Stow kit is redundant

Stow kit is redundant

in Engineer

Posted by: Seetoo.9316

Seetoo.9316

Why have more than 1 button do the exact same thing? We already have ` to stow kits. These individual stow kit skills could be replaced with anything else. For example, you could have utility skills (that are only accessible when you have the kit out).

Stow kit is redundant

in Engineer

Posted by: Anymras.5729

Anymras.5729

And then all the kit skills would get nerfed to accomodate for a Kit providing a total of seven skills – five Weapon skills, one Toolbelt and one Secondary Utility.

It’s probably a balance thing, is the point I’m making here.

Stow kit is redundant

in Engineer

Posted by: Malvado.1460

Malvado.1460

i didn’t quite understand this could you please rephrase ?

Stow kit is redundant

in Engineer

Posted by: mark.3160

mark.3160

I agree that having an extra utility skill instead of stow kit would be a bit much compared to other classes, which would only result in more nerfs and even more buttons to press.

I did notice however that when switching to a kit during a lag spike, nothing happens because of the lag, so i press the button again, only to end up on my weapon instead of my kit which has unpredictable results. What i would like is an option to just press a button and switch to a kit and stay in that kit and use weapon switch to get back to our weapon. It would make more sense to me personally and makes playing during laggy times a bit better.