Static Discharge build?

Static Discharge build?

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Posted by: Carpboy.7145

Carpboy.7145

Q:

I’ve never done a burst build on my Engi. After watching some videos on how its done, i came up with this.
http://gw2skills.net/editor/?fcIQFAUl0p6dnpSyF17IxoHkuzbG0D7m3+KqwlB-jkyAYrgQQAICIJvFtm9CYhrIas6FMVpQquMyejioVLFQEbBA-w

How hard can i expect SD to hit for? If i use minefield tool belt does SD trigger for each mine? I feel like the survivability is pretty good with the blinds. If things get hairy i can just rocket boots away.


The Use of the Word ‘Cheese’
Lyss The Shadow
Legendary Champion of DB [EDGE]

Static Discharge build?

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Posted by: Adamantium.3682

Adamantium.3682

SD is with each toolbelt skill used. With targeted skills it fires at your target, with non targeted skills it fires where the camera is facing. It will fire once where your camera is facing when you use mine field.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Static Discharge build?

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Posted by: Penguin.5197

Penguin.5197

I wa playing around with my sd build today (shouldve recorded some 1v1 >.<) and since the build is still fresh in my mind let me see…

Sd builds hit really hard, battles are usually over quick. The thing with yours is it might hit a little lower since you are replacing potential damage with an escape utility. Irc minefield would just shoot straight ahead/down with sd.

A little of my opinion but you might want to replace rocket boots with net turret/rocket turret depending on the situation since static discharge will only fly toward your target if you use a skill that targets them. Personally I would go healing turret over med kit. Replace go for the eyes with rifle mods. Most battles end in about ten seconds or less and the quicker you bring down their hp the better. And acidic coating with protection injection, it has a more noticeable effect in battle.

P.s. just stay away ftom necros.

Static Discharge build?

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Posted by: Carpboy.7145

Carpboy.7145

I wa playing around with my sd build today (shouldve recorded some 1v1 >.<) and since the build is still fresh in my mind let me see…

Sd builds hit really hard, battles are usually over quick. The thing with yours is it might hit a little lower since you are replacing potential damage with an escape utility. Irc minefield would just shoot straight ahead/down with sd.

A little of my opinion but you might want to replace rocket boots with net turret/rocket turret depending on the situation since static discharge will only fly toward your target if you use a skill that targets them. Personally I would go healing turret over med kit. Replace go for the eyes with rifle mods. Most battles end in about ten seconds or less and the quicker you bring down their hp the better. And acidic coating with protection injection, it has a more noticeable effect in battle.

P.s. just stay away ftom necros.

I really dont wanna get rid of rocket boots. If im building glassy like this if things get out of hand i want an escape. I see HT is probably better tho. Was just thinking the fury and 15 in tools with medkit is nice

Just got the 5k achieve chest, so im gonna buy some zerker gear and test this out tomorrow with various traits and utilities.


The Use of the Word ‘Cheese’
Lyss The Shadow
Legendary Champion of DB [EDGE]

Static Discharge build?

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Posted by: Adamantium.3682

Adamantium.3682

I don’t believe HT is better in this kind of build. With Med Kit you’re going to have Bandage Self every 14s, and the fury is not to be overlooked if you’re going to a SD build. Plus it resets at 25% health, the turret will not. You lose condition removal, sure, but in this kind of build if the fight goes long enough for conditions to matter you’ve likely lost anyways.

The way SD builds work is that you really want to kill them with your initial burst, or you don’t have a lot of options left and you’ll probably die. You would want fury to maximize that initial damage.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Static Discharge build?

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Posted by: Penguin.5197

Penguin.5197

Oh dont spend your money yet. You can always try the build in spvp first and tweak it there before buying anything you might regret.

Static Discharge build?

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Posted by: Carpboy.7145

Carpboy.7145

Ok so i have a lot of questions now. When using rifle mods, does that affect only the 1-5 skills on the rifle, or would it also affect the SD as long as rifle is equipped?

What are your thoughts on utility goggles? Bomb kit? Is go for the eyes that bad? My thinking with acidic coating and GftE was 2 attacks every 10sec will completely miss.

http://gw2skills.net/editor/?fcIQFAUl0p6ZnpSyF17IxoHkuzbG0j863+KqwlB-jUyAYrgQQAICIJviox2GKiGreBTVKkqcjs3YIryAovFA-w

Im also wondering this. I run full zerk on my LB/GS ranger and never die. The auto on LB will go for 3k. But on my Engi in this build the auto on rifle only goes for ~1.5k? And people always rip on me for running zerk on ranger is bad, the power scaling is bad. If thats true why does the Engi have weaker numbers? Maybe im missing something?


The Use of the Word ‘Cheese’
Lyss The Shadow
Legendary Champion of DB [EDGE]

(edited by Carpboy.7145)

Static Discharge build?

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Posted by: Bloodgruve.6038

Bloodgruve.6038

SD acts a little strange. Certain toolbelt skills are dependent on your weapon but have a high value if you’re holding no weapons. Some seem not be linked to a weapon. Some change with kits equipped. I’ve tried to figure it out but then I stopped. Steady weapons don’t give you ‘steady’ SD so its even hard to figure out coefficients.

I haven’t tested ranger in PvE but a 10/30/0/0/30 Rifle/SD build is right up there with other classes DPS builds so It’s viable. I think Rifle auto is lower because we get more smaller damaging abilities on our toolbelt.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

(edited by Bloodgruve.6038)

Static Discharge build?

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Posted by: Linc.6834

Linc.6834

Ok so i have a lot of questions now. When using rifle mods, does that affect only the 1-5 skills on the rifle, or would it also affect the SD as long as rifle is equipped?

What are your thoughts on utility goggles? Bomb kit? Is go for the eyes that bad? My thinking with acidic coating and GftE was 2 attacks every 10sec will completely miss.

http://gw2skills.net/editor/?fcIQFAUl0p6ZnpSyF17IxoHkuzbG0j863+KqwlB-jUyAYrgQQAICIJviox2GKiGreBTVKkqcjs3YIryAovFA-w

Im also wondering this. I run full zerk on my LB/GS ranger and never die. The auto on LB will go for 3k. But on my Engi in this build the auto on rifle only goes for ~1.5k? And people always rip on me for running zerk on ranger is bad, the power scaling is bad. If thats true why does the Engi have weaker numbers? Maybe im missing something?

The weak auto-attack is across all weapons/kits for engi, with the exception of bomb kit.
But to better explain why rifle auto has lower damage, it pierces so can hit multiple targets and can ‘technically’ get better dps, also I believe it has a faster moving projectile.

I haven’t done any testing yet but I think static discharge shows up as this in the combat log … an ele skill, so lord know what kinds of modifiers to this skill cross’s over to Engis as. Perhaps that is why the weird numbers show up for different kits.

As for the blinds added to the build its the RNG factor that screw it up. IMO your way better off going invigorating speed instead of acidic coating for 100% endurance regen (instead of the measly 50% from the GRANDMASTER trait).
And taking power wrench for the added cripple and recharge on toolkit instead of adrenal implant.

I’ve tried GftE before and found it rather lackluster, I’ve been theory crafting SD for a while now and am liking modified ammo. Which would make all your Discharges hit for that much more, and its fairly easy to keep 3-4 conditions up on a single target.

The only problem with goggles is the cooldowns, their a bit rough, but still workable. I do like the idea of slotting bomb kit, but without the added range of forceful explosives, its kinda useless. Perhaps the Oct. 15th patch will fix this

Edit: Personal Battering Ram can work well too, as it sets the target up perfectly for a massive burst

(edited by Linc.6834)

Static Discharge build?

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Posted by: Adamantium.3682

Adamantium.3682

Rifle auto should be hitting 2-2.2k on crits. If you’re as low as 1.5k max you should make sure you have all the right gear/runes/sigils/traits in. Unless this was an sPvP test, as stats are lower there so keep in mind all numbers will be lower in sPvP.

Utility Goggles aren’t bad in an SD build. It’s not the minmaxer’s choice, but I usually don’t care about that I just choose what is effective and what I enjoy. Stunbreak + Fury (and immune to blind can be VERY handy in some places) + 10 stacks vulnerability + targeted SD proc is pretty good, and the toolbelt skill isn’t that long of a recharge anymore.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Static Discharge build?

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Posted by: Yamsandjams.3267

Yamsandjams.3267

The weak auto-attack is across all weapons/kits for engi, with the exception of bomb kit.
But to better explain why rifle auto has lower damage, it pierces so can hit multiple targets and can ‘technically’ get better dps, also I believe it has a faster moving projectile

The rifle auto-attack isn’t weak. It’s actually one of the hardest direct damage ranged auto-attacks in the game, and it pierces by default. It even hits harder than some melee auto-attack chains (compare it to ranger greatsword, for instance).

At any rate, I’m still using one of the older SD builds: http://en.gw2skills.net/editor/?fcAQFAUl0pqdH5STF17IxoHkuzbG0D7mX/+pAbB-j0xAYrgQUCCRAM5VEN2ibR0Y11YKXioapAiYMA-w

I use incendiary powder since it’s extra damage and I crit very frequently during the SD burst. The extra power also helps out. I also use runes of the scholar, although ruby orbs will work well for this build and will prevent damage loss when your HP decreases. Utility goggles work well because you get a stun break, immunity to blind (helpful against thieves and necros, primarily), and the analyze skill is an instant cast targeted ability that works excellently with SD. All toolbelt skills could be popped in less than a seconds (not including the healing skill toolbelt), and the extra vulnerability works well with sitting duck for a total of at least 15 stacks during a burst. That’s +15% damage through vulnerability. The other variety of this I use takes power wrench instead of adrenal implant, and the 10 in explosives goes into alchemy with invigorating speed selected.

I’m not sure why you’ve selected bomb kit. I assume it’s for a BOB → magnet combo, which can work well if you catch a person off guard, but it’s not as reliable for getting the SD to hit, and the actual bombs may not be very useful for offense since you will just be too squishy. It would be hard to capitalize on the utility from bombs as well since you can’t reliably stealth and you don’t really have any condition damage for the fire and confusion. That said, I haven’t really tried SD with bombs, so it might be worth exploring.

I would ditch the sigil of bloodlust and pick up either air or fire. With this sort of build, you want to spike an opponent down, and the air/fire sigils work better for that. The +250 power would be nice, but it won’t let you spike as hard. If you really wanted to min-max, you should have 1 rifle with the bloodlust sigil in it to build stacks, and then swap to a different rifle that has an air or fire sigil in it.

I’m also not sure Go for the Eyes is the best trait to pick. You can go with a range increase on your rifle attacks with rifled barrels or take sitting duck for extra control and vulnerability stacking. There’s also a case for modified ammunition, although you’d have to change up other aspects of the build to maximize that decisions, but it can net you an extra 10-12% on burst if done correctly. I find that builds like this can go down fairly easily due to their fragile nature, so it’s sometimes just too much of a hassle to worry about bloodlust stacks and just use a sigil of air or fire.

A common thing to do with this build is to take invigorating speed in the alchemy line which synergizes with speedy kits, and then take power wrench instead of adrenal implant. Power wrench will help out quite a bit since you get an extra source of cripple, and shield and magnet will recharge faster. You could even repair your rifle turret twice as fast if you really, really wanted to (yes, that was a joke). Acidic coating can be useful, but remember that it will only save you from one attack, and it will only work on melee attacks.

I would agree that medkit is better for this build because the stimulant is very handy for a pre-burst boost . This build typically doesn’t have escape options or extra blast finishers to use on the water field, so using medkit for the swiftness (and maybe vigor) while being able to heal on the move helps out a lot. Not to mention the bandage self skill will be on a low cooldown and recharge at 25% health, whereas the turret will be on a 15-20 second cooldown and not recharge at low health.

Rocket boots can work nicely with this build, though you will be giving up a good deal of spike potential. Since burning kick has a cast time, you cannot pop off all the toolbelt skills as quickly as the build I linked, meaning your opponent has a better window to react and counter you during a burst. However, the escape utility is very valuable and can save you a lot, or help you chase someone down.

In any case, you’d probably have to play around with the build variants to find out which one you’d prefer.

Static Discharge build?

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Posted by: Dr Hashbrown.7104

Dr Hashbrown.7104

I change a utility and some traits, you’ll hit much harder like this,

http://gw2skills.net/editor/?fcIQFAUlIqicX7STF17IyoHkWnJagekX+1IKqQ+B-jkyAYrgQQAICIJvFtm9CYhrIas6FMVpQquMyejioVLFQEbBA-w

I didn’t bother changing the gear because I thought you used PvP mode, in PvE you pretty much want full berserker and nothing else.

-Drums

(edited by Dr Hashbrown.7104)