Static Discharge build help

Static Discharge build help

in Engineer

Posted by: Missle.3926

Missle.3926

Hey guys, so I recently finished my predator (after something close to 7 months) and decided to run a rifle build. I settled on a static discharge build with some survivability for PvE and WvW. http://gw2skills.net/editor/?fcAQFAUlIq6dX7SyF17IxoHkuzbG0D9mX/Kqg+B-jAyAoLASEQCsIas1zioxqqB01YK3FVb1BAA-e Since I hardly have a problem with PvE (already did all the content I wanted, so just do it for fun), I would still like some tips (if any) for WvW aspect of the build. While I am rather powerful, I lack the mobility that comes with slick shoes + rocket boots combo (although I can get close with swiftness + rocket boots) and I also lack condition removal unless in a party, which usually means necromancers and mesmers can just melt me and when part of a zerg, if there are no condition removal guardians I die really fast in a fight unless I stay way behind the front lines. Does anyone have any tips? I was thinking of switching to melandru runes for the -25% condition duration (not a lot, but better than nothing). Are my skills not suited to the build, or is my armor off? Any tips would be lovely, thanks!

Static Discharge build help

in Engineer

Posted by: Sbuzz.3071

Sbuzz.3071

For WvW do you follow the zerg more are do you skirmish in small groups? If you zerg it I suggest focusing more on toughness opposed to all the power on berserker items. The extra you are getting from the damage increase isn’t helping much when you experience mega skill lag
If you roam with smaller group or even solo you need a condition removal. Its kind of up to you how you want to get it, the easiest way is just to slot elixir gun or elixir C. I’m rather partial to the elixir gun so I have an extra water field to blast if needed. I’ve tried to use the rifle in WvW but have not had much luck.

Marf Corkscrew- Engineer-Tarnished Coast
Martok- Mesmer-Tarnished Coast
Taldonus- Mesmer- Tarnished Coast

Static Discharge build help

in Engineer

Posted by: Missle.3926

Missle.3926

Well I do both, but the thing with elixir gun is that for one, the static discharge on the toolbelt skill is harder to pull off and has a longer CD, also the field is light, so I see how it could help with condition removal but it would not be optimal since I only have a single “sure” projectile finisher and my rifle’s 20% chance auto-attack. Also rifles can be really really good in wvw, granted the pistol/shield combo might be better, and grenades probably the most optimal, but you have a net and a knockback, as well as a leap, which can be great when chasing down enemies (in addition to rocket boots).
Edit: I assumed you meant switching out my goggles for elixir gun

(edited by Missle.3926)

Static Discharge build help

in Engineer

Posted by: ShadowPuppet.3746

ShadowPuppet.3746

Personally, and this is just my opinion I wouldn’t run a SD rifle build for zerging. As far as condi removal goes there really is just no “good” option on a rifle SD build that does not make you give up another important aspect of your build. Melandru runes and lemongrass soup are probably your best bet for this, though losing out on the crit damage from using a different runeset is not exactly ideal since really SD burst is all about hitting hard and fast and hoping like hell that whatever you just attacked is dead. You could try running a rifle hgh build but the burst is going to be significantly lower but with the added might stacks it may make up for it in sustain damage, I should emphasize may, but at least then you can run 409 and not worry about condi’s. As a side note I don’t think the extra range on the rifle skills is really the optimal choice for SD since most of your attacks are close range anyhow, maybe something like sitting duck or even modified ammo if running with a small group or even dropping 10 points out of firearms for 10 in inventions to get something like stabilized armor, cloaking device, protective shield to increase surviveability a bit. Admittedly I am certainly not some uber leet player, but I have had decent success running a build similar to that.

Static Discharge build help

in Engineer

Posted by: Wenrolio.8063

Wenrolio.8063

FWIW, here is what I was running around with last night with great success. I was grouped with a guardian that took care of condition removal, otherwise, the EG and the healing turret are solid choices for utility slots. Medkit condi removal is something that you really need to plan for, drop antidote early and often so it’s available to run over when you need it.

http://gw2skills.net/editor/?fcAQFAUl0pyXnpSyF17IyoHkWnJageAY+1I+pAbB-jUyA4LAKCQ2bIqZxM2GKiGriBTfuoa1Lg3gRrWGA9FA-w

I typically sit back and auto-attack while looking for an opening on someone to burst, then it’s get close, shoot everything, and hope they are dead while I run back under cover of gear shield. The burst is super nice when using all of the rifle skills and SD, but the auto-attack supported by SD is what I used most when we were facing larger numbers. Also, using positioning and magnet pull is clutch.

Like I said though, this is just what worked well for me. It’ll take some time in WvW with a build to get used to it and fine tune everything to what works with how you want to play.

As for the two pieces of cleric’s gear – they were left over and I’m working on replacing them with soldiers.

Asuran -Engineer, Elementalist, Necromancer, Mesmer, and underlevel Ranger