Static Discharge + Action Camera
It works fine with action camera. And it wasn’t that bad before. You just had to aim your character in the general direction of your targeted enemy.
It works fine with action camera. And it wasn’t that bad before. You just had to aim your character in the general direction of your targeted enemy.
This game is not a first person shooter. SD has only ever worked “correctly” with targeted toolbelt skills. ANet refuses to fix non targeted toolbelts. I suspect SD would be more powerful and viable if they did. I think ANet is worried SD would become the new “explosives line incendiary powder” meta in all builds and every game type. But i think not because now the requirement to use all of the tools line changes things.
This game is not a first person shooter. SD has only ever worked “correctly” with targeted toolbelt skills. ANet refuses to fix non targeted toolbelts. I suspect SD would be more powerful and viable if they did. I think ANet is worried SD would become the new “explosives line incendiary powder” meta in all builds and every game type. But i think not because now the requirement to use all of the tools line changes things.
It used to work pre june 23 patch, but it was a bit awkward with some skills. If you used an untargeted skill, say you had target on an enemy and used Regenerating Mist, your character would complete the animation for Regen Mist and if you were still in range with the target in a 90° cone in front of you after if finished casting, SD would shoot out at the target. It was best used with instant cast skills, typically surprise shot, as the toolbet skill resolved instantly and SD shot out right behind the bullet projectile. Post june 23rd patch SD is just used for tasering the ground at your feet.