision, and toughness and still use it. You get plenty of conditions and survivability. For critical proc traits, there’s Incendiary Powder for a 33% 2 second burn, sharpshooter for 30% 3 second bleeding, and stick a rune of earth on your weapon for up to 60% 5 second bleed. On your other weapon, stick a rune of accuracy for extra 5% critical chance. Once you get into level 65+ areas, the damage from conditions won’t kill as fast as straight power. Things tend to take a while to die. At 80, I’ve mixed in some condition damage, power, and vitality trinkets to balance things out.
(edited by kokocabana.8153)
What about for like a grenade and bombs build? Also which one would be better for leveling?
Thanks btw for all the advice!
With traits crits can: Bleed, burn, and cause vuln. Then there’s on crit sigils…
Flamethrower and Elixir Gun 3 pulse multiple times, with each pulse capable of critting. Then there’s three grenades per toss which can all crit… So yeah, Precision is pretty great.
Explosives traits can make explosions apply additional bleeds and vulnerability non crit.
I can’t give much leveling advice, but I will say this about grenades: They’re best used at medium-short range. They’re excellent at AoE, and it’s much easier to aoe things down at short to point blank range, when ‘skill shots’ are out of the picture.
Bombs are quite strong in PvE since mobs will never really run away from them unless aggro switches.
On stat advice: I prefer toughness as the third stat. Both because it’s so readily found on Rabid gear, and because engineers can self heal quite well, taking advantage of the small health pool.
For the toast!
So basically it’s all about crit, precision, and toughness? Powers not used very much?
For condition damage I recommend rampagers (power, precision, condition damage). That way you can still do decent damage to environmental objects and can use weapons which have less conditions on them (like rifle, flamethrower and your speargun) without losing too much damage. You also get good benefits from might stacks. Defensive stats can be mixed in through various means to your preference.
You’ll generally find it tough to build both crit based damage and condition damage effectively, and since conditions don’t crit I don’t recommend trying. But again that’s your call.
(edited by icewyrm.5038)
Power isn’t a bad stat. Our attacks deal damage as well as conditions; grenades have multiple explosions that can spread vuln if traited, pistol auto explodes and (if traited) pierces which can be a nice aoe wep.
I’ve been using Rampager gear which is Power, Precision, Cond Damage and then supplementing my survivability with Vit & Tough accessories.
[TTBH] [HATE], Yak’s Bend(NA)
What about for bombs? Is that still condition or power?
Sorry I didn’t see the post above. I was just wondering which stat I should use as primarily for bombs or support. And currently I’m using Ravaging gear.
Bombs get less benefit from on hit condition traits, and are generally better for straight power/precision/crit builds. they do confusion damage and fire damage in addition to straight power so they do have some conditions built in, but pistol/pistol and grenades are your best options for general conditions stacking.
Awesome. Thanks guys I appreciate it.