-- Intro --
So a lot of folks are asking for a long range option for the engineer that doesn’t operate solely on ground targeted AoE. I keep seeing sniper rifle pop up, but the role of soldier or patient killer belongs to the Warrior / Thief respectively... the Engineer is more of a steampunk chemist than anything else, so I present to you the STEAM CANNON.
-- The Steam Cannon --
This will be a mannable, long range turret, similar to the mortar, except that only the engineer that places it will be able to operate it. Manning the turret will replace the 1-5 skills with Steam Cannon specific ones (listed below). Doing so will limit movement, but not entirely, via new controller mechanic (explained below); toolbelt and utility skills will remain usable.
-- Controller Mechanic --
I’m going with a turret because so many people seem to want a "sniper kit" of sorts, which causes your character to go prone or something when used, causing you to be immobile... so, even though I don’t like snipers, it seems to be preference that mobility be one of the weaknesses of the long range (non-grenade) engineer.
That said, complete immobility in this game is a death sentence; we need to be able to dodge and such, so here’s the happy middle-ground.
Attached to the Steam Cannon is cable (akin to the cables which control the breaks on your bicycle) and attached to the cable is a controller (consisting of hydraulics, pneumatics, and clockwork; not circuitry or LED’s etc). When the engineer is holding the controller, s/he will be limited to move within a radius of the Steam Cannon, dictated by the length of the cable. If the player strays too far, the controller will be dropped, and the turret unmanned. Dodging and such will function normally.
Rough visual of the Controller mechanic:
http://img441.imageshack.us/img441/8308/controller.png
Rough concept of the Steam Cannon visual:
http://img202.imageshack.us/img202/7647/steamcannon.png
**Pardon the Xbox controller. Googled "steampunk controller" and that was the best I could find. Also, the actual turret should probably look a bit more steampunk-y... like gears sticking out, guages scattered about the device, etc; again, the turret used in the image is simply the best I could find in a few minutes of browsing Google.
-- Skills --
Utility Skill:
• (If turret not built)
Build a Steam Cannon to fire at your target.
• (If turret built, but controller not equipped)
Pick up the Steam Cannon’s controller. Must be within interaction range of the
Controller (not the turret).
• (If turret built, but controller equipped)
Drop controller.
1-5 Skills:
#1: Fire - Direct damage; high damage, slow rate of fire. (auto attack)
#2: Aim for the knees - Medium Damage, knocks target down, followed by cripple.
#3: Rail Gun - Fires a high-velocity projectile at the target; damaging any non-friendly target in the line of fire.
#4: Panic Button - Fires a... who cares, just fire!!
-- Random chance to fire any of the following:
• Spare Parts (gears, scrap metal, etc) - Shower the area around your target with debris, causing direct damage and bleeding.
• Wasps Nest - AoE Poison and Fear
• Incendiary Glue - AoE Fire and Slow
• Tear Gas - AoE Blind
• (Low %) Asura Maintenance Worker - Fires an unfortunate, screaming / flailing asura at the target. Whoops; thought he was finished in there. Direct damage where the asura lands; AoE Confusion in proximity to where the asura lands. ...he’s not getting up, is he?
(combo fields apply where logical)
#5: Concussion Round - (Grount Targeted AoE) Fires a high-explosive at the target location, causing medium-low damage, and AoE Knockback.
Toolbelt Skill:
• (If turret not built)
Mini-Rail: Fires a (very small) high-velocity projectile at the target; damaging any non-friendly target in the line of fire.
• (If turret built)
Detonate Steam Cannon
Not Really A Skill, But... :
Right-Clicking / interacting with the Steam Cannon (not the controller) will pick it up, making it disappear and activating a CD for replacement; CD for picking it up is shorter than CD for detonating it, as is the case with all turrets.
-- Conclusion --
I believe that’s everything. Please note that none of the above lists any specific values such as "Range 1500" or "30 sec CD" or any of that jazz. Let’s keep it that way - focus on the Steam Cannon as a CONCEPT, and keep things like "so and so ability does too much/little damage" etc. to yourself.
USEFUL comments would be things like "Hey, Engineers can already do everything provided by the suggested Steam Cannon Ability X, using the existing ability Y, so I’d replace that one with my new idea: ability Z!"
...so criticism is, of course, welcome; but keep it constructive, and leave the number crunching to Anet - they do it better anyway.
...yar?
(edited by Haltus Kain.4578)