Stop hitting your self (WvW Roaming video)
This runes are completely overpowered.
We will see em nerfed to the ground (i hope).
I can put 25 stack of confusion without any problem…..
A class that actually need some efford to be played , with this runes , becomes just another easy-mode / brainless spamming-based class (NOTE: this considerations are directed to the easy runes abuse , i’m not speaking about the OP Ukuni as player that only shows what this runes can do).
That makes me sorry.
Because thanks to this runes finally my shields skills (apart a knockback and an interrupt ) are able to do some considerable damage.
Also my flametrower #3 actually feels more usefull.
Even elixier X is suddenly more usefull.
But usefull should be =/= from overpowered.
Anyway , nice show Ukuni ;D .
Regards.
Engineer : Charliengine
Engineer : Brother Thompson
Yea I think there over powered to, made a post in the wvw forums when they came out that they needed to be nerf’d so that was partly the reason to make this video, thay are fun though so Im gonna make use of them before they get nerfed
This isn’t really overpowered.. A Mesmer can pull the same amount of confusion if not more if built correctly and have better up time on it while making clones and avoiding damage directed at them sooo how is this overpowered maybe if you put them on a confusion Mesmer yeah..but when is the last time you ran into a confusion Mesmer since the confusion nerf in wvw or in tpvp/spvp?
They give us more build options and everyone is omgz nerfit, next patch when the 6th rune has a 30 second Internal CD you guys will whine about not having build diversity again.
And come on..if you swing wildly with more than 5 confusion stacks on you, you deserve to go down. lol
(edited by Holesale.2640)
This isn’t really overpowered.. A Mesmer can pull the same amount of confusion if not more if built correctly and have better up time on it while making clones and avoiding damage directed at them sooo how is this overpowered maybe if you put them on a confusion Mesmer yeah..but when is the last time you ran into a confusion Mesmer since the confusion nerf in wvw or in tpvp/spvp?
They give us more build options and everyone is omgz nerfit, next patch when the 6th rune has a 30 second Internal CD you guys will whine about not having build diversity again.
And come on..if you swing wildly with more than 5 confusion stacks on you, you deserve to go down. lol
I have to agree with Holesale.
Even if engineer should be one of the most versatile classes there aren’t really that much viable builds.
This is really good and, trust me, a good player know how to defeat a confusion engineer and if he can’t, he should know if it’s time to retreat. You just have to evade the concussion bomb and pry bar (stability).
(edited by youkai.2394)
This isn’t really overpowered.. A Mesmer can pull the same amount of confusion if not more if built correctly and have better up time on it while making clones and avoiding damage directed at them sooo how is this overpowered maybe if you put them on a confusion Mesmer yeah..but when is the last time you ran into a confusion Mesmer since the confusion nerf in wvw or in tpvp/spvp?
They give us more build options and everyone is omgz nerfit, next patch when the 6th rune has a 30 second Internal CD you guys will whine about not having build diversity again.
And come on..if you swing wildly with more than 5 confusion stacks on you, you deserve to go down. lol
“swinging wildly” also includes dodging, healing and generally doing ANYTHING that involves hitting a button that isn’t a movement key.
Given that quite literally everything that the engi does can apply confusion and given the absurd number of interrupts and duration of the confusion I would say that these things are probably THE most broken thing I’ve seen in a very long while.
Of course, we’re talking about WvW here where you get a free 40% condi duration. It’s all just an imbalanced joke so who gives a kitten ? free 20+ stacks of confusion is like kitten ing in an ocean of kitten (except with dodge rolls that damage you for 4k)
@$20 an hour! It’s worth it!
I’m going to have to disagree about the runes being overpowered, for the simple fact you can run the build fairly reasonably with undead runes, trading the extra confusion chances and duration for more toughness and condition damage. If you’re running a 100% condition duration build then you’re laughing. Most of the kills I get with the confusion stacking build I use, are from people who don’t pay attention to the conditions they have on them and don’t use/carry a cleanse skill.
I’d rather not see confusion/this rune set nerfed because a: people don’t want to adapt to it and b: it gives every profession a way to use confusion in their builds at the cost of their rune set.
Well the overpowered part isn’t overly large and it doesn’t need that much of a nerf, as it stands with no icd and a massive duration it’s really easy to keep it up permanently, meaning people are forced to swing away in confusion and as you seen in my video it’s very easy to chain interrupt people as an engineer
I don’t pretend ppls to share my opinions….but…..
Say this rune set is not overpowered , is like go read a thief complain where all say :
- “thief is OP pls nerf blackpowder+heartseeker permastealth combo” ;
And ofc the only peoples that contest this statement are the thieves who answer :
-“there are tons of way to counter a permastealth thieves noobs learn to play”
As alrady stated , engineer is the class that have more CC/stuns/knock or disable skills in general.
Joking aside,i can stack 20 confusion using: magnetic inversion,static shield,pry bar,supply crate. As bonus static shot + the free 20% confusion chance….let’s say in 6/7 secs i’m able to put on 25 stacs of confusion.
And i have not even used all the disable ability i can use with my set…
Developers should improve some of our skills , as i stated with this rune set , there are a lot of skills that suddenly become more usefull , but you can’t say this rune set is not overpowered “because it give engineer more build diversity”.
You can’t say engineer is strong for this rune set : the fact is engineer is ALREADY strong himself (with some problem like all classes) , and with this rune set engineer become a real overpowered monster.
I think any true engineer player , with a fair point of view , should confirm this.
Mesmers…pfff…..i eat mesmers with this runes as engineer….and i already got some 1 vs 1 with mesmers using this runes…it was a race in confusion stacking , with the only problem i was able to stack on him 25 confusion in 8 secs WHILE also causing BURNING,bleeding,poison and almost a perma interrupt.
I also lost some duel , but just because i done some really noob error.
And the simple fact that the duels become a “confusion stacking race” should tell us how this runes impact the gameplay and every condition based class , in a negative way.
Oh,and if i have to whine about not having build diversity,i would do it because the TRAIT of my class wont allow me build diversity(and it’s not the case,i have a lot of builds to put on the table)…not because a RUNE nerf hitted EVERY easy-mode gameplay/build.
If i like easy mode i can go play my thief…seriusly.
P.S: my gosh it’s a wall of text!
Engineer : Charliengine
Engineer : Brother Thompson
@Nirvana
after some time translating your dialect lol, i fully agree with you, this rune is overpowered because it is build defining rather then a professions individual skills/traits and the fact stands that we do not lack build diversity in WvW (do not mention pve because confusion is not a pve condition), and anyone with some spare time can go threw this forum and find countless amounts of builds posted by many different players which is a clear sign that we don’t lack in diverse/viable builds.
in fact it’s noted by alot of players who say the scariest thing about an engineer is “you don’t know what i’ts gonna do till it does it”, also saying that this rune gives other classes access to confusion isn’t really appropriate, other classes are meant to have there own options and tactics from there skills/traits not a rune available to everyone or otherwise all we are going to see running around is stun/daze/knockdown trains
@Nirvana
after some time translating your dialect lol…….
Ahahahahah , i know what i wrote is not even near to the english (and as in my sign , i apologize for that) .
Thank you for the time dedicated to try understand it .
Regards .
Engineer : Charliengine
Engineer : Brother Thompson
I suppose I see the points being made about how this runeset could be considered op. It seems to me though it is truly only effective to stack large confusion amounts on a single target, of course if you have a pocket necro around they could really take advantage of this with epi (thankfully this runeset does not work with fear). I don’t see it as being overpowered since generally speaking Anet does not balance around 1v1 encounters or so the story goes. At least with a class like engineer, in order to truly benefit from it you have to be in close to melee range, and with having a lack of stability trying to use this to consistent effect against the current zerg meta which already includes daze stun knockdown trains I think would end up resulting in you being downed just as much with little relative payoff since most everyone in those groups run tons of condi removal. In a small group encounter it can certainly be effective, but it is not as if this has no counter play to it. As I mentioned counterplay, if anyone of those players were able to hard cc you, or had packed in some better condi removal options the results would have been vastly different in many situations. Anyhow, this is just my opinion I think the runeset needs to be out a little longer to see how much of a impact it will truly have before trying to call for a nerf to it.
And the simple fact that the duels become a “confusion stacking race” should tell us how this runes impact the gameplay and every condition based class , in a negative way.
Wait, I can even agree with the rest you said but the text above is wrong all the way.
This is a build which increase confusion stack and duration BUT unless you are fighting against a player who doesn’t even notice the confusion (a noob, let’s say), you can’t simply go and use only the skills that give confusion.
Against a good player you won’t be able to stack 25 confusion not even in your dreams: he will evade, stun you, maybe use condition clean… you’ll need to play smart and use your other conditions to take him down.
@shadowpuppet
i’ve seen a few people make the zerg argument so far, but i don’t know how it really apply’s, confusion like every other condition are always going to be less favorable in zerg v zerg (unless you tend to duck around the side and magnet people away from there zerg ), what i mean is whats the difference between stacking 25 bleeds instead of confusion…….nothing they will both be removed no matter what in a ZvZ situation.
i was also dueling a buddy today with it, tested it on his guardian and necro, his guardian he isn’t as good at so the main approach was to see if it could survive and it couldn’t, his necro however was alot more nasty but if he couldn’t get me with condition transfers it was all over, he inevitable started getting the upper hand once he learned my movement patterns but even then it was still very even fight, also fighting cc trains isn’t very hard guardians and warriors stun/cc is all melee range which is perfect for an engineer using bombkit and p/s, so far condition mesmer’s have been the only really tricky one to beat
@youkai
the problem with this rune and a good engi is it is so easy to stack it the only way a good player can stop it from reaching 25 stacks is to have great condition removal and because of the way an engi uses stuns going on the defensive when your opponent decides to attack makes it even easier to stack confusion the next problem is that you will always be able to reapply confusion on top of every other condition you are stacking so he is forced to do something to get the conditions off because a properly fit engineer will hit around 1k a second from just conditions very easily, so hes dodging and maybe stuns you or even use’s some cleansing there’s a good chance hes still going to eat some confusion and then you’ll easily be able to reapply the confusion as well as every other condition when he used up his first lot of dodges and cleanse’s and he cant wait for it to just wear off because that duration is huge.
really the only difference between a noob and a skilled player when this rune is involved is how long the fight takes before you win or get outplayed.
@shadowpuppet
i’ve seen a few people make the zerg argument so far, but i don’t know how it really apply’s, confusion like every other condition are always going to be less favorable in zerg v zerg (unless you tend to duck around the side and magnet people away from there zerg ), what i mean is whats the difference between stacking 25 bleeds instead of confusion…….nothing they will both be removed no matter what in a ZvZ situation.
i was also dueling a buddy today with it, tested it on his guardian and necro, his guardian he isn’t as good at so the main approach was to see if it could survive and it couldn’t, his necro however was alot more nasty but if he couldn’t get me with condition transfers it was all over, he inevitable started getting the upper hand once he learned my movement patterns but even then it was still very even fight, also fighting cc trains isn’t very hard guardians and warriors stun/cc is all melee range which is perfect for an engineer using bombkit and p/s, so far condition mesmer’s have been the only really tricky one to beat
That was my entire point, is that it is not effective against the zerg, the only place it has a huge impact is in a 1v1 scenario. Anet has stated they don’t intend to balance around 1v1’s. Mesmer is amazingly powerful in a 1v1 scenario (that was what all the crying was always about) which resulted in them getting nerfs which impact not just their performance in a 1v1 but also in a group setting. Making a claim that something is strong in one area so therefore it should be nerfed is just a terrible way to approach balance,the entire picture must be considered. As far as dueling your friend he doesn’t main guardian and is not comfortable playing and he lost (he probably would have lost without these runes then). Playing against the necro, he figured out how to counter and was able to win, that’s counterplay, and most classes have some way to beat another, maybe not with every build but certainly there is no such thing as a truly unbeatable build or class. Rock paper scissors, that is balance not making all things equal, unless we wish to turn everything into a homogeneous clone of one another. Let it take time to develop, see what happens…if it becomes blatantly obvious that it is a huge problem then they should look at it. As it stands now, I think it’s a nice niche to fit in with the engineer. Of course this is just my opinion, I am not trying to present anything as fact, I just dislike how unstable and how quickly things are cried foul resulting in huge swings of the nerfhammer that often miss their mark.
(edited by ShadowPuppet.3746)
I think dodge roll only procs confusion when you have at least 5 points in explosives for the bomb on dodge roll minor trait.
With that said, I tried this out for a week but the play style is for someone who is very reactive in nature. You have to actual interrupt people, not just blindly stun or daze them. The rune only activates on interrupts.
TLDR: If you enjoy baiting people into fights that they think they can win then this rune is definitely for you.